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Category Archives: General Strategy
Counter of the Day #2: Secret Chamber v. Pirate Ship
Secret Chamber is an unusual counter; it doesn’t stop the attack, like Moat does, and Watchtower sometimes does. But it can render an attack useless (or even helpful), and nowhere is this more evident than Pirate Ship, possibly the most … Continue reading
Counter of the Day #1: Library v. Militia
This is a classic base-game “soft counter” that just about everyone discovers at some point or another. It’s beautifully simple and powerfully effective — Militia cuts your hand size, but Library draws it right back. (Added bonus: Libraries can discard … Continue reading
Combo of the Day #3: University/Library
Generally, Library is nothing more than a slightly glorified Smithy that can conveniently toss aside unwanted Actions. But its true power, the one that justifies its placement in the elite $5 tier of Actions, is its ability to draw additional … Continue reading
Posted in Combo of the Day
Tagged festival, fishing village, library, native village, shanty town, university, watchtower
9 Comments
Combo of the Day #2: Goons/Watchtower
Usually playing Goons leaves you with a dilemma: should you weigh down your deck with Coppers to get extra VP chips? Watchtower solves this problem neatly by trashing the Coppers as they come into your deck, even while you still … Continue reading
Combo of the Day #1: Quarry/Talisman
This combo works especially well with $5 cards that stack together, e.g., Market, City, Laboratory, and to a lesser extent Upgrade. Market is especially well-suited for this role because it provides additional buys, and Cities are incredibly powerful if you … Continue reading