Tag Archives: masquerade

Intrigue: Masquerade

This is a revised version of a guest article by jonts26, incorporating analysis from DG and jomini, and originally posted in the forum. Introduction I love Masquerade. But not because it’s awesome. Well, it is awesome, but that’s not why … Continue reading

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Counter of the Day #5: Minion v. Treasury

Minion‘s attack is a bit of a gamble.  Sometimes it hurts, but other times it actually improves an opponent’s hand.  But it is quite powerful when you know your opponent has good cards in his hand, and this commonly occurs … Continue reading

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Combo of the Day #5: Ambassador/Curse

There are maybe two reasons in Dominion to buy Curses: either you want to 3-pile end the game, and you have a sufficiently large lead to buy the remaining Curses and still win, or you’re a mean-spirited player who loves … Continue reading

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Combo of the Day #4: Militia/Masquerade

As both Militia and Masquerade are terminal Actions, you will need a +Actions card to play both of them together (e.g., Village, Festival, Shanty Town). This is an especially cruel combo that baits your opponent into discarding his bad cards … Continue reading

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Counter of the Day #3: Possession v. Ambassador

This isn’t strictly a “counter”, but it’s absolutely something to watch out for.  Had enough of your opponent’s smug Ambassadors, showing up at your door with unwanted Estates and Coppers?  Simply Possess him, then watch him howl with fury as … Continue reading

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