Author Archives: adamhorton1

Knights

This article was written by Jake. Often, the presence of Knights in a Kingdom becomes the board’s central focus. This is because the Knights attack is potentially one of the most devastating in the game. Its potency revolves around something … Continue reading

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Embargo-a-Go-Go

This article was written by Jake. Often ignored, Embargo is considered by many a weak card. A lot of the time it is, but that’s to the extent that Dominion has strong cards and weak cards. What Dominion really has … Continue reading

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City Quarter

This article is a brief look into City Quarter from the Empires expansion. If you’d like a deeper dive into the card, check out this episode of Making Luck, a Dominion Podcast. If you like the podcast, feel free to … Continue reading

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Chariot Race

This article was written by Tracer. The promise of Chariot Race is in its potential to provide points while not making your deck any worse. The somewhat random nature of what is on top of decks makes this promise inconsistent; … Continue reading

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Duration Draw

This article was adapted from a forum post, originally by markusin. Being able to draw and subsequently play every card in your deck in a single turn lets you reach your deck’s full potential, maximizing your capability to gain cards … Continue reading

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Fishing Village

Fishing Village is a very strong card, strong enough to enable decks that wouldn’t work with most other villages, in spite of the fact that it doesn’t draw a card. Most of the time drawing a card is better than … Continue reading

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Dominate

  Dominate is a lot of points. Similar to Colony, when it’s available, you’ll find that almost all of the time it’s the source of VP that you want to be going for, simply because of how many points you … Continue reading

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Opening Probabilities: A Study

This article was adapted from a forum post, originally by SettingFraming, aka breppert. An Introduction Dominion is, at it’s core, a game of probabilities. This is something we know and love, especially because the probabilities of Dominion are often so … Continue reading

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Cultist

Original Article by Polk5440 Cultist junks decks faster than any card in the game, and dealing with the onslaught of Ruins is extremely difficult, making Cultist a very strong card. Cultist’s abilities strongly incentivize building a “Cultist stack”, a deck … Continue reading

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Chapel

Chapel is the second-fastest way in Dominion to purge your bad cards (only surpassed by Donate), and with a cost of $2, can be bought in the opening along with another fairly good card. Trashing cards in Dominion is really, … Continue reading

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