Author Archives: theory

Cornucopia: Menagerie

Menagerie is one of several Cornucopia cards that is very strong — equivalent to two Laboratories (!) –but probably not worth opening with.  Your initial deck of 7 Coppers and 3 Estates is the biggest barrier to Menagerie’s success: early trashing is basically … Continue reading

Posted in Cornucopia | Tagged | 47 Comments

Dominion Puzzle #2

A reader sent in the following Dominion puzzle: In a solitaire game, find a way to have no cards in your draw deck after 6 turns.  More specifically, you must be unable to draw a starting hand on Turn 7 … Continue reading

Posted in Dominion Puzzles | 124 Comments

Combo of the Day #25: Warehouse/Conspirator

Conspirator chains are easiest to set up in a deck of non-terminals.  But without some kind of way of drawing more cards into your hand (for instance, if your non-terminal is Laboratory), they are frustratingly difficult to put together in … Continue reading

Posted in Combo of the Day | Tagged , | 12 Comments

Annotated Game #8

(Friday’s preview) Haven, Wishing Well, Feast, Throne Room, Vault, Great Hall, Coppersmith, Navigator, Laboratory, Grand Market This is a 2-player game played between me and Blooki (aka Triceratops). The log is available here (spoiler alert!). Blooki/Triceratops is one of the … Continue reading

Posted in Annotated Games | 38 Comments

Annotated Game #8 Preview

Below is a 2-player game on Isotropic, without Colonies or Platinums.  I will post the annotated game on Monday, May 30.  You’re welcome to comment on the set (how you think players should open, what cards to go for) and try … Continue reading

Posted in Annotated Games | 50 Comments

We’re back!

Thank you for all your kind wishes.  I’m very excited to have graduated from law school and able to return to Dominion blogging.  Your long-suffering patience will not go unrewarded; we’re going to kick off the regular schedule tomorrow with … Continue reading

Posted in Uncategorized | 31 Comments

Dominion Puzzle #1 Solution

The original puzzle: In a solitaire game, find a way to have 8 Colonies in your deck by the end of your fifth turn.  (Outpost and Possession turns are included in this total.)  You may assume that you have perfect … Continue reading

Posted in Dominion Puzzles | 35 Comments

Dominion Puzzle #1

A reader sent in the following Dominion puzzle: In a solitaire game, find a way to have 8 Colonies in your deck by the end of your fifth turn.  (Outpost and Possession turns are included in this total.)  You may … Continue reading

Posted in Dominion Puzzles | 113 Comments

Hiatus (sort of)

I will be going on hiatus from the blog until I finish law school (around mid-May).  In my absence, the blog will be left in the capable hands of rrenaud, Geronimoo, and Captain_Frisk.  We’ll try to maintain regular updates, but … Continue reading

Posted in Uncategorized | 10 Comments

Guest Article: Annotated Game #7

The following guest article is written by Kemps. (Friday’s preview) Transmute, University, Conspirator, Ironworks, Trading Post, Scrying Pool, Lookout, Cutpurse, Bazaar, Wharf This is a 2-player game played between me [Kemps] and spazard1. The log is available here (spoiler alert!).

Posted in Annotated Games, Guest Articles | 36 Comments