Coin of the Realm | Treasure – Reserve | $2 | Worth $1 When you play this, put it on your Tavern mat. ———- Directly after you finish playing an Action card, you may call this, for +2 Actions. |
Page | Action – Traveller | $2 | +1 Card +1 Action ———- When you discard this from play, you may exchange it for a Treasure Hunter. |
Peasant | Action – Traveller | $2 | +1 Buy +$1 ———- When you discard this from play, you may exchange it for a Soldier. |
Ratcatcher | Action – Reserve | $2 | +1 Card +1 Action Put this on your Tavern mat. ———- At the start of your turn, you may call this, to trash a card from your hand. |
Raze | Action | $2 | +1 Action Trash this or a card from your hand. Look at one card from your deck per $1 the trashed card costs. Put one of them into your hand and discard the rest. |
Amulet | Action – Duration | $3 | Now and at the start of your next turn, choose one: +$1; or trash a card from your hand; or gain a Silver. |
Caravan Guard | Action – Duration – Reaction | $3 | +1 Card +1 Action At the start of your next turn, +$1. ———- When another player plays an Attack card, you may first play this from your hand. (+1 Action has no effect if it’s not your turn.) |
Dungeon | Action – Duration | $3 | +1 Action Now and at the start of your next turn: +2 Cards, then discard 2 cards |
Gear | Action – Duration | $3 | +2 Cards Set aside up to 2 cards from your hand face down (under this). At the start of your next turn, put them into your hand. |
Guide | Action – Reserve | $3 | +1 Card +1 Action Put this on your Tavern mat. ———- At the start of your turn, you may call this, to discard your hand and draw 5 cards. |
Duplicate | Action – Reserve | $4 | Put this on your Tavern mat. ———- When you gain a card costing up to $6, you may call this, to gain a copy of that card. |
Magpie | Action | $4 | +1 Card +1 Action Reveal the top card of your deck. If it’s a Treasure, put it into your hand. If it’s an Action or Victory card, gain a Magpie. |
Messenger | Action | $4 | +1 Buy +$2 You may put your deck into your discard pile. ———- When this is your first buy in a turn, gain a card costing up to $4, and each other player gains a copy of it. |
Miser | Action | $4 | Choose one: Put a Copper from your hand onto your Tavern mat; or +$1 per Copper on your Tavern mat. |
Port | Action | $4 | +1 Card +2 Actions ———- When you buy this, gain another Port. |
Ranger | Action | $4 | +1 Buy Turn your Journey token over (it starts face up). Then if it’s face up, +5 Cards. |
Transmogrify | Action – Reserve | $4 | +1 Action. Put this on your Tavern mat. ———- At the start of your turn, you may call this, to trash a card from your hand, and gain a card costing up to $1 more than it into your hand. |
Artificer | Action | $5 | +1 Card +1 Action +$1 Discard any number of cards. You may gain a card costing exactly $1 per card discarded, onto your deck. |
Bridge Troll | Action – Attack – Duration | $5 | Each other player takes their -$1 token. Now and at the start of your next turn: +1 Buy. ———- While this is in play, cards cost $1 less on your turns, but not less than $0. |
Distant Lands | Action – Reserve – Victory | $5 | Put this on your Tavern mat. ———- Worth 4 VP if on your Tavern mat at the end of the game (otherwise worth 0 VP). |
Giant | Action – Attack | $5 | Turn your Journey token over (it starts face up). Then if it’s face down, +$1. If it’s face up, +$5, and each other player reveals the top card of their deck, trashes it if it costs from $3 to $6, and otherwise discards it and gains a Curse. |
Haunted Woods | Action – Attack – Duration | $5 | Until your next turn, when any other player buys a card, they put their hand onto their deck in any order. At the start of your next turn, +3 Cards. |
Lost City | Action | $5 | +2 Cards +2 Actions ———- When you gain this, each other player draws a card. |
Relic | Treasure – Attack | $5 | Worth $2 When you play this, each other player puts their -1 Card token on their deck. |
Royal Carriage | Action – Reserve | $5 | +1 Action Put this on your Tavern mat. ———- Directly after you finish playing an Action card, if it’s still in play, you may call this, to replay that Action. |
Storyteller | Action – Reserve | $5 | +1 Action +$1 Play up to 3 Treasures from your hand. Then pay all of your $ (including the $1 from this) and draw a card per $1 you paid. |
Swamp Hag | Action – Attack – Duration | $5 | Until your next turn, when any other player buys a card, they gain a Curse. At the start of your next turn, +$3. |
Treasure Trove | Treasure | $5 | Worth $2 When you play this, gain a Gold and a Copper. |
