All Cards

Dominion

Cellar Action $2 +1 Action
Discard any number of cards.
+1 Card per card discarded.
Chapel Action $2 Trash up to 4 cards from your hand.
Moat Action – Reaction $2 +2 Cards
When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
Chancellor Action $3 +$2
You may immediately put your deck into your discard pile.
Village Action $3 +1 Card; +2 Actions.
Woodcutter Action $3 +1 Buy; +$2.
Workshop Action $3 Gain a card costing up to $4.
Bureaucrat Action – Attack $4 Gain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).
Feast Action $4 Trash this card. Gain a card costing up to $5.
Gardens Victory $4 Worth 1 Victory for every 10 cards in your deck (rounded down).
Militia Action – Attack $4 +$2
Each other player discards down to 3 cards in his hand.
Moneylender Action $4 Trash a Copper from your hand. If you do, +$3.
Remodel Action $4 Trash a card from your hand. Gain a card costing up to $2 more than the trashed card.
Smithy Action $4 +3 Cards.
Spy Action – Attack $4 +1 Card; +1 Action
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.
Thief Action – Attack $4 Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.
Throne Room Action $4 Choose an Action card in your hand. Play it twice.
Council Room Action $5 +4 Cards; +1 Buy
Each other player draws a card.
Festival Action $5 +2 Actions, +1 Buy; +$2.
Laboratory Action $5 +2 Cards; +1 Action.
Library Action $5 Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.
Market Action $5 +1 Card; +1 Action; +1 Buy; +$1.
Mine Action $5 Trash a Treasure card from your hand. Gain a Treasure card costing up to $3 more; put it into your hand.
Witch Action – Attack $5 +2 Cards
Each other player gains a Curse card.
Adventurer Action $6 Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards in your hand and discard the other revealed cards.

Intrigue

Courtyard Action $2 +3 Cards
Put a card from your hand on top of your deck.
Pawn Action $2 Choose two: +1 Card; +1 Action; +1 Buy; +$1.
(The choices must be different.)
Secret Chamber Action – Reaction $2 Discard any number of cards. +$1 per card discarded.
When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
Great Hall Action – Victory $3 1 Victory Point
+1 Card; +1 Action.
Masquerade Action $3 +2 Cards
Each player passes a card in their hand to the player on their left. You may trash a card from your hand.
Shanty Town Action $3 +2 Actions
Reveal your hand. If you have no Action cards in hand, +2 Cards.
Steward Action $3 Choose one: +2 Cards; or +$2; or trash 2 cards from your hand.
Swindler Action – Attack $3 +$2
Each other player trashes the top card of his deck and gains a card with the same cost that you choose.
Wishing Well Action $3 +1 Card; +1 Action
Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Baron Action $4 +1 Buy
You may discard an Estate card. If you do, +$4. Otherwise, gain an Estate card.
Bridge Action $4 +1 Buy; +$1
All cards (including cards in players’ hands) cost $1 less this turn, but not less than $0.
Conspirator Action $4 +$2
If you’ve played 3 or more Actions this turn (counting this): +1 Card; +1 Action.
Coppersmith Action $4 Copper produces an extra $1 this turn.
Ironworks Action $4 Gain a card costing up to $4. If it is an… Action card, +1 Action. Treasure card, +$1. Victory card, +1 Card.
Mining Village Action $4 +1 Card; +2 Actions
You may trash this card immediately. If you do, +$2.
Scout Action $4 +1 Action
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Duke Victory $5 Worth 1 Victory Point per Duchy you have.
Minion Action – Attack $5 +1 Action
Choose one: +$2; or discard your hand, +4 Cards; and each other player with at least 5 cards in hand discards his hand and draws 4 cards.
Saboteur Action – Attack $5 Each other player reveals cards from the top of his deck until revealing one costing $3 or more. He trashes that card and may gain a card costing at most $2 less than it. He discards the other revealed cards.
Torturer Action – Attack $5 +3 Cards
Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.
Trading Post Action $5 Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand.
Tribute Action $5 The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an… Action Card; +2 Actions; Treasure Card; +$2; Victory Card; +2 Cards.
Upgrade Action $5 +1 Card; +1 Action
Trash a card from your hand. Gain a card costing exactly $1 more than it.
Harem Treasure – Victory $6 Worth $2
2 Victory Points
Nobles Action – Victory $6 2 Victory Points
Choose one: +3 Cards; or +2 Actions.

