Author Archives: theory

Annotated Game #1 Preview

Thanks to everyone who commented on yesterday’s post!  We’re still open to more feedback, of course, but since one of the top requests was for individual game annotations (combined with some analysis of kingdom sets), let’s start with that. Below … Continue reading

Posted in Annotated Games | 25 Comments

Looking ahead

We’ve decided to take a moment to ask the readership what you would like to see more of on the blog. General strategy posts, more card analyses, guest articles, annotations of sample games, or anything else — just let us … Continue reading

Posted in Uncategorized | 51 Comments

Guest Article: Chancellor

This article is written by Drew Hardin. This article will discuss the Chancellor. The Chancellor is commonly (but not completely) viewed as a weak card. The most common arguments are that the card is highly situational and the benefit of … Continue reading

Posted in Dominion, Guest Articles | Tagged | 13 Comments

Seaside: Sea Hag

Sea Hag is a powerful card, and one you should almost always open with.  As far as the Cursing attacks go, it doesn’t get any more direct than this.  No need to wait for the reshuffle for Familiar and Witch … Continue reading

Posted in Seaside | Tagged | 26 Comments

Counter of the Day #9: Lookout v. Sea Hag

Lookout isn’t the best trasher, but it’s an extremely good counter to Sea Hag, one of the best attacks in the game.  It turns Sea Hag’s leave-on-deck power—ordinarily a pain—into a boon for your Lookout, and simultaneously eliminates the possibility … Continue reading

Posted in Counter of the Day | Tagged , , | 7 Comments

Intrigue: Mining Village

Mining Village is best thought of as a one-shot Conspirator/Grand Market.  Its ability makes it one of the best $4 openers: by trashing it, you can slingshot to $5, $6, or possibly even $7 much faster than you otherwise would … Continue reading

Posted in Intrigue | Tagged | 4 Comments

Counter of the Day #8: Counting House v. Militia

While Library compensates for the loss of handsize by letting you draw back to 7, Counting House lets you discard your Coppers knowing you can safely draw them back into your hand.  This is especially valuable in situations where you … Continue reading

Posted in Counter of the Day | Tagged , , , | 1 Comment

Beyond Silver

About two years ago, Stormparkiet wrote an influential review of base Dominion outlining the “Silver test”: is the card you’re about to purchase really better than a Silver?  If it isn’t, you should just stick to buying a Silver.  At its … Continue reading

Posted in Articles | Tagged | 11 Comments

The Five Best $3 Cards

Disclaimer: Dominion does a really great job of balancing its Kingdom cards. Pretty much every card has some situations where it shines, and some situations where it doesn’t. Nevertheless, some cards just end up being flat-out better than others, either … Continue reading

Posted in Rankings | Tagged , , , , | 22 Comments

The Five Worst $3 Cards

Disclaimer: Dominion does a really great job of balancing its Kingdom cards. Pretty much every card has some situations where it shines, and some situations where it doesn’t. Nevertheless, some cards just end up being flat-out better than others, either … Continue reading

Posted in Rankings | Tagged , , , , | 45 Comments