Category Archives: Hinterlands

Develop As A Gainer

This article was written by Puzzle Box in collaboration with the Dominion Strategy blog team. Much has been written about Develop’s role as a mediocre trasher, while its more unwieldy, but more potent role as a gainer remains underdeveloped. Due … Continue reading

Posted in Articles, General Strategy, Hinterlands, Individual Card Analysis, Uncategorized | 4 Comments

Hinterlands: Develop

This is a featured forum article written by dondon151, the 2012 US Champion. A quick perusal of Qvist’s Dominion card rankings will reveal the community’s general consensus that Develop among the worst $3 cards in the game. It is not … Continue reading

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Hinterlands: Haggler

This is a featured forum article written by Markov Chain. Haggler is the better +Buy.  With +Buy, you can pick up an extra card, but must split your money; good cards with +Buy require a lot of money to get … Continue reading

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Hinterlands: Highway

This article is written by platykurtic, originally posted on the forum. It’s hard to talk about Highway without talking about its more popular older brother, Bridge. Both provide cost reduction, but they do so very differently.  As a general rule … Continue reading

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Hinterlands: Tunnel

This is a revised version of an article by Insomniac and HiveMindEmulator, originally posted on the forum. Introduction Tunnel is a Victory/Reaction card, worth 2VP, costing $3.  But the victory portion of this card isn’t usually the reason to pick … Continue reading

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Hinterlands: Farmland

This is an article by Brando Commando, originally posted on the forum, incorporating analysis from many other forum members. Farmland is the kind of card that is unusual enough that it’s hard to imagine what other card would take its … Continue reading

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Hinterlands: Fool’s Gold

This article is written by A_S00, originally posted on the forum. “Chapel is the most powerful Dominion card relative to its cost, and I’m unlikely to make another card that powerful (relative to its cost).” –Donald X. Vaccarino “Oops, I … Continue reading

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Hinterlands: Scheme

This is a revised version of a guest article by jonts26, originally posted in the forum. jonts26 was the overall #1 seed in the 2011 DominionStrategy.com Championships and unofficially holds the record for the highest legitimate level (48.965) ever attained … Continue reading

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Hinterlands: Ill-Gotten Gains

This is a revised version of an article by Thisisnotasmile, originally posted on the forum Ill-Gotten Gains is a good illustration of how bad a card has to be in order to be an on-gain Curser.  $5 for a Silver … Continue reading

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Hinterlands: Jack of All Trades

No one saw it coming. It seemed so innocent.  Gain a Silver, it said.  OK, but didn’t someone say Silvers weren’t that great?  Inspect the top of your deck, it said.  Like a half-Spy, who cares.  Draw up to 5, … Continue reading

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