Author Archives: theory

Guilds Preview #2

This is the second of several previews by Donald X. Vaccarino, introducing the next Dominion expansion: Guilds.  The community is discussing these new cards in the Guilds Preview subforum. Casimir III’s father, Vladislaus the Elbow-High, lived to be 72. During … Continue reading

Posted in Uncategorized | 10 Comments

Guilds Preview #1

This is the first of several previews by Donald X. Vaccarino, introducing the next Dominion expansion: Guilds.  The community is discussing these new cards in the Guilds Preview subforum. Casimir III, greatest of the Polish kings, came into power in … Continue reading

Posted in Uncategorized | 7 Comments

Dark Ages: Marauder

This featured forum article is written by KingZog3. I saw somewhere someone saying that Marauder is not a good card because “it’s way too slow.” I’d like to show that in fact, Marauder is not too slow to attack, and … Continue reading

Posted in Dark Ages | Tagged | 14 Comments

Don’t Play Everything!

This is a featured forum article written by Davio. A mistake I often see less experienced players make is that they just keep auto-playing every Action card in their hand until they’re out of actions, even when the Action cards … Continue reading

Posted in General Strategy | 8 Comments

Hinterlands: Develop

This is a featured forum article written by dondon151, the 2012 US Champion. A quick perusal of Qvist’s Dominion card rankings will reveal the community’s general consensus that Develop among the worst $3 cards in the game. It is not … Continue reading

Posted in Hinterlands | Tagged | 2 Comments

Hinterlands: Haggler

This is a featured forum article written by Markov Chain. Haggler is the better +Buy.  With +Buy, you can pick up an extra card, but must split your money; good cards with +Buy require a lot of money to get … Continue reading

Posted in Hinterlands | Tagged | 3 Comments

Dark Ages: Rebuild

This article is written by werothegreat, originally posted on the forum. Rebuild is a powerful card.  Some powerful cards make games stretch on, almost interminably, like Goons and Mountebank.  Others, like Tournament or Wharf, can make a game go by … Continue reading

Posted in Dark Ages | Tagged | 15 Comments

Cornucopia: Hamlet

This article is written by HiveMindEmulator, originally posted on the forum. Hamlet has a bunch of attributes that don’t seem like much on their own, but when combined make it into a real power card: Costs only $2 Non-terminal Can … Continue reading

Posted in Cornucopia | Tagged | 14 Comments

Hinterlands: Highway

This article is written by platykurtic, originally posted on the forum. It’s hard to talk about Highway without talking about its more popular older brother, Bridge. Both provide cost reduction, but they do so very differently.  As a general rule … Continue reading

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The End of Isotropic Dominion

When Isotropic was released to the public, it didn’t even receive a full topic on BoardGameGeek.  dougz introduced it in a reply to another thread. Who could have known that it would go on to host a staggering 12,051,301 games … Continue reading

Posted in Uncategorized | 15 Comments