Category Archives: General Strategy

Counter of the Day #2: Secret Chamber v. Pirate Ship

Secret Chamber is an unusual counter; it doesn’t stop the attack, like Moat does, and Watchtower sometimes does.  But it can render an attack useless (or even helpful), and nowhere is this more evident than Pirate Ship, possibly the most … Continue reading

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Counter of the Day #1: Library v. Militia

This is a classic base-game “soft counter” that just about everyone discovers at some point or another.  It’s beautifully simple and powerfully effective — Militia cuts your hand size, but Library draws it right back.  (Added bonus: Libraries can discard … Continue reading

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Combo of the Day #3: University/Library

Generally, Library is nothing more than a slightly glorified Smithy that can conveniently toss aside unwanted Actions.  But its true power, the one that justifies its placement in the elite $5 tier of Actions, is its ability to draw additional … Continue reading

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Combo of the Day #2: Goons/Watchtower

Usually playing Goons leaves you with a dilemma: should you weigh down your deck with Coppers to get extra VP chips?  Watchtower solves this problem neatly by trashing the Coppers as they come into your deck, even while you still … Continue reading

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Combo of the Day #1: Quarry/Talisman

This combo works especially well with $5 cards that stack together, e.g., Market, City, Laboratory, and to a lesser extent Upgrade. Market is especially well-suited for this role because it provides additional buys, and Cities are incredibly powerful if you … Continue reading

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