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Author Archives: theory
Guest Article: Reading the Board
This article is written by Curses. He is the Round 5 Champion of the BoardGameGeek Dominion League. One of the keys to playing Dominion well is not only playing your card in your deck well (tactics), but also knowing what … Continue reading
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Combo of the Day #15: Ambassador/Pirate Ship
This combo is amusing thematically. You deploy Ambassadors from your Kingdom to other Kingdoms, gifting them Coppers*, which you then promptly loot with your Pirate Ships. This combo hinges on constantly Ambassadoring your opponents with Coppers. Later on, you can … Continue reading
Combo of the Day #14: Loan/Minion
Minion and Loan are the two rare cards that do better without big Treasure like Golds or Platinums. Naturally, they work