Tag Archives: militia

The Five Best $4 Cards

Disclaimer: Dominion does a really great job of balancing its Kingdom cards. Pretty much every card has some situations where it shines, and some situations where it doesn’t. Nevertheless, some cards just end up being flat-out better than others, either … Continue reading

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Counter of the Day #8: Counting House v. Militia

While Library compensates for the loss of handsize by letting you draw back to 7, Counting House lets you discard your Coppers knowing you can safely draw them back into your hand.  This is especially valuable in situations where you … Continue reading

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Counter of the Day #7: Militia v. Warehouse

One of the easiest ways to shut down someone relying on Warehouses is to play Militia (or any other handsize-lowering attack like Goons or Torturer).  Militia punishes every card that depends on a large hand size (Vault, Forge, Bank), but … Continue reading

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Combo of the Day #8: Council Room/Goons

As part of a +Action/+Cards engine, Council Room has a great ability, being the only +4 Cards in the game.  The +Buy is an additional benefit, since you’ll probably be drawing enough money to need it and it saves you … Continue reading

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Combo of the Day #4: Militia/Masquerade

As both Militia and Masquerade are terminal Actions, you will need a +Actions card to play both of them together (e.g., Village, Festival, Shanty Town). This is an especially cruel combo that baits your opponent into discarding his bad cards … Continue reading

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Counter of the Day #1: Library v. Militia

This is a classic base-game “soft counter” that just about everyone discovers at some point or another.  It’s beautifully simple and powerfully effective — Militia cuts your hand size, but Library draws it right back.  (Added bonus: Libraries can discard … Continue reading

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