Wine Merchant | Action Reserve | $5 | +$4 +1 Buy Put this on your Tavern mat. ———- At the end of your Buy phase, if you have at least $2 unspent, you may discard this from your Tavern mat. |
Hireling | Action – Duration | $6 | At the start of each of your turns for the rest of the game: +1 Card. (This stays in play.) |
Adventures: Events
Alms | Event | $0 | Once per turn: If you have no Treasures in play, gain a card costing up to $4. |
Borrow | Event | $0 | Once per turn: +1 Buy. If your -1 Card token isn’t on your deck, put it there and +$1. |
Quest | Event | $0 | You may discard an Attack, two Curses, or six cards. If you do, gain a Gold. |
Save | Event | $1 | Once per turn: +1 Buy. Set aside a card from your hand, and put it into your hand at end of turn (after drawing). |
Scouting Party | Event | $2 | +1 Buy Look at the top 5 cards of your deck. Discard 3 and put the rest back in any order. |
Travelling Fair | Event | $2 | +2 Buys When you gain a card this turn, you may put it onto your deck. |
Bonfire | Event | $3 | Trash up to 2 cards you have in play. |
Expedition | Event | $3 | Draw 2 extra cards for your next hand. |
Ferry | Event | $3 | Move your -$2 cost token to an Action Supply pile. (Cards from that pile cost $2 less on your turns, but not less than $0.) |
Plan | Event | $3 | Move your Trashing token to an Action Supply pile (when you buy a card from that pile, you may trash a card from your hand.)) |
Mission | Event | $4 | Once per turn: If the previous turn wasn’t yours, take another turn after this one, during which you can’t buy cards. |
Pilgrimage | Event | $4 | Once per turn: Turn your Journey token over (it starts face up); then if it’s face up, choose up to 3 differently named cards you have in play and gain a copy of each. |
Ball | Event | $5 | Take your -$1 token. Gain 2 cards each costing up to $4. |
Raid | Event | $5 | Gain a Silver per Silver you have in play. Each other player puts their -1 Card token on their deck. |
Seaway | Event | $5 | Gain an Action card costing up to $4. Move your +1 Buy token to its pile. (When you play a card from that pile, you first get +1 Buy.) |
Trade | Event | $5 | Trash up to 2 cards from your hand. Gain a Silver per card you trashed. |
Lost Arts | Event | $6 | Move your +1 Action token to an Action Supply pile. (When you play a card from that pile, you first get +1 Action.) |
Training | Event | $6 | Move your +$1 token to an Action Supply pile. (When you play a card from that pile, you first get +$1.) |
Inheritance | Event | $7 | Once per game: Set aside a non-Victory Action card from the Supply costing up to $4. Move your Estate token to it. (Your Estates gain the abilities and types of that card.) |
Pathfinding | Event | $8 | Move your +1 Card token to an Action Supply pile. (When you play a card from that pile, you first get +1 Card.) |
Treasure Hunter | Action – Traveller | $3* | +1 Action +$1 Gain a Silver per card the player to your right gained on their last turn. ———- When you discard this from play, you may exchange it for a Warrior. (This is not in the Supply.) |
Warrior | Action – Attack – Traveller | $4* | +2 Cards For each Traveller you have in play (including this), each other player discards the top card of their deck and trashes it if it costs $3 or $4. ———- When you discard this from play, you may exchange it for a Hero. (This is not in the Supply.) |
Hero | Action – Traveller | $5* | +$2 Gain a Treasure. ———- When you discard this from play, you may exchange it for a Champion. (This is not in the Supply.) |
Champion | Action – Duration | $6* | +1 Action For the rest of the game, when another player plays an Attack, it doesn’t affect you, and when you play an Action, +1 Action. (This stays in play. This is not in the Supply.) |
Soldier | Action – Attack – Traveller | $3* | +$2 +$1 per other Attack you have in play. Each other player with 4 or more cards in hand discards a card. ———- When you discard this from play, you may exchange it for a Fugitive. (This is not in the Supply.) |
Fugitive | Action – Traveller | $4* | +2 Cards +1 Action Discard a card. ———- When you discard this from play, you may exchange it for a Disciple. (This is not in the Supply.) |
Disciple | Action – Traveller | $5* | You may play an Action card from your hand twice. Gain a copy of it. ———- When you discard this from play, you may exchange it for a Teacher. (This is not in the Supply.) |
Teacher | Action – Reserve | $6* | Put this on your Tavern mat. ———- At the start of your turn, you may call this, to move your +1 Card, +1 Action, +1 Buy, or +$1 token to an Action Supply pile you have no tokens on. (When you play a card from that pile, you first get that bonus.) (This is not in the Supply.) |
storyteller ain’t reserve I’m sorry