Empires Card List

Engineer Action 4D Gain a card costing up to $4. You may trash this. If you do, gain a card costing up to $4.
City Quarter Action 8D +2 Actions
Reveal your hand. +1 Card per Action card revealed.)
Overlord Action 8D Play this as if it were an Action card in the Supply costing up to $5. This is that card until it leaves play.)
Royal Blacksmith Action 8D +5 Cards
Reveal your hand; discard the Coppers.
Encampment Action $2 +2 Cards
+2 Actions
You may reveal a Gold or Plunder from your hand. If you don’t, set this aside, and return it to the Supply at the start of Clean-up.
(This is the top half of the Encampment/Plunder pile.)
Plunder Action $5 $2
+1 VP
(This is the bottom half of the Encampment/Plunder pile.)
Patrician Action $2 +1 Card
+1 Action
Reveal the top card of your deck. If it costs $5 or more, put it into your hand.
(This is the top half of the Patrician/Emporium pile.)
Emporium Action $5 +1 Card
+1 Action
+$1
———-
When you gain this, if you have at least 5 Action cards in play, +2 VP.
(This is the bottom half of the Patrician/Emporium pile.)
Settlers Action $2 +1 Card
+1 Action
Look through your discard pile. You may reveal a Copper from it and put it into your hand.
(This is the top half of the Settlers/Bustling Village pile.)
Bustling Village Action $5 +1 Card
+3 Actions
Look through your discard pile. You may reveal a Settlers from it and put it into your hand.
(This is the bottom half of the Settlers/Bustling Village pile.)
Castles Victory – Castle $3* See Castles section below.
Catapult Action – Attack $3 +$1
Trash a card from your hand. If it costs $3 or more, each other player gains a Curse. If it’s a Treasure, each other player discards down to 3 cards in hand.
(This is the top half of the Catapult/Rocks pile.)
Rocks Treasure $4 +$1
———-
When you gain or trash this, gain a Silver; if it’s your Buy phase, put the Silver on your deck, otherwise put it into your hand.
(This is the bottom half of the Catapult/Rocks pile.)
Chariot Race Action $3 +1 Action
Reveal the top card of your deck and put it into your hand. The player to your left reveals the top card of their deck. If your card costs more, +$1 and +1 VP.
Enchantress Action – Attack – Duration $3 Until your next turn, the first time each other player plays an Action card on their turn, they get +1 Card and +1 Action instead of following its instructions.
At the start of your next turn, +2 Cards.
Farmer’s Market Action – Gathering $3 +1 Buy
If there are 4 VP or more on the Farmers’ Market Supply pile, take them and trash this. Otherwise, add 1 VP to the pile and then +$1 per 1 VP on the pile.
Gladiator Action $3 +$2
Reveal a card from your hand. The player to your left may reveal a copy from their hand. If they don’t, +$1 and trash a Gladiator from the Supply.
(This is the top half of the Gladiator/Fortune pile.)
Fortune Treasure $8 8D +1 Buy
When you play this, double your $ if you haven’t yet this turn.
———-
When you gain this, gain a Gold per Gladiator you have in play.
(This is the bottom half of the Gladiator/Fortune pile.)
Sacrifice Action $4 Trash a card from your hand. If it’s an…
Action card, +2 Cards, +2 Actions
Treasure card, +$2
Victory card, +2 VP
Temple Action – Gathering $4 +1 VP
Trash from 1 to 3 differently named cards from your hand. Add 1 VP to the Temple Supply pile.
———-
When you gain this, take the VP from the Temple Supply pile.
Villa Action $4 +2 Actions
+1 Buy
+$1
———-
When you gain this, put it into your hand, +1 Action, and if it’s your Buy phase return to your Action phase.
Archive Action – Duration $5 +1 Action
Set aside the top 3 cards of your deck face down (you may look at them). Now and at the start of your next two turns, put one into your hand.
Capital Treasure $5 $6
+1 Buy
———-
When you discard this from play, take [6D], and then you may pay off [D].
Charm Treasure $5 When you play this, choose one: +1 Buy +$2; or the next time you buy a card this turn, you may also gain a differently named card with the same cost.
Crown Action – Treasure $5 If it’s your Action phase, you may play an Action from your hand twice.
If it’s your Buy phase, you may play a Treasure from your hand twice.
Forum Action $5 +3 Cards
+1 Action
Discard 2 cards.
———-
When you buy this, +1 Buy.
Groundskeepr Action $5 +1 Card
+1 Action
———-
While this is in play, when you gain a Victory card, +1 VP.
Legionary Action – Attack $5 +$3
You may reveal a Gold from your hand. If you do, each other player discards down to 2 cards in hand, then draws a card.
Wild Hunt Action – Gathering $5 Choose one: +3 Cards and add 1 VP to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the VP from the pile.