Seaside

Embargo Action $2 +$2
Trash this card. Put an Embargo token on top of a Supply pile.
When a player buys a card, he gains a Curse card per Embargo token on that pile.
Haven Action – Duration $2 +1 Card; +1 Action
Set aside a card from your hand face down. At the start of your next turn, put it into your hand.
Lighthouse Action – Duration $2 +1 Action
Now and at the start of your next turn: +$1.
While this is in play, when another player plays an Attack card, it doesn’t affect you.
Native Village Action $2 +2 Actions
Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand. You may look at the cards on your mat at any time; return them to your deck at the end of the game.
Pearl Diver Action $2 +1 Card; +1 Action
Look at the bottom card of your deck. You may put it on top.
Ambassador (part II) Action – Attack $3 Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.
Fishing Village Action – Duration $3 +2 Actions, +$1
At the start of your next turn: +1 Action; +$1.
Lookout Action $3 +1 Action
Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.
Smugglers Action $3 Gain a copy of a card costing up to $6 that the player to your right gained on his last turn.
Warehouse Action $3 +3 Cards; +1 Action
Discard 3 cards.
Caravan Action – Duration $4 +1 Card; +1 Action
At the start of your next turn, +1 Card.
Cutpurse Action – Attack $4 +$2
Each other player discards a Copper card (or reveals a hand with no Copper).
Island Action – Victory $4 Set aside this and another card from your hand. Return them to your deck at the end of the game.
Worth 2 Victory Points
Navigator Action $4 +$2
Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order.
Pirate Ship Action – Attack $4 Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +$1 per Coin token you’ve taken with Pirate Ships this game.
Salvager Action $4 +1 Buy
Trash a card from your hand. +$ equal to its cost.
Sea Hag Action – Attack $4 Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck.
Treasure Map Action $4 Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck.
Bazaar Action $5 +1 Card; +2 Actions, +$1.
Explorer Action $5 You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.
Ghost Ship Action – Attack $5 +2 Cards
Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.
Merchant Ship Action – Duration $5 Now and at the start of your next turn: +$2.
Outpost Action – Duration $5 You only draw 3 cards (instead of 5) in this turn’s Clean-up phase. Take an extra turn after this one. This can’t cause you to take more than two consecutive turns.
Tactician Action – Duration $5 Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards; +1 Buy; and +1 Action.
Treasury Action $5 +1 Card; +1 Action; +$1
When you discard this from play, if you didn’t buy a Victory card this turn, you may put this on top of your deck.
Wharf Action – Duration $5 Now and at the start of your next turn: +2 Cards; +1 Buy.

Alchemy

Herbalist Action $2 +1 Buy; +$1
When you discard this from play, you may put one of your Treasures from play on top of your deck.
Potion Treasure $4 Worth 1◉.
Apprentice Action $5 +1 Action
Trash a card from your hand. +1 Card per Coin it costs. +2 Cards if it has ◉ in its cost.
Transmute Action $0◉ Trash a card from your hand. If it is an… Action card, gain a Duchy; Treasure card, gain a Transmute; Victory card, gain a Gold.
Vineyard Victory $0◉ Worth 1 Victory Point for every 3 Action cards in your deck (rounded down).
Apothecary Action $2◉ +1 Card; +1 Action
Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top in any order.
Scrying Pool Action – Attack $2◉ +1 Action
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until revealing one that isn’t an Action. Put all of your revealed cards into your hand.
University Action $2◉ +2 Actions
You may gain an Action card costing up to $5.
Alchemist Action $3◉ +2 Cards; +1 Action
When you discard this from play, you may put this on top of your deck if you have a Potion in play.
Familiar Action – Attack $3◉ +1 Card; +1 Action
Each other player gains a curse.
Philosopher’s Stone Treasure $3◉ When you play this, count your deck and discard pile. Worth $1 per 5 cards total between them (rounded down).
Golem Action $4◉ Reveal cards from your deck until you reveal 2 Action cards other than Golem Cards. Discard the other cards, then play the Action cards in either order.
Possession Action $6◉ The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

