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Category Archives: Dominion
Witch in 2018
This post was originally written by Titandrake and edited in collaboration with the Dominion Strategy blog team. “Witch is a defining card in Dominion. … Curses are the strongest attack in the game, and Witch is as straightforward a Cursing … Continue reading
Gold
This article was written by Polk5440 with editing help from the Dominion Strategy blog team. The article is based on an article originally posted to the forums in September 2017. “Over you gold shall have no dominion.” – Lady Galadriel, … Continue reading
Sentry: How to Play it and What it Teaches us About Dominion
Sentry: How to Play it and What it Teaches us About Dominion Original Article by 4est This article was written by forum member 4est and is being discussed on this thread. Please feel free to join the conversation. When we … Continue reading
Posted in Dominion, Individual Card Analysis
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Dominion: Mine
This is a revised version of a guest article by greatexpectations, incorporating additional analysis from LastFootnote, originally posted on the forum. A Favorite Card of Mine Let’s be honest here: Mine is probably most famous for being the card everyone … Continue reading
Guide to the Dominion Base Game
This is an article intended for those who only own the Dominion base game and want an overall strategic overview of the game. It is assumed that you have played enough games of Dominion to have a general understanding of … Continue reading
Posted in Articles, Dominion
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Dominion: Library
Library is the most unusual of the +Cards Actions. Because you don’t draw a set number of cards, but rather up to 7, it responds poorly to Throne Room but does quite well with small hands (normally a drawback). Preferably, … Continue reading
Dominion: Laboratory
The benchmark against which every other $5 card is measured. Laboratory was the first Dominion card released with such delicious self-synergy: unlike +Actions/+Cards engines, Laboratory chains can’t sputter because it drew its cards in the wrong order. And there’s no … Continue reading
Guest Article: Chancellor
This article is written by Drew Hardin. This article will discuss the Chancellor. The Chancellor is commonly (but not completely) viewed as a weak card. The most common arguments are that the card is highly situational and the benefit of … Continue reading
Dominion: Gardens
The standard “Gardens strategy” is to grab Gardens, bloat your deck, and simultaneously run out two other piles (one of which is typically Estates) to end the game as fast as possible, before your opponents can begin to buy Provinces … Continue reading
Dominion: Moneylender
One of the best opening $4’s. There’s very few occasions where I wouldn’t open with Moneylender; it’s more useful than Baron early on because it trashes (rather than discards) and works with Coppers (which are more plentiful than Estates). Moneylender … Continue reading