Dark Ages Card List

Dark Ages

Madman Action $0* +2 Actions
Return this to the Madman pile. If you do, +1 Card per card in your hand.
(This is not in the Supply.)
Mercenary Action – Attack $0* You may trash 2 cards from your hand. If you do, +2 Cards, + $2, and each other player discards down to 3 cards in hand.
(This is not in the Supply.)
Spoils Treasure $0* $3
When you play this, return it to the pile.
Poor House Action $1 +$4
Reveal your hand. -$1 per Treasure card in your hand, to a minimum of $0.
Beggar Action – Reaction $2 Gain 3 Coppers, putting them into your hand.
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When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.
Squire Action $2 +$1
Choose one: +2 Actions; or +2 Buys; or gain a Silver.
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When you trash this, gain an Attack card.
Vagrant Action $2 +1 Card; +1 Action
Reveal the top card of your deck. If it’s a Victory card, Curse, Ruins, or Shelter, put it into your hand.
Forager Action $3 +1 Action; +1 Buy
Trash a card from your hand. +$1 per differently named Treasure in the trash.
Hermit Action $3 Look through your discard pile. You may trash a card that is not a Treasure, from your discard pile or your hand. Gain a card costing up to $3.
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When you discard this from play, if you didn’t buy any cards this turn, trash this and gain a Madman (from the Madman pile).
Market Square Action – Reaction $3 +1 Card; +1 Action; +1 Buy
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When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold.
Sage Action $3 +1 Action
Reveal cards from the top of your deck until you reveal one costing $3 or more. Put that card into your hand and discard the rest.
Storeroom Action $3 +1 Buy
Discard any number of cards. +1 Card per card discarded. Discard any number of cards. +$1 per card discarded the second time.
Urchin Action – Attack $3 +1 Card; +1 Action
Each other player discards down to 4 cards in hand.
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When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile.
Armory Action $4 Gain a card costing up to $4. Put it on top of your deck.
Death Cart Action – Looter $4 +$5
You may trash an Action card from your hand. If you don’t, trash this.
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When you gain this, gain two Ruins.
Feodum Victory $4 Worth 1 VP for every 3 Silvers in your deck.
___
When you trash this, gain 3 Silvers.
Fortress Action $4 +1 Card; +2 Actions
___
When you trash this, put it into your hand.
Ironmonger Action $4 +1 Card; +1 Action
Reveal the top card of your deck; you may discard it. If it is an Action card, +1 Action; a Treasure card, +$1; a Victory card, +1 Card.
Marauder Action – Attack – Looter $4 Gain a Spoils from the Spoils pile. Each other player gains a Ruins.
Procession Action $4 You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly $1 more than it.
Rats Action $4 +1 Card; +1 Action
Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats).
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When this is trashed, +1 Card.
Scavenger Action $4 +$2
You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck.
Wandering Minstrel Action $4 +1 Card; +2 Actions
Reveal the top 3 cards of your deck. Put the Actions back on top in any order and discard the rest.
Band of Misfits Action $5 Play this as if it were an Action card in the Supply costing less than it that you choose. This is that card until it leaves play.
Bandit Camp Action $5 +1 Card; +2 Actions
Gain a Spoils from the Spoils pile.
Catacombs Action $5 Look at the top 3 cards of your deck. Choose one: Put them into your hand; or discard them and +3 Cards.
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When you trash this, gain a cheaper card.
Count Action $5 Choose one: Discard 2 cards; put a card from your hand on top of your deck; or gain a Copper.
Choose one: +$3; trash your hand; or gain a Duchy.
Counterfeit Treasure $5 $1; +1 Buy
When you play this, you may play a treasure from your hand twice. If you do, trash that treasure.
Cultist Action – Attack – Looter $5 +2 Cards
Each other player gains a Ruins. You may play a Cultist from your hand.
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When you trash this, +3 Cards.
Graverobber Action $5 Choose one: Gain a card from the trash costing from $3 to $6, putting it on top of your deck; or trash an Action card from your hand and gain a card costing up to $3 more than it.
Junk Dealer Action $5 +1 Card; +1 Action; +$1
Trash a card from your hand.
Mystic Action $5 +1 Action
+$2
Name a card. Reveal the top card of your deck. If it’s the named card, put it into your hand.
Pillage Action – Attack $5 Trash this. Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose. Gain 2 Spoils.
Rebuild Action $5 +1 Action
Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to $3 more than it.
Rogue Action – Attack $5 +$2
If there are any cards in the trash costing from $3 to $6, gain one of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest.
Altar Action $6 Trash a card from your hand. Gain a card costing up to $5.
Hunting Grounds Action $6 +4 Cards
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When this is trashed, gain a Duchy or 3 Estates
Ruins 50 total, 10 of each type, shuffled into a pile of ten per opponent, like Curses
Abandoned Mine Action – Ruins $0 +$1
Ruined Library Action – Ruins $0 +1 Card
Ruined Market Action – Ruins $0 +1 Buy
Ruined Village Action – Ruins $0 +1 Action
Survivors Action – Ruins $0 Look at the top 2 cards of your deck. Discard them or put them back in any order.
Knights One of each, all shuffled into one Kingdom pile
Dame Anna Action – Attack – Knight $5 You may trash up to 2 cards from your hand.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
Dame Josephine Action – Attack – Victory – Knight $5 Worth 2 VP.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
Dame Molly Action – Attack – Knight $5 +2 Actions.
Each other player discards the top 2 cards of his deck, and trashes one of them costing from $3 to $6. If a Knight is trashed by this, trash this card.
Dame Natalie Action – Attack – Knight $5 You may gain a card costing up to $3.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
Dame Sylvia Action – Attack – Knight $5 +$2
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
Sir Bailey Action – Attack – Knight $5 +1 Card; +1 Action
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
Sir Destry Action – Attack – Knight $5 +2 Cards
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
Sir Martin Action – Attack – Knight $4 +2 Buys
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
Sir Michael Action – Attack – Knight $5 Each other player discards down to 3 cards in hand.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
Sir Vander Action – Attack – Knight $5 Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
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When this is trashed, gain a Gold.
Shelters Replaces starting Estates
Hovel Reaction – Shelter $1 When you buy a Victory card, you may trash this from your hand.
Necropolis Action – Shelter $1 +2 Actions
Overgrown Estate Victory – Shelter $1 0 VP
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When you trash this, +1 Card.

4 Responses to Dark Ages Card List

  1. Prince of Hinterlands says:

    The Rogue text here is “each other player reveals then discards the top 2 cards of his deck”. The actual card says “each other player reveals the top 2 cards of his deck”. If a Tunnel gets trashed it makes a difference.

  2. necklessgiraffe says:

    is mystic a really bad card or am I missing something?

    • KingZog3 says:

      It’s a chance at getting +1card +1action +$2, which is Grand Market without the buy. 2 Mystics can pick up a card, and of courrse they work really well when you can know what the next card is. It mostly doesn’t hurt your deck, but it’s not the best card either.

  3. Anonymous says:

    Mystic works pretty good in a combination with spy

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