Category Archives: Combo of the Day

Combo: Bridge + Royal Carriage

This article was written by Polk5440 and edited collaboratively with the rest of the Dominion Strategy blog team. Do you want to contribute to the Dominion Strategy Blog? See this post on the forums for details! Bridge is the original … Continue reading

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Counting House + Night Watchman

This post is an expansion of a post from the Dominion Strategy Forums by aku_chi, with editing help from the Dominion Strategy Blog staff. Counting House was once considered the weakest $5 card – and for good reason.  It requires … Continue reading

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Combo: Travelling Fair / Counting House

This article was written by Polk5440. The combo potential of Counting House and Travelling Fair was first suggested by gamesou and discussed in this forum thread. The article below is based on posts and comments from that thread. Counting House … Continue reading

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Cursed Village / Storeroom

How does it work? Essentially, Cursed Village and Storeroom are a complete engine in themselves – Cursed Village provides the actions and the draw, and Storeroom sifts and provides payload in the form of +Buy and economy. You start with … Continue reading

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Combo video: Salt the Earth/Baths

 This video was made by RTT Without any support, the “rush” strategy of Salt the Earth doesn’t do very well — Salting a Province with $4 and buying a Silver on $3 gets easily outscored by most other strategies before … Continue reading

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Combo: Night Watchman/Tunnel

  Two weak cards. Combined they are a powerhouse. In the case of Night Watchman and Tunnel it’s not entirely clear if that’s true. Let’s find out. It’s well established by the Dominion community that Dungeon and Tunnel are a … Continue reading

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The Mandarin/Capital Combo

The Mandarin/Capital Combo Original Article by Dan Brooks This article is being discussed in this thread. Please feel free to join in on the discussion. Mandarin/Capital is an underappreciated combo, capable of multi-Province turns and reliable sustained greening.

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Combo of the Day #31: Beggar/Gardens

Everyone and their mother knows about Ironworks/Gardens, but the new standard for Gardens enabling is here. Beggar! How cool is this dude!?. If you manage to collect all Gardens by the end of the game, each Beggar play will have … Continue reading

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Combo of the Day #30: Hermit/Market Square

This Dark Ages combo was first identified and discussed at length by Herowannabe, whose article is reprinted below.  The comments to that article further elaborate on additional combo interactions. We don’t do a lot of combo articles lately, since the … Continue reading

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Combo of the Day #29: Philosopher’s Stone/Herbalist

The following is a guest post by Geronimoo, one of the top-ranked players on the Isotropic leaderboard, and author of the first Dominion simulator. What happens when you combine one of the worst Potion cards with one of the worst … Continue reading

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