Individual analyses of Alchemy cards are linked below and also collected here.
When you discard this from play, you may put one of your Treasures from play onto your deck.
Trash a card from your hand. +1 Card per $1 it costs. +2 Cards if it has ◉ in its cost.
|Transmute||Action||$0◉||Trash a card from your hand. If it’s an…
Action card, gain a Duchy
Treasure card, gain a Transmute
Victory card, gain a Gold
|Vineyard||Victory||$0◉||Worth 1 Victory Point per 3 Action cards in your deck (round down).|
Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the rest back in any order.
|Scrying Pool||Action – Attack||$2◉||+1 Action
Each player (including you) reveals the top card of their deck and either discards it or puts it back, your choice. Then reveal cards from your deck until revealing one that isn’t an Action. Put all of those revealed cards into your hand.
You may gain an Action card costing up to $5.
When you discard this from play, if you have a Potion in play, you may put this onto your deck.
|Familiar||Action – Attack||$3◉||+1 Card
Each other player gains a curse.
|Philosopher’s Stone||Treasure||$3◉||When you play this, count your deck and discard pile. Worth $1 per 5 cards total between them (round down).|
|Golem||Action||$4◉||Reveal cards from your deck until you reveal 2 Action cards other than Golems. Discard the other cards, then play the Action cards in either order.|
|Possession||Action||$6◉||The player to your left takes an extra turn after this one, in which you can see all cards they can and make all decisions for them. Any cards or tokens they would gain on that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.|