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Category Archives: General Strategy
The Five Worst $5 Cards
Disclaimer: Dominion does a really great job of balancing its Kingdom cards. Pretty much every card has some situations where it shines, and some situations where it doesn’t. Nevertheless, some cards just end up being flat-out better than others, either … Continue reading
Posted in Rankings
118 Comments
The Penultimate Province Rule
The most important — and the most dangerous — Province in the supply is the second-to-last one. Many games have been lost by buying this Province instead of a Duchy. Yes, you read that right. A Province instead of a … Continue reading
Posted in Articles
27 Comments
Combo of the Day #24: King’s Court/Goons/Masquerade
This is the nastiest combo in Dominion. The key to the combo is that you trash down to a four-card hand of King’s Court, King’s Court, Goons, and Masquerade. Playing King’s Court – King’s Court – Goons reduces your opponent … Continue reading
Posted in Combo of the Day
74 Comments
Basic Opening Probabilities
This post analyzes opening probabilities for Dominion. It assumes that you purchase two cards that provide +$2 on Turns 1 and 2, classifying them into “Silvers” or “terminal Silver equivalents” (e.g., Chancellor, Cutpurse), and calculates the probabilities of various Turn … Continue reading
Posted in Articles, Dominion Stats
36 Comments
Building a +Actions/+Cards Engine
There’s two main ways to make your hand better in Dominion: either have good cards, or have a lot of cards. +Actions/+Cards subscribes to the latter philosophy; it’s one of the fundamental strategies in Dominion. In descending order of importance, … Continue reading
Posted in Articles
18 Comments
Counter of the Day #10: Bishop v. Gardens
As discussed in this BGG topic, Bishop is one of the most effective counters to a fast Gardens rush strategy. Trashing each Garden nets about 3VP chips, and this accumulation of VP chips discourages the Gardens player from ending the … Continue reading
The Five Best $4 Cards
Disclaimer: Dominion does a really great job of balancing its Kingdom cards. Pretty much every card has some situations where it shines, and some situations where it doesn’t. Nevertheless, some cards just end up being flat-out better than others, either … Continue reading
Posted in Rankings
Tagged bishop, caravan, militia, moneylender, sea hag, smithy, throne room
47 Comments
The Five Worst $4 Cards
Disclaimer: Dominion does a really great job of balancing its Kingdom cards. Pretty much every card has some situations where it shines, and some situations where it doesn’t. Nevertheless, some cards just end up being flat-out better than others, either … Continue reading
Posted in Rankings
Tagged bureaucrat, cutpurse, ironworks, talisman, thief, treasure map
68 Comments
Counter of the Day #9: Lookout v. Sea Hag
Lookout isn’t the best trasher, but it’s an extremely good counter to Sea Hag, one of the best attacks in the game. It turns Sea Hag’s leave-on-deck power—ordinarily a pain—into a boon for your Lookout, and simultaneously eliminates the possibility … Continue reading
Counter of the Day #8: Counting House v. Militia
While Library compensates for the loss of handsize by letting you draw back to 7, Counting House lets you discard your Coppers knowing you can safely draw them back into your hand. This is especially valuable in situations where you … Continue reading