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Category Archives: Individual Card Analysis
Prosperity: Peddler
Without the variable pricing, Peddler should probably be priced at $4, as a Market without the +Buy. With the variable pricing, it’s a steal at $2 or $0, and you should try to set up a deck with spammable non-terminal … Continue reading
Intrigue: Minion
Minion is one of those game-warping cards, whose presence greatly changes the strategic landscape. Though not necessarily a must-buy, its availability forces players to either buy it or give serious thought to how to respond to it. Strengths Minion’s primary … Continue reading
Prosperity: Monument
Despite having one of the most awesome card images, Monument is one of the most boring cards. It’s not bad: the VP token power is decent, and can really add up. Certainly if there are no better terminal Actions, then … Continue reading
Prosperity: Bishop
There’s two ways to view Bishop. The first is by lumping it with Salvager and Remodel, as a 4-cost, single-card trasher that provides some kind of benefit. (In this sense, Island is a bit like a one-time version of Bishop: … Continue reading
Seaside: Haven
Haven is my personal second-favorite $2 card (after you-know-what). It significantly reduces the luck of the draw by allowing you to control card distribution. For instance, it allows you to shuffle the Explorer, Treasure Map, or Throne Room around in … Continue reading
Dominion: Chapel
This is the best card in the game. Simply put, no other card fundamentally alters the game as much as Chapel and its deceptively simple ability. In the base game, Chapel was so important that Dominion was essentially two different … Continue reading
Prosperity: Watchtower
At $3, Watchtower is the most expensive Reaction thus far, but well worth the price. It is one of the most versatile cards in the game, and the only Action thus far that provides a benefit even without playing it. … Continue reading
Prosperity: Trade Route
Depending on which way you look at it, Trade Route is either a useful card throughout the whole game, or a card that anti-synergizes with itself. The forced trashing ability is quite valuable early but a pain in the late … Continue reading
Prosperity: Loan
Loan is a much-maligned card. In the mid- to late-game, Loans do more harm than good, bypassing your good Actions only to discard your Platinums or Golds. Effective use of the Loan is very situational. First, Loan is a good … Continue reading