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Category Archives: Individual Card Analysis
Hinterlands: Highway
This article is written by platykurtic, originally posted on the forum. It’s hard to talk about Highway without talking about its more popular older brother, Bridge. Both provide cost reduction, but they do so very differently. As a general rule … Continue reading
Cornucopia: Fortune Teller
This article is written by HiveMindEmulator, originally posted on the forum. Fortune Teller is one of the more underrated attacks in the game. The problem is that it’s a deck top attack, which is subtle if you’re not paying much … Continue reading
Seaside: Ambassador 201
This article is written by WanderingWinder, originally posted on the forum. I know there’s already an article on the blog on Ambassador, and I’m not trying to say it’s a bad article in writing this. Only, Ambassador is an extraordinarily … Continue reading
Dark Ages: Shelters
This article is written by werothegreat, originally posted on the forum. Shelters are the most drastic change made to Dominion by the Dark Ages expansion. They were saved for last in the previews before release, after we saw the trash-gainer, … Continue reading
Dark Ages: Bandit Camp
This article was written by ftl for the DominionStrategy Wiki. Bandit Camp has two separate effects. The first is the same as a vanilla Village – +1 card, +2 actions. Simple, but far overpriced at $5. Now, a Village is a … Continue reading
Intrigue: Upgrade
This article is written by jsh357, originally posted on the forum. The Basics Upgrade is a higher skill card than it might initially seem. What it does is pretty basic: replace a card with a more expensive one, or trash … Continue reading
Dark Ages: Beggar
This article is written by Schneau, originally posted on the forum. Beggar is the new Copper hipster. When we were all introduced to Dominion, we thought Coppers were cool. Who would want to trash them? Hipster Chapel, I guess. But, … Continue reading
Hinterlands: Tunnel
This is a revised version of an article by Insomniac and HiveMindEmulator, originally posted on the forum. Introduction Tunnel is a Victory/Reaction card, worth 2VP, costing $3. But the victory portion of this card isn’t usually the reason to pick … Continue reading
Dark Ages: Rats
This article is written by werothegreat, originally posted on the forum. Rats is my favorite Dominion card. — Donald X. Rats! When we saw this card for the first time we all thought: “Wow, that’s thematic! Why would I ever … Continue reading
Dark Ages: Storeroom
This is an article by Qvist, originally posted on the forum. Secret Chamber + Cellar – Reaction – 1 Action + Buy = Storeroom … End of Article? No, it’s not that simple. At first glance it seems like a boring straightforward … Continue reading