Prosperity

Loan Treasure $3 Worth $1
When you play this, reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards.
Trade Route Action $3 +1 Buy; +$1 per token on the Trade Route mat.
Trash a card from your hand.Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat.
Watchtower Action – Reaction $3 Draw until you have 6 cards in hand.
When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
Bishop Action $4 +$1; +1 VP token
Trash a card from your hand. +VP tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.
Monument Action $4 +$2; +1 VP token.
Quarry Treasure $4 Worth $1.
While this is in play, Action cards cost $2 less, but not less than $0.
Talisman Treasure $4 Worth $1.
While this is in play, when you buy a card costing $4 or less that is not a Victory card, gain a copy of it.
Worker’s Village Action $4 +1 Card; +2 Actions, +1 Buy
City Action $5 +1 Card; +2 Actions
If there are one or more empty Supply piles, +1 Card. If there are two or more, +$1 and +1 Buy.
Contraband Treasure $5 Worth $3
+1 Buy
When you play this, the player to your left names a card. You can’t buy that card this turn.
Counting House Action $5 Look through your discard pile, reveal any number of Copper cards from it, and put them into your hand.
Mint Action $5 You may reveal a Treasure card from your hand. Gain a copy of it.
When you buy this, trash all Treasures you have in play.
Mountebank Action – Attack $5 +$2
Each other player may discard a Curse. If he doesn’t, he gains a Curse and a Copper.
Rabble Action – Attack $5 +3 Cards
Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.
Royal Seal Treasure $5 Worth $2
While this is in play, when you gain a card, you may put that card on top of your deck.
Vault Action $5 +2 Cards
Discard any number of cards. +$1 per card discarded. Each other player may discard 2 cards. If he does, he draws a card.
Venture Treasure $5 Worth $1
When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.
Goons Action – Attack $6 +1 Buy; +$2
Each other player discards down to 3 cards in hand.
While this is in play, when you buy a card, +1 VP token.
Grand Market Action $6 +1 Card; +1 Action; +1 Buy; +$2
You can’t buy this if you have any Copper in play.
Hoard Treasure $6 Worth $2.
While this is in play, when you buy a Victory card, gain a Gold.
Bank Treasure $7 Worth $?
When you play this, it’s worth $1 per Treasure card you have in play (counting this).
Expand Action $7 Trash a card from your hand. Gain a card costing up to $3 more than the trashed card.
Forge Action $7 Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.
King’s Court Action $7 You may choose an Action card in your hand. Play it three times.
Peddler Action $8* +1 Card; +1 Action; +$1
During your Buy phase, this costs $2 less per Action card you have in play, but not less than $0.
Platinum Treasure $9 Worth $5
Colony Victory $11 10 Victory Points

Cornucopia

Hamlet Action $2 +1 Card; +1 Action
You may discard a card; if you do, +1 Action.
You may discard a card; if you do, +1 Buy.
Fortune Teller Action – Attack $3 +$2
Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards.
Menagerie Action $3 +1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Farming Village Action $4 +2 Actions
Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards.
Horse Traders Action – Reaction $4 +1 Buy; +$3; Discard 2 cards.
When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
Remake Action $4 Do this twice: Trash a card from your hand; gain a card costing exactly $1 more than the trashed card.
Tournament Action $4 +1 Action
Each player may reveal a Province from his hand.
If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck.
If no-one else does, +1 Card, +$1.
Young Witch Action – Attack $4 +2 Cards
Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn’t, he gains a Curse.Setup: Add an extra Kingdom card pile costing $2 or $3 to the Supply. Cards from that pile are Bane cards.
Harvest Action $5 Reveal the top 4 cards of your deck, then discard them. +$1 per differently named card revealed.
Horn of Plenty Treasure $5 Worth $0.
When you play this, gain a card costing up to $1 per differently named card you have in play, counting this. If it’s a Victory card, trash this.
Hunting Party Action $5 +1 Card; +1 Action.
Reveal your hand. Reveal cards from your deck until you reveal a card that isn’t a duplicate of one in your hand. Put it into your hand and discard the rest.
Jester Action – Attack $5 +$2
Each other player discards the top card of his deck. If it’s a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice.
Fairgrounds Victory $6 Worth 2VP for every 5 differently named cards in your deck (round down).

