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Category Archives: Counter of the Day
Counter of the Day #10: Bishop v. Gardens
As discussed in this BGG topic, Bishop is one of the most effective counters to a fast Gardens rush strategy. Trashing each Garden nets about 3VP chips, and this accumulation of VP chips discourages the Gardens player from ending the … Continue reading
Counter of the Day #9: Lookout v. Sea Hag
Lookout isn’t the best trasher, but it’s an extremely good counter to Sea Hag, one of the best attacks in the game. It turns Sea Hag’s leave-on-deck power—ordinarily a pain—into a boon for your Lookout, and simultaneously eliminates the possibility … Continue reading
Counter of the Day #8: Counting House v. Militia
While Library compensates for the loss of handsize by letting you draw back to 7, Counting House lets you discard your Coppers knowing you can safely draw them back into your hand. This is especially valuable in situations where you … Continue reading
Counter of the Day #7: Militia v. Warehouse
One of the easiest ways to shut down someone relying on Warehouses is to play Militia (or any other handsize-lowering attack like Goons or Torturer). Militia punishes every card that depends on a large hand size (Vault, Forge, Bank), but … Continue reading
Counter of the Day #6: Wishing Well/Scout v. Ghost Ship
Ghost Ship makes you place two cards back on deck. With a Wishing Well in your hand, you can draw back the first card and then successfully wish for the second. You’re still hurt by the attack, but it basically … Continue reading
Counter of the Day #5: Minion v. Treasury
Minion‘s attack is a bit of a gamble. Sometimes it hurts, but other times it actually improves an opponent’s hand. But it is quite powerful when you know your opponent has good cards in his hand, and this commonly occurs … Continue reading
Posted in Counter of the Day
Tagged alchemist, herbalist, masquerade, minion, royal seal, treasury, watchtower
8 Comments
Counter of the Day #4: Tactician v. Ghost Ship
Ordinarily, Ghost Ship is a pain to deal with. Do you wreck your current hand, or do you sandbag your next one and hope to get something out of this one? Tactician changes things. Put your good cards back on … Continue reading
Counter of the Day #3: Possession v. Ambassador
This isn’t strictly a “counter”, but it’s absolutely something to watch out for. Had enough of your opponent’s smug Ambassadors, showing up at your door with unwanted Estates and Coppers? Simply Possess him, then watch him howl with fury as … Continue reading
Counter of the Day #2: Secret Chamber v. Pirate Ship
Secret Chamber is an unusual counter; it doesn’t stop the attack, like Moat does, and Watchtower sometimes does. But it can render an attack useless (or even helpful), and nowhere is this more evident than Pirate Ship, possibly the most … Continue reading
Counter of the Day #1: Library v. Militia
This is a classic base-game “soft counter” that just about everyone discovers at some point or another. It’s beautifully simple and powerfully effective — Militia cuts your hand size, but Library draws it right back. (Added bonus: Libraries can discard … Continue reading