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Category Archives: General Strategy
Combo of the Day #19: Talisman/Watchtower/Treasure Map
One of those brutal openings if everything lines up just right. You only need to play this combo once; activating it twice will probably decide the game. It’s so strong, in fact, that absent any must-buy $3’s or $4’s, you … Continue reading
Combo of the Day #18: Venture/Bank
In high-quality Treasure decks, Bank is ordinarily not that useful, since you don’t have enough Golds and Platinums to make Bank worth very much. But Venture, which does best in high-quality Treasure decks, provides Bank with the quantity it needs … Continue reading
Counter of the Day #6: Wishing Well/Scout v. Ghost Ship
Ghost Ship makes you place two cards back on deck. With a Wishing Well in your hand, you can draw back the first card and then successfully wish for the second. You’re still hurt by the attack, but it basically … Continue reading
Combo of the Day #17: Chancellor/Stash
This combo is a triumph of two otherwise mediocre cards. If you can collect four Stashes, then each time you play the Chancellor, trigger a reshuffle and place your Stashes on top of your deck for a guaranteed Province next … Continue reading
Combo of the Day #15: Ambassador/Pirate Ship
This combo is amusing thematically. You deploy Ambassadors from your Kingdom to other Kingdoms, gifting them Coppers*, which you then promptly loot with your Pirate Ships. This combo hinges on constantly Ambassadoring your opponents with Coppers. Later on, you can … Continue reading
Combo of the Day #14: Loan/Minion
Minion and Loan are the two rare cards that do better without big Treasure like Golds or Platinums. Naturally, they work very well together. Purchase one (or even several) Loans early on; this commits you to a Treasure-free deck, which … Continue reading
Combo of the Day #13: Warehouse/Counting House
Another mildly thematic combo. Warehouse cycles your deck, tossing your Coppers into the discard for the Counting House to pick up. It helps get you to your Counting House faster (through all the Coppers) and also softens the blow of … Continue reading
Combo of the Day #12: Golem/Counting House
Counting House is best when you have your deck in the discard. Naturally, the obvious way to accomplish this goal is with Chancellor. The problem this faces is the sheer improbability of drawing your Chancellor, plus your Counting House, plus … Continue reading
Counter of the Day #5: Minion v. Treasury
Minion‘s attack is a bit of a gamble. Sometimes it hurts, but other times it actually improves an opponent’s hand. But it is quite powerful when you know your opponent has good cards in his hand, and this commonly occurs … Continue reading
Posted in Counter of the Day
Tagged alchemist, herbalist, masquerade, minion, royal seal, treasury, watchtower
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