Border Guard | Action | $2 | Reveal the top 2 cards of your deck. Put one into your hand and discard the other. If both were Actions, take the Lantern or Horn. |
Ducat | Treasure | $2 | +1 Coffers +1 Buy ———- When you gain this, you may trash a Copper from your hand. |
Lackeys | Action | $2 | +2 Cards ———- When you gain this, +2 Villagers. |
Acting Troupe | Action | $3 | +4 Villagers Trash this. |
Cargo Ship | Action – Duration | $3 | +$2 Once this turn, when you gain a card, you may set it aside face up (on this). At the start of your next turn, put it into your hand. |
Experiment | Action | $3 | +2 Cards +1 Action Return this to the supply. ———- When you gain this, gain another Experiment (that doesn’t come with another). |
Improve | Action | $3 | +$2 ———- At the start of Clean-up, you may trash an Action card you would discard from play this turn, to gain a card costing exactly $1 more than it. |
Flag Bearer | Action | $4 | +$2 ———- When you gain or trash this, take the Flag. |
Hideout | Action | $4 | +1 Card +2 Actions Trash a card from your hand. If it’s a Victory card, gain a Curse. |
Inventor | Action | $4 | Gain a card costing up to $4, then cards cost $1 less this turn (but not less than $0). |
Mountain Village | Action | $4 | +2 Actions Look through your discard pile and put a card from it into your hand; if you can’t, +1 Card. |
Patron | Action – Reaction | $4 | +1 Villager +$2 ———- When something causes you to reveal this (using the word “reveal”), +1 Coffers. |
Priest | Action | $4 | +$2 Trash a card from your hand. For the rest of this turn, when you trash a card, +$2. |
Research | Action – Duration | $4 | +1 Action Trash a card from your hand. Per $1 it costs, set aside a card from your deck face down (on this). At the start of your next turn, put those cards into your hand. |
Silk Merchant | Action | $4 | +2 Cards +1 Buy ———- When you gain or trash this, +1 Coffers and +1 Villager. |
Old Witch | Action – Attack | $5 | +3 Cards Each other player gains a Curse and may trash a Curse from their hand. |
Recruiter | Action | $5 | +2 Cards Trash a card from your hand. +1 Villager per $1 it costs. |
Scepter | Treasure | $5 | When you play this, chose one: +$2; or replay an Action card you played this turn that’s still in play. |
Scholar | Action | $5 | Discard your hand. +7 Cards. |
Sculptor | Action | $5 | Gain a card to your hand costing up to $4. If it’s a Treasure, +1 Villager. |
Seer | Action | $5 | +1 Card +1 Action Reveal the top 3 cards of your deck. Put the ones costing from $2 to $4 into your hand. Put the rest back in any order. |
Spices | Treasure | $5 | $2 +1 Buy ———- When you gain this, +2 Coffers. |
Swashbuckler | Action | $5 | +3 Cards If your discard pile has any cards in it: +1 Coffers, then if you have at least 4 Coffers tokens, take the Treasure Chest. |
Treasurer | Action | $5 | +$3 Choose one: Trash a Treasure from your hand; or gain a Treasure from the trash to your hand; or take the Key. |
Villain | Action – Attack | $5 | +2 Coffers Each other player with 5 or more cards in hand discards one costing $2 or more (or reveals they can’t). |
Artifacts
Flag | Artifact | When drawing your hand, +1 Card. |
Horn | Artifact | Once per turn, when you discard a Border Guard from play, you may put it onto your deck. |
Key | Artifact | At the start of your turn, +$1. |
Lantern | Artifact | Your Border Guards reveal 3 cards and discard 2. (It takes all 3 being Actions to take the Horn.) |
Treasure Chest | Artifact | At the start of your Buy phase, gain a Gold. |
Projects
Catherdral | Project | $3 | At the start of your turn, trash a card from your hand. |
City Gate | Project | $3 | At the start of your turn, +1 Card, then put a card from your hand onto your deck. |
Pageant | Project | $3 | At the end of your Buy phase, you may pay $1 for +1 Coffers. |
Sewers | Project | $3 | When you trash a card other than with this, you may trash a card from your hand. |
Start Chart | Project | $3 | When you shuffle, you may pick one of the cards to go on top. |
Exploration | Project | $4 | At the end of your Buy phase, if you didn’t buy any cards, +1 Coffers and +1 Villager. |
Fair | Project | $4 | At the start of your turn, +1 Buy. |
Silos | Project | $4 | At the start of your turn, discard any number of Coppers, revealed, and draw that many cards. |
Sinister Plot | Project | $4 | At the start of your turn, add a token here, or remove your tokens here for +1 Card each. |
Academy | Project | $5 | When you gain an Action card, +1 Villager. |
Capitalism | Project | $5 | During your turns, Actions with +$ amounts in their text are also Treasures. |
Fleet | Project | $5 | After the game ends, there’s an extra round of turns just for players with this. |
Guildhall | Project | $5 | When you gain a Treasure, +1 Coffers. |
Piazza | Project | $5 | At the start of your turn, reveal the top card of your deck. If it’s an Action, play it. |
Road Network | Project | $5 | When another player gains a Victory card, +1 Card. |
Barracks | Project | $6 | At the start of your turn, +1 Action. |
Crop Rotation | Project | $6 | At the start of your turn, you may discard a Victory card for +2 Cards. |
Innovation | Project | $6 | The first time you gain an Action card in each of your turns, you may set it aside. If you do, play it. |
Canal | Project | $7 | During your turns, cards cost $1 less, but not less than $0. |
Citadel | Project | $8 | The first time you play an Action card during each of your turns, play it again afterwards. |