|Border Guard||Action||$2||Reveal the top 2 cards of your deck. Put one into your hand and discard the other. If both were Actions, take the Lantern or Horn.|
When you gain this, you may trash a Copper from your hand.
When you gain this, +2 Villagers.
|Acting Troupe||Action||$3||+4 Villagers
|Cargo Ship||Action – Duration||$3||+$2
Once this turn, when you gain a card, you may set it aside face up (on this). At the start of your next turn, put it into your hand.
Return this to the supply.
When you gain this, gain another Experiment (that doesn’t come with another).
At the start of Clean-up, you may trash an Action card you would discard from play this turn, to gain a card costing exactly $1 more than it.
When you gain or trash this, take the Flag.
Trash a card from your hand. If it’s a Victory card, gain a Curse.
|Inventor||Action||$4||Gain a card costing up to $4, then cards cost $1 less this turn (but not less than $0).|
|Mountain Village||Action||$4||+2 Actions
Look through your discard pile and put a card from it into your hand; if you can’t, +1 Card.
|Patron||Action – Reaction||$4||+1 Villager
When something causes you to reveal this (using the word “reveal”), +1 Coffers.
Trash a card from your hand. For the rest of this turn, when you trash a card, +$2.
|Research||Action – Duration||$4||+1 Action
Trash a card from your hand. Per $1 it costs, set aside a card from your deck face down (on this). At the start of your next turn, put those cards into your hand.
|Silk Merchant||Action||$4||+2 Cards
When you gain or trash this, +1 Coffers and +1 Villager.
|Old Witch||Action – Attack||$5||+3 Cards
Each other player gains a Curse and may trash a Curse from their hand.
Trash a card from your hand. +1 Villager per $1 it costs.
|Scepter||Treasure||$5||When you play this, chose one: +$2; or replay an Action card you played this turn that’s still in play.|
|Scholar||Action||$5||Discard your hand.
|Sculptor||Action||$5||Gain a card to your hand costing up to $4. If it’s a Treasure, +1 Villager.|
Reveal the top 3 cards of your deck. Put the ones costing from $2 to $4 into your hand. Put the rest back in any order.
When you gain this, +2 Coffers.
If your discard pile has any cards in it: +1 Coffers, then if you have at least 4 Coffers tokens, take the Treasure Chest.
Choose one: Trash a Treasure from your hand; or gain a Treasure from the trash to your hand; or take the Key.
|Villain||Action – Attack||$5||+2 Coffers
Each other player with 5 or more cards in hand discards one costing $2 or more (or reveals they can’t).
|Flag||Artifact||When drawing your hand, +1 Card.|
|Horn||Artifact||Once per turn, when you discard a Border Guard from play, you may put it onto your deck.|
|Key||Artifact||At the start of your turn, +$1.|
|Lantern||Artifact||Your Border Guards reveal 3 cards and discard 2. (It takes all 3 being Actions to take the Horn.)|
|Treasure Chest||Artifact||At the start of your Buy phase, gain a Gold.|
|Catherdral||Project||$3||At the start of your turn, trash a card from your hand.|
|City Gate||Project||$3||At the start of your turn, +1 Card, then put a card from your hand onto your deck.|
|Pageant||Project||$3||At the end of your Buy phase, you may pay $1 for +1 Coffers.|
|Sewers||Project||$3||When you trash a card other than with this, you may trash a card from your hand.|
|Start Chart||Project||$3||When you shuffle, you may pick one of the cards to go on top.|
|Exploration||Project||$4||At the end of your Buy phase, if you didn’t buy any cards, +1 Coffers and +1 Villager.|
|Fair||Project||$4||At the start of your turn, +1 Buy.|
|Silos||Project||$4||At the start of your turn, discard any number of Coppers, revealed, and draw that many cards.|
|Sinister Plot||Project||$4||At the start of your turn, add a token here, or remove your tokens here for +1 Card each.|
|Academy||Project||$5||When you gain an Action card, +1 Villager.|
|Capitalism||Project||$5||During your turns, Actions with +$ amounts in their text are also Treasures.|
|Fleet||Project||$5||After the game ends, there’s an extra round of turns just for players with this.|
|Guildhall||Project||$5||When you gain a Treasure, +1 Coffers.|
|Piazza||Project||$5||At the start of your turn, reveal the top card of your deck. If it’s an Action, play it.|
|Road Network||Project||$5||When another player gains a Victory card, +1 Card.|
|Barracks||Project||$6||At the start of your turn, +1 Action.|
|Crop Rotation||Project||$6||At the start of your turn, you may discard a Victory card for +2 Cards.|
|Innovation||Project||$6||The first time you gain an Action card in each of your turns, you may set it aside. If you do, play it.|
|Canal||Project||$7||During your turns, cards cost $1 less, but not less than $0.|
|Citadel||Project||$8||The first time you play an Action card during each of your turns, play it again afterwards.|