Guilds Card List

Candlestick Maker Action $2 +1 Action. +1 Buy. Take a Coin token.
Stonemason Action $2+ Trash a card from your hand. Gain 2 cards each costing less than it.

When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.
Doctor Action $3+ Name a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back on top in any order.

When you buy this, you may overpay for it. For each $1 you overpaid, look at the top card of your deck; trash it, discard it, or put it back.
Masterpiece Treasure $3+ Worth $1

When you buy this, you may overpay for it. If you do, gain a Silver per $1 you overpaid.
Advisor Action $4 +1 Action. Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card. Put the other cards into your hand.
Herald Action $4+ +1 Card. +1 Action. Reveal the top card of your deck. If it is an Action, play it.

When you buy this, you may overpay for it. For each $1 you overpaid, look through your discard pile and put a card from it on top of your deck.
Plaza Action $4 +1 Card. +2 Actions. You may discard a Treasure card. If you do, take a Coin token.
Taxman Action – Attack $4 You may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals a hand without it). Gain a Treasure card costing up to $3 more than the trashed card, putting it on top of your deck.
Baker Action $5 +1 Card. +1 Action. Take a Coin token.

Setup: Each player takes a Coin token.
Butcher Action $5 Take 2 Coin tokens. You may trash a card from your hand and then pay any number of Coin tokens. If you did trash a card, gain a card with a cost of up to the cost of the trashed card plus the number of Coin tokens you paid.
Journeyman Action $5 Name a card. Reveal cards from the top of your deck until you reveal 3 cards that are not the named card. Put those cards into your hand and discard the rest.
Merchant Guild Action $5 +1 Buy. +$1.

While this is in play, when you buy a card, take a Coin token.
Soothsayer Action – Attack $5 Gain a Gold. Each other player gains a Curse. Each player who did draws a card.

10 Responses to Guilds Card List

  1. Clive says:

    Could this list be integrated into the “all cards” page, please? It’s really handy to be able to search for any card that has some specific effect across all sets.

  2. ElijahF says:

    What do coin tokens do? Can you spend them later or something?

    • RandomGuy804 says:

      From my knowledge (which is limited) Coin Tokens count as coppers that you get at the start of every turn. So, for example, if a player had 3 coin tokens and 2 coppers in his hand, then he’d have 5 coins because of the coin tokens.

  3. Anonymous says:

    @ ElijahF: Exactly. Coin Tokens can be used in conjunction with the treasures in your hand to buy cards. They persist between rounds but are single-use.

  4. Anonymous says:

    I see no game mechanic that robs coin tokens. Once a Token is acquired by a player may I assume it remains solely in that players power to use?

  5. Anonymous says:

    No way to steal coin tokens. They are safe – unless you misclick while playing online and spend them when you didn’t mean to.

  6. Anonymous says:

    Cant coin tokens be used by possession? That would be the counter to people trying to stockpile coins as it’s not in affect trashing the coins when using them.

  7. mrsir17 says:

    From my understanding, you can spend someone else’s coin tokens through possession, but it usually is not good to have these two in the same set, as it makes coin tokens useless.

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