Tag Archives: talisman

The Five Worst $4 Cards

Disclaimer: Dominion does a really great job of balancing its Kingdom cards. Pretty much every card has some situations where it shines, and some situations where it doesn’t. Nevertheless, some cards just end up being flat-out better than others, either … Continue reading

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Combo of the Day #19: Talisman/Watchtower/Treasure Map

One of those brutal openings if everything lines up just right.  You only need to play this combo once; activating it twice will probably decide the game.  It’s so strong, in fact, that absent any must-buy $3’s or $4’s, you … Continue reading

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Combo of the Day #16: Hoard/Salvager

Salvager is a great opening buy, but it tends to stall once you run out of targets.  (This is true of most trashing cards other than Steward.) Salvaging Coppers is just not worth the effort; you’re essentially Cutpursing yourself for … Continue reading

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Combo of the Day #13: Warehouse/Counting House

Another mildly thematic combo. Warehouse cycles your deck, tossing your Coppers into the discard for the Counting House to pick up.  It helps get you to your Counting House faster (through all the Coppers) and also softens the blow of … Continue reading

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Combo of the Day #1: Quarry/Talisman

This combo works especially well with $5 cards that stack together, e.g., Market, City, Laboratory, and to a lesser extent Upgrade. Market is especially well-suited for this role because it provides additional buys, and Cities are incredibly powerful if you … Continue reading

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