Category Archives: Prosperity

Prosperity: Counting House

This is a revised version of an article by axlemn, originally posted on the forum, and incorporating analysis from jomini. Counting House is not a great card.  In fact, it’s not even a good card, when you factor in its … Continue reading

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Prosperity: Contraband

This is a revised version of a guest article by WanderingWinder, originally posted on the forum. Contraband needs options. For example, if you play a standard Big Money-esque game, where all you want is Gold and Provinces, Contraband is very … Continue reading

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Prosperity: Venture

Venture is one of those $5 “Silver-plus” cards: it’s guaranteed to be at least worth $2, but usually provides a little extra.  It does best in high-quality Treasure decks, and therefore works well with Hoard, Platinum, Mint, Moneylender, and Mine.  … Continue reading

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Prosperity: Goons

Buy phase synergy is ordinarily a product of three factors: +Buy, cost reduction (e.g., Quarry), and buy duplication (Talisman).  Increasing a single factor provides negligible benefits; no matter how cheap Peddler is, if you have only one Buy, it might … Continue reading

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Prosperity: Mint

Mint is a card with two very different abilities that synergize well with each other. First, Mint’s “trash-all-Treasures” ability is a considerable asset in the early game when you need to get rid of your Coppers (or Loan).  It’s less … Continue reading

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Prosperity: City

Can I start by noting how well-designed this card is, thematically?  It’s one of the few Dominion cards that makes perfect thematic sense: Cities start as Villages, but slowly grow and develop … City is one of those cards very … Continue reading

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Prosperity: Hoard

Hoard is strong.  Very strong.  So strong, in fact, that when Hoards are present, you usually don’t need to buy Gold if you can just draw your Hoard often enough.  And you really don’t need more than one or two; … Continue reading

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Prosperity: Grand Market

Grand Markets are almost always preferable to Golds.  So long as the average card value in your deck is greater than $1, the self-replacing, non-terminal Grand Market is monetarily superior.  The +Buy is always nice, and unlike Golds, Grand Markets … Continue reading

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Prosperity: Peddler

Without the variable pricing, Peddler should probably be priced at $4, as a Market without the +Buy.  With the variable pricing, it’s a steal at $2 or $0, and you should try to set up a deck with spammable non-terminal … Continue reading

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Prosperity: Monument

Despite having one of the most awesome card images, Monument is one of the most boring cards.  It’s not bad: the VP token power is decent, and can really add up.  Certainly if there are no better terminal Actions, then … Continue reading

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