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Author Archives: theory
Combo of the Day #23: Vault/Philosopher’s Stone
Philosopher’s Stone doesn’t work very well with large handsizes, which is unfortunate because it’s otherwise always a good thing to improve your average handsize. Enter Vault: by allowing you to discard Victory cards and Coppers for $1 each, you can … Continue reading
Combo of the Day #22: Ironworks/Scout/Great Hall
Both Ironworks and Scout work nicely with Great Hall. Ironworks is normally not that great a card: you can freely get a $3 or $4 Action, but it has to be a good non-terminal, and few non-terminal $3 or $4 … Continue reading
Seaside: Native Village
The +Actions isn’t what makes this card so interesting—if all you’re looking for is more Actions, any other Village is superior. (The exception is if you have Libraries or Watchtowers and want to take advantage of its handsize-lowering effect.) Rather, … Continue reading
The Five Best $2 Cards
Disclaimer: Dominion does a really great job of balancing its Kingdom cards. Pretty much every card has some situations where it shines, and some situations where it doesn’t. Nevertheless, some cards just end up being flat-out better than others, either … Continue reading
The Five Worst $2 Cards
Disclaimer: Dominion does a really great job of balancing its Kingdom cards. Pretty much every card has some situations where it shines, and some situations where it doesn’t. Nevertheless, some cards just end up being flat-out better than others, either … Continue reading
Prosperity: Venture
Venture is one of those $5 “Silver-plus” cards: it’s guaranteed to be at least worth $2, but usually provides a little extra. It does best in high-quality Treasure decks, and therefore works well with Hoard, Platinum, Mint, Moneylender, and Mine. … Continue reading
Prosperity: Goons
Buy phase synergy is ordinarily a product of three factors: +Buy, cost reduction (e.g., Quarry), and buy duplication (Talisman). Increasing a single factor provides negligible benefits; no matter how cheap Peddler is, if you have only one Buy, it might … Continue reading
Holiday Hiatus
The Dominion Strategy Blog will be on a limited posting schedule during the holidays. We will resume regular publication in the new year. Happy holidays and merry Dominioning!
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Seaside: Ambassador
This article is intended as an introduction to Ambassador. For a more recently updated and advanced article on Ambassador, click here. This is the card that a $5/$2 player hates seeing on the board more than any other. Along with … Continue reading
Prosperity: Mint
Mint is a card with two very different abilities that synergize well with each other. First, Mint’s “trash-all-Treasures” ability is a considerable asset in the early game when you need to get rid of your Coppers (or Loan). It’s less … Continue reading