Prizes (these are not in the Supply, and only used with Tournament)

Bag of Gold Action – Prize $0* +1 Action
Gain a Gold, putting it on top of your deck.
Diadem Treasure – Prize $0* Worth $2.
When you play this, +$1 per unused Action you have (Action, not Action card).
Followers Action – Attack – Prize $0* +2 Cards
Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand.
Princess Action – Prize $0* +1 Buy
While this is in play, cards cost $2 less, but not less than $0.
Trusty Steed Action – Prize $0* Choose two: +2 Cards; or +2 Actions; or +$2; or gain 4 Silvers and put your deck into your discard pile.

Hinterlands

Crossroads Action $2 Reveal your hand.
+1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.
Duchess Action $2 +$2
Each player (including you) looks at the top card of his deck, and discards it or puts it back.

In games using this, when you gain a Duchy, you may gain a Duchess.
Fool’s Gold Treasure – Reaction $2 If this is the first time you played a Fool’s Gold this turn, this is worth $1, otherwise it’s worth $4.

When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.
Develop Action $3 Trash a card from your hand. Gain a card costing exactly $1 more than it and a card costing exactly $1 less than it, in either order, putting them on top of your deck.
Oasis Action $3 +1 Card; +1 Action; +$1
Discard a card.
Oracle Action – Attack $3 Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses.
+2 Cards
Scheme Action $3 +1 Card; +1 Action
At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
Tunnel Victory – Reaction $3 2 Victory Points

When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.
Jack of All Trades Action $4 Gain a Silver.
Look at the top card of your deck; discard it or put it back.
Draw until you have 5 cards in hand.
You may trash a card from your hand that is not a Treasure.
Noble Brigand Action – Attack $4 +$1
When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn’t reveal a Treasure, he gains a Copper. You gain the trashed cards.
Nomad Camp
Action $4 +1 Buy; +$2

When you gain this, put it on top of your deck.
Silk Road Victory $4 Worth 1 Victory Point for every 4 Victory cards in your deck (round down).
Spice Merchant Action $4 You may trash a Treasure from your hand. If you do, choose one:
+2 Cards and +1 Action;
or +$2 and +1 Buy.
Trader Action – Reaction $4 Trash a card from your hand. Gain a number of Silvers equal to its cost in coins.

When you would gain a card, you may reveal this from your hand. If you do, instead, gain a silver.
Cache Treasure $5 Worth $3

When you gain this, gain two Coppers.
Cartographer Action $5 +1 Card; +1 Action
Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.
Embassy Action $5 +5 Cards
Discard 3 cards.

When you gain this, each other player gains a Silver.
Haggler Action $5 +$2

While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.
Highway Action $5 +1 Card; +1 Action

While this is in play, cards cost $1 less, but not less than $0.
Ill-Gotten Gains Treasure $5 Worth $1
When you play this, you may gain a Copper, putting it into your hand.

When you gain this, each other player gains a Curse.
Inn Action $5 +2 Cards; +2 Actions
Discard 2 cards.

When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck.
Mandarin Action $5 +$3
Put a card from your hand on top of your deck.

When you gain this, put all Treasures you have in play on top of your deck in any order.
Margrave Action – Attack $5 +3 Cards; +1 Buy
Each other player draws a card, then discards down to 3 cards in hand.
Stables Action $5 You may discard a Treasure. If you do, +3 Cards and +1 Action.
Border Village Action $6 +1 Card; +2 Actions

When you gain this, gain a card costing less than this.
Farmland Victory $6 2 VP

When you buy this, trash a card from your hand. Gain a card costing exactly $2 more than the trashed card.

