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Tag Archives: militia
The Five Best $4 Cards
Disclaimer: Dominion does a really great job of balancing its Kingdom cards. Pretty much every card has some situations where it shines, and some situations where it doesn’t. Nevertheless, some cards just end up being flat-out better than others, either … Continue reading
Posted in Rankings
Tagged bishop, caravan, militia, moneylender, sea hag, smithy, throne room
47 Comments
Counter of the Day #8: Counting House v. Militia
While Library compensates for the loss of handsize by letting you draw back to 7, Counting House lets you discard your Coppers knowing you can safely draw them back into your hand. This is especially valuable in situations where you … Continue reading
Counter of the Day #7: Militia v. Warehouse
One of the easiest ways to shut down someone relying on Warehouses is to play Militia (or any other handsize-lowering attack like Goons or Torturer). Militia punishes every card that depends on a large hand size (Vault, Forge, Bank), but … Continue reading
Combo of the Day #8: Council Room/Goons
As part of a +Action/+Cards engine, Council Room has a great ability, being the only +4 Cards in the game. The +Buy is an additional benefit, since you’ll probably be drawing enough money to need it and it saves you … Continue reading
Combo of the Day #4: Militia/Masquerade
As both Militia and Masquerade are terminal Actions, you will need a +Actions card to play both of them together (e.g., Village, Festival, Shanty Town). This is an especially cruel combo that baits your opponent into discarding his bad cards … Continue reading
Counter of the Day #1: Library v. Militia
This is a classic base-game “soft counter” that just about everyone discovers at some point or another. It’s beautifully simple and powerfully effective — Militia cuts your hand size, but Library draws it right back. (Added bonus: Libraries can discard … Continue reading