Individual analyses of Cornucopia cards are linked below and also collected here.
|Hamlet||Action||$2||+1 Card; +1 Action
You may discard a card; if you do, +1 Action.
You may discard a card; if you do, +1 Buy.
|Fortune Teller||Action – Attack||$3||+$2
Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards.
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
|Farming Village||Action||$4||+2 Actions
Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards.
|Horse Traders||Action – Reaction||$4||+1 Buy; +$3; Discard 2 cards.
When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
|Remake||Action||$4||Do this twice: Trash a card from your hand; gain a card costing exactly $1 more than the trashed card.|
Each player may reveal a Province from his hand.
If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck.
If no-one else does, +1 Card, +$1.
|Young Witch||Action – Attack||$4||+2 Cards
Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn’t, he gains a Curse.Setup: Add an extra Kingdom card pile costing $2 or $3 to the Supply. Cards from that pile are Bane cards.
|Harvest||Action||$5||Reveal the top 4 cards of your deck, then discard them. +$1 per differently named card revealed.|
|Horn of Plenty||Treasure||$5||Worth $0.
When you play this, gain a card costing up to $1 per differently named card you have in play, counting this. If it’s a Victory card, trash this.
|Hunting Party||Action||$5||+1 Card; +1 Action.
Reveal your hand. Reveal cards from your deck until you reveal a card that isn’t a duplicate of one in your hand. Put it into your hand and discard the rest.
|Jester||Action – Attack||$5||+$2
Each other player discards the top card of his deck. If it’s a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice.
|Fairgrounds||Victory||$6||Worth 2VP for every 5 differently named cards in your deck (round down).|
Prizes (these are not in the Supply, and only used with Tournament)
|Bag of Gold||Action – Prize||$0*||+1 Action
Gain a Gold, putting it on top of your deck.
|Diadem||Treasure – Prize||$0*||Worth $2.
When you play this, +$1 per unused Action you have (Action, not Action card).
|Followers||Action – Attack – Prize||$0*||+2 Cards
Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand.
|Princess||Action – Prize||$0*||+1 Buy
While this is in play, cards cost $2 less, but not less than $0.
|Trusty Steed||Action – Prize||$0*||Choose two: +2 Cards; or +2 Actions; or +$2; or gain 4 Silvers and put your deck into your discard pile.|