Dark Ages

Madman Action $0* +2 Actions
Return this to the Madman pile. If you do, +1 Card per card in your hand.
(This is not in the Supply.)
Mercenary Action – Attack $0* You may trash 2 cards from your hand. If you do, +2 Cards, + $2, and each other player discards down to 3 cards in hand.
(This is not in the Supply.)
Spoils Treasure $0* $3
When you play this, return it to the pile.
Poor House Action $1 +$4
Reveal your hand. -$1 per Treasure card in your hand, to a minimum of $0.
Beggar Action – Reaction $2 Gain 3 Coppers, putting them into your hand.
___
When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.
Squire Action $2 +$1
Choose one: +2 Actions; or +2 Buys; or gain a Silver.
___
When you trash this, gain an Attack card.
Vagrant Action $2 +1 Card; +1 Action
Reveal the top card of your deck. If it’s a Victory card, Curse, Ruins, or Shelter, put it into your hand.
Forager Action $3 +1 Action; +1 Buy
Trash a card from your hand. +$1 per differently named Treasure in the trash.
Hermit Action $3 Look through your discard pile. You may trash a card that is not a Treasure, from your discard pile or your hand. Gain a card costing up to $3.
___
When you discard this from play, if you didn’t buy any cards this turn, trash this and gain a Madman (from the Madman pile).
Market Square Action – Reaction $3 +1 Card; +1 Action; +1 Buy
___
When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold.
Sage Action $3 +1 Action
Reveal cards from the top of your deck until you reveal one costing $3 or more. Put that card into your hand and discard the rest.
Storeroom Action $3 +1 Buy
Discard any number of cards. +1 Card per card discarded. Discard any number of cards. +$1 per card discarded the second time.
Urchin Action – Attack $3 +1 Card; +1 Action
Each other player discards down to 4 cards in hand.
___
When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile.
Armory Action $4 Gain a card costing up to $4. Put it on top of your deck.
Death Cart Action – Looter $4 +$5
You may trash an Action card from your hand. If you don’t, trash this.
___
When you gain this, gain two Ruins.
Feodum Victory $4 Worth 1 VP for every 3 Silvers in your deck.
___
When you trash this, gain 3 Silvers.
Fortress Action $4 +1 Card; +2 Actions
___
When you trash this, put it into your hand.
Ironmonger Action $4 +1 Card; +1 Action
Reveal the top card of your deck; you may discard it. If it is an Action card, +1 Action; a Treasure card, +$1; a Victory card, +1 Card.
Marauder Action – Attack – Looter $4 Gain a Spoils from the Spoils pile. Each other player gains a Ruins.
Procession Action $4 You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly $1 more than it.
Rats Action $4 +1 Card; +1 Action
Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats).
___
When this is trashed, +1 Card.
Scavenger Action $4 +$2
You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck.
Wandering Minstrel Action $4 +1 Card; +2 Actions
Reveal the top 3 cards of your deck. Put the Actions back on top in any order and discard the rest.
Band of Misfits Action $5 Play this as if it were an Action card in the Supply costing less than it that you choose. This is that card until it leaves play.
Bandit Camp Action $5 +1 Card; +2 Actions
Gain a Spoils from the Spoils pile.
Catacombs Action $5 Look at the top 3 cards of your deck. Choose one: Put them into your hand; or discard them and +3 Cards.
___
When you trash this, gain a cheaper card.
Count Action $5 Choose one: Discard 2 cards; put a card from your hand on top of your deck; or gain a Copper.
Choose one: +$3; trash your hand; or gain a Duchy.
Counterfeit Treasure $5 $1; +1 Buy
When you play this, you may play a treasure from your hand twice. If you do, trash that treasure.
Cultist Action – Attack – Looter $5 +2 Cards
Each other player gains a Ruins. You may play a Cultist from your hand.
___
When you trash this, +3 Cards.
Graverobber Action $5 Choose one: Gain a card from the trash costing from $3 to $6, putting it on top of your deck; or trash an Action card from your hand and gain a card costing up to $3 more than it.
Junk Dealer Action $5 +1 Card; +1 Action; +$1
Trash a card from your hand.
Mystic Action $5 +1 Action
+$2
Name a card. Reveal the top card of your deck. If it’s the named card, put it into your hand.
Pillage Action – Attack $5 Trash this. Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose. Gain 2 Spoils.
Rebuild Action $5 +1 Action
Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to $3 more than it.
Rogue Action – Attack $5 +$2
If there are any cards in the trash costing from $3 to $6, gain one of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest.
Altar Action $6 Trash a card from your hand. Gain a card costing up to $5.
Hunting Grounds Action $6 +4 Cards
___
When this is trashed, gain a Duchy or 3 Estates
Ruins 50 total, 10 of each type, shuffled into a pile of ten per opponent, like Curses
Abandoned Mine Action – Ruins $0 +$1
Ruined Library Action – Ruins $0 +1 Card
Ruined Market Action – Ruins $0 +1 Buy
Ruined Village Action – Ruins $0 +1 Action
Survivors Action – Ruins $0 Look at the top 2 cards of your deck. Discard them or put them back in any order.
Knights One of each, all shuffled into one Kingdom pile
Dame Anna Action – Attack – Knight $5 You may trash up to 2 cards from your hand.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
Dame Josephine Action – Attack – Victory – Knight $5 Worth 2 VP.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
Dame Molly Action – Attack – Knight $5 +2 Actions.
Each other player discards the top 2 cards of his deck, and trashes one of them costing from $3 to $6. If a Knight is trashed by this, trash this card.
Dame Natalie Action – Attack – Knight $5 You may gain a card costing up to $3.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
Dame Sylvia Action – Attack – Knight $5 +$2
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
Sir Bailey Action – Attack – Knight $5 +1 Card; +1 Action
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
Sir Destry Action – Attack – Knight $5 +2 Cards
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
Sir Martin Action – Attack – Knight $4 +2 Buys
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
Sir Michael Action – Attack – Knight $5 Each other player discards down to 3 cards in hand.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
Sir Vander Action – Attack – Knight $5 Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
___
When this is trashed, gain a Gold.
Shelters Replaces starting Estates
Hovel Reaction – Shelter $1 When you buy a Victory card, you may trash this from your hand.
Necropolis Action – Shelter $1 +2 Actions
Overgrown Estate Victory – Shelter $1 0 VP
___
When you trash this, +1 Card.

