Individual analyses of Alchemy cards are linked below and also collected here.
|Herbalist||Action||$2||+1 Buy; +$1
When you discard this from play, you may put one of your Treasures from play on top of your deck.
Trash a card from your hand. +1 Card per Coin it costs. +2 Cards if it has ◉ in its cost.
|Transmute||Action||$0◉||Trash a card from your hand. If it is an… Action card, gain a Duchy; Treasure card, gain a Transmute; Victory card, gain a Gold.|
|Vineyard||Victory||$0◉||Worth 1 Victory Point for every 3 Action cards in your deck (rounded down).|
|Apothecary||Action||$2◉||+1 Card; +1 Action
Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top in any order.
|Scrying Pool||Action – Attack||$2◉||+1 Action
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until revealing one that isn’t an Action. Put all of your revealed cards into your hand.
You may gain an Action card costing up to $5.
|Alchemist||Action||$3◉||+2 Cards; +1 Action
When you discard this from play, you may put this on top of your deck if you have a Potion in play.
|Familiar||Action – Attack||$3◉||+1 Card; +1 Action
Each other player gains a curse.
|Philosopher’s Stone||Treasure||$3◉||When you play this, count your deck and discard pile. Worth $1 per 5 cards total between them (rounded down).|
|Golem||Action||$4◉||Reveal cards from your deck until you reveal 2 Action cards other than Golem Cards. Discard the other cards, then play the Action cards in either order.|
|Possession||Action||$6◉||The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.|