Category Archives: Combo of the Day

Combo of the Day #18: Venture/Bank

In high-quality Treasure decks, Bank is ordinarily not that useful, since you don’t have enough Golds and Platinums to make Bank worth very much.  But Venture, which does best in high-quality Treasure decks, provides Bank with the quantity it needs … Continue reading

Posted in Combo of the Day | Tagged , , , | 1 Comment

Combo of the Day #17: Chancellor/Stash

This combo is a triumph of two otherwise mediocre cards.  If you can collect four Stashes, then each time you play the Chancellor, trigger a reshuffle and place your Stashes on top of your deck for a guaranteed Province next … Continue reading

Posted in Combo of the Day | Tagged , , | 13 Comments

Combo of the Day #16: Hoard/Salvager

Salvager is a great opening buy, but it tends to stall once you run out of targets.  (This is true of most trashing cards other than Steward.) Salvaging Coppers is just not worth the effort; you’re essentially Cutpursing yourself for … Continue reading

Posted in Combo of the Day | Tagged , , , , , , , | 2 Comments

Combo of the Day #15: Ambassador/Pirate Ship

This combo is amusing thematically.  You deploy Ambassadors from your Kingdom to other Kingdoms, gifting them Coppers*, which you then promptly loot with your Pirate Ships. This combo hinges on constantly Ambassadoring your opponents with Coppers.  Later on, you can … Continue reading

Posted in Combo of the Day | Tagged , , | 3 Comments

Combo of the Day #14: Loan/Minion

Minion and Loan are the two rare cards that do better without big Treasure like Golds or Platinums.  Naturally, they work very well together.  Purchase one (or even several) Loans early on; this commits you to a Treasure-free deck, which … Continue reading

Posted in Combo of the Day | Tagged , | 1 Comment

Combo of the Day #13: Warehouse/Counting House

Another mildly thematic combo. Warehouse cycles your deck, tossing your Coppers into the discard for the Counting House to pick up.  It helps get you to your Counting House faster (through all the Coppers) and also softens the blow of … Continue reading

Posted in Combo of the Day | Tagged , , , | 4 Comments

Combo of the Day #12: Golem/Counting House

Counting House is best when you have your deck in the discard.  Naturally, the obvious way to accomplish this goal is with Chancellor.  The problem this faces is the sheer improbability of drawing your Chancellor, plus your Counting House, plus … Continue reading

Posted in Combo of the Day | Tagged , , | 12 Comments

Combo of the Day #11: Black Market/Tactician

Tactician can be an annoying card.  Playing it means forgoing your current turn for a doubly-good next turn.  This is good when you have a bad hand, or a reduced hand, but not good when you draw the Tactician with … Continue reading

Posted in Combo of the Day | Tagged , , , | 23 Comments

Combo of the Day #10: Vault/Library

As noted earlier, effective use of the Library requires reduced hand size.  One way to do this is to rely on your opponents; another is to play +Actions cards that don’t replenish your hand. The third way is using the … Continue reading

Posted in Combo of the Day | Tagged , , , | 7 Comments

Combo of the Day #9: Counting House/Coppersmith

This is an obvious combination that is nevertheless difficult to pull off.  Counting Houses are notoriously unreliable, being one of the few cards you hate drawing early in the deck.  The Coppersmiths are otherwise worthless if you can’t get enough … Continue reading

Posted in Combo of the Day | Tagged , | 2 Comments