Guilds

Candlestick Maker Action $2 +1 Action. +1 Buy. Take a Coin token.
Stonemason Action $2+ Trash a card from your hand. Gain 2 cards each costing less than it.

When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.
Doctor Action $3+ Name a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back on top in any order.

When you buy this, you may overpay for it. For each $1 you overpaid, look at the top card of your deck; trash it, discard it, or put it back.
Masterpiece Treasure $3+ Worth $1

When you buy this, you may overpay for it. If you do, gain a Silver per $1 you overpaid.
Advisor Action $4 +1 Action. Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card. Put the other cards into your hand.
Herald Action $4+ +1 Card. +1 Action. Reveal the top card of your deck. If it is an Action, play it.

When you buy this, you may overpay for it. For each $1 you overpaid, look through your discard pile and put a card from it on top of your deck.
Plaza Action $4 +1 Card. +2 Actions. You may discard a Treasure card. If you do, take a Coin token.
Taxman Action – Attack $4 You may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals a hand without it). Gain a Treasure card costing up to $3 more than the trashed card, putting it on top of your deck.
Baker Action $5 +1 Card. +1 Action. Take a Coin token.

Setup: Each player takes a Coin token.
Butcher Action $5 Take 2 Coin tokens. You may trash a card from your hand and then pay any number of Coin tokens. If you did trash a card, gain a card with a cost of up to the cost of the trashed card plus the number of Coin tokens you paid.
Journeyman Action $5 Name a card. Reveal cards from the top of your deck until you reveal 3 cards that are not the named card. Put those cards into your hand and discard the rest.
Merchant Guild Action $5 +1 Buy. +$1.

While this is in play, when you buy a card, take a Coin token.
Soothsayer Action – Attack $5 Gain a Gold. Each other player gains a Curse. Each player who did draws a card.

Promotional Cards

Black Market Action $3 +$2
Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order.Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.
Envoy Action $4 Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest.
Walled Village Action $4 +1 Card; +2 Actions

At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck.
Governor Action $5 +1 Action
Choose one; you get the version in parentheses: +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly $1 ($2) more.
Stash Treasure $5 Worth $2
When you shuffle, you may put this anywhere in your deck.

10 Responses to All Cards

  1. Pingback: ! « Glob of Thoughts

  2. Pingback: Asymptotics of resource-unbounded Dominion « Glob of Thoughts

  3. Prince of Hinterlands says:

    The Rogue text here is “each other player reveals then discards the top 2 cards of his deck”. The actual card says “each other player reveals the top 2 cards of his deck”. If a Tunnel gets trashed it makes a difference.

  4. Simon (DK) says:

    Ironmonger is missing the “Either way, ” in its text.

  5. Anonymous says:

    Prince?

  6. kylejedwards says:

    This is missing Prince.

  7. Ruban says:

    Needs to have Adventures added…

  8. Anonymous says:

    prince is a promo card i got it in the big box with governor

  9. Anonymous says:

    Adventures?

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