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Category Archives: Combo of the Day
Combo: Bridge + Royal Carriage
This article was written by Polk5440 and edited collaboratively with the rest of the Dominion Strategy blog team. Do you want to contribute to the Dominion Strategy Blog? See this post on the forums for details! Bridge is the original … Continue reading
Posted in Articles, Combo of the Day, General Strategy, Uncategorized
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Counting House + Night Watchman
This post is an expansion of a post from the Dominion Strategy Forums by aku_chi, with editing help from the Dominion Strategy Blog staff. Counting House was once considered the weakest $5 card – and for good reason. It requires … Continue reading
Posted in Articles, Combo of the Day, General Strategy, Uncategorized
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Combo: Travelling Fair / Counting House
This article was written by Polk5440. The combo potential of Counting House and Travelling Fair was first suggested by gamesou and discussed in this forum thread. The article below is based on posts and comments from that thread. Counting House … Continue reading
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Cursed Village / Storeroom
How does it work? Essentially, Cursed Village and Storeroom are a complete engine in themselves – Cursed Village provides the actions and the draw, and Storeroom sifts and provides payload in the form of +Buy and economy. You start with … Continue reading
Posted in Articles, Combo of the Day, General Strategy, Uncategorized
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Combo video: Salt the Earth/Baths
This video was made by RTT Without any support, the “rush” strategy of Salt the Earth doesn’t do very well — Salting a Province with $4 and buying a Silver on $3 gets easily outscored by most other strategies before … Continue reading
Posted in Articles, Combo of the Day, General Strategy, Uncategorized
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Combo: Night Watchman/Tunnel
Two weak cards. Combined they are a powerhouse. In the case of Night Watchman and Tunnel it’s not entirely clear if that’s true. Let’s find out. It’s well established by the Dominion community that Dungeon and Tunnel are a … Continue reading
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The Mandarin/Capital Combo
The Mandarin/Capital Combo Original Article by Dan Brooks This article is being discussed in this thread. Please feel free to join in on the discussion. Mandarin/Capital is an underappreciated combo, capable of multi-Province turns and reliable sustained greening.
Posted in Combo of the Day, General Strategy, Uncategorized
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Combo of the Day #31: Beggar/Gardens
Everyone and their mother knows about Ironworks/Gardens, but the new standard for Gardens enabling is here. Beggar! How cool is this dude!?. If you manage to collect all Gardens by the end of the game, each Beggar play will have … Continue reading
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Combo of the Day #30: Hermit/Market Square
This Dark Ages combo was first identified and discussed at length by Herowannabe, whose article is reprinted below. The comments to that article further elaborate on additional combo interactions. We don’t do a lot of combo articles lately, since the … Continue reading
Combo of the Day #29: Philosopher’s Stone/Herbalist
The following is a guest post by Geronimoo, one of the top-ranked players on the Isotropic leaderboard, and author of the first Dominion simulator. What happens when you combine one of the worst Potion cards with one of the worst … Continue reading