Castles

Humble Castle Treasure – Victory – Castle $3 $1
———-
Worth 1 VP per Castle you have.
Crumbling Castle Victory – Castle $4 1 VP
———-
When you gain or trash this, +1 VP and gain a Silver.
Small Castle Action – Victory – Castle $5 Trash this or a Castle from your hand. If you do, gain a Castle.
———-
2 VP
Haunted Castle Victory – Castle $6 2 VP
———-
When you gain this during your turn, gain a Gold, and each other player with 5 or more cards in hand puts 2 cards from their hand onto their deck.
Opulent Castle Action – Victory – Castle $7 Discard any number of Victory cards. +$2 per card discarded.
———-
3 VP
Sprawling Castle Victory – Castle $8 4 VP
———-
When you gain this, gain a Duchy or 3 Estates.
Grand Castle Victory – Castle $9 5 VP
———-
When you gain this, reveal your hand. +1 VP per Victory card in your hand and/or in play.
King’s Castle Victory – Castle $10 Worth 2 VP per Castle you have.

Empires: Events

Advance Event $0 You may trash an Action card from your hand. If you do, gain an Action card costing up to $6.
Triumph Event 5D Gain an Estate. If you did, +1 VP per card you’ve gained this turn.
Annex Event 8D Look through your discard pile. Choose up to 5 cards from it and shuffle the rest into your deck. Gain a Duchy.
Donate Event 8D After this turn, put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.
Delve Event $2 +1 Buy
Gain a Silver.
Tax Event $2 Add [2D] to a Supply pile.
Setup: Add [1D] to each Supply pile. When a player buys a card, they take the [D] from its pile.
Banquet Victory – Castle $8 Gain two Coppers and a non-Victory card costing up to $5..
Ritual Event $9 Gain a Curse. If you do, trash a card from your hand. +1 VP per $1 it cost.
Salt the Earth Event $4 +1 VP
Trash a Victory card from the Supply.
Wedding Event $4 4D +1 VP
Gain a Gold.
Windfall Event $5 If your deck and discard pile are empty, gain 3 Golds.
Conquest Event $6 Gain 2 Silvers. +1 VP per Silver you’ve gained this turn.
Dominate Event $14 Gain a Province. If you do, +9 VP.

Empires Landmarks

Aqueduct Landmark When you gain a Treasure, move 1 VP from its pile to this.
When you gain a Victory card, take the VP from this.
Setup: Put 8 VP on the Silver and Gold piles.
Arena Landmark At the start of your Buy phase, you may discard an Action card. If you do, take 2 VP from here.
Setup: Put 6 VP here per player.
Bandit Fort Landmark When scoring, -2 VP for each Silver and each Gold you have.
Basilica Landmark When you buy a card, if you have $2 or more left, take 2 VP from here.
Setup: Put 6 VP here per player.
Baths Landmark When you end your turn without having gained a card, take 2 VP from here.
Setup: Put 6 VP here per player.
Battlefield Landmark When you gain a Victory card, take 2 VP from here.
Setup: Put 6 VP here per player.
Colonnade Landmark When you buy an Action card, if you have a copy of it in play, take 2 VP from here.
Setup: Put 6 VP here per player.
Defiled Shrine Landmark When you gain an Action, move 1 VP from its pile to this.
When you buy a Curse, take the VP from this.
Setup: Put 2 VP on each non-Gathering Action Supply pile.
Fountain Landmark When scoring, 15 VP if you have at least 10 Coppers.
Keep Landmark When scoring, 5 VP per differently named Treasure you have, that you have more copies of than each other player, or tied for most.
Labyrinth Landmark When you gain a 2nd card in one of your turns, take 2 VP from here.
Setup: Put 6 VP here per player.
Mountain Pass Landmark When you are the first player to gain a Province, after that turn, each player bids once, up to [40D], ending with you. High bidder gets +8 VP and takes the [D] they bid.
Musuem Landmark When scoring, 2 VP per differently named card you have.
Obelisk Landmark When scoring, 2 VP per card you have from the chosen pile.
Setup: Choose a random Action Supply pile.
Orchard Landmark When scoring, 4 VP per differently named Action card you have 3 or more copies of.
Palace Landmark When scoring, 3 VP per set you have of Copper-Silver-Gold.
Tomb Landmark When you trash a card, +1 VP.
Tower Landmark When scoring, 1 VP per non-Victory card you have from an empty Supply pile.
Triumphal Arch Landmark When scoring, 3 VP per copy you have of the 2nd most common Action card among your cards (if it’s a tie, count either).
Wall Landmark When scoring, -1 VP per card you have after the first 15.
Wolf Den Landmark When scoring, -3 VP per card you have exactly one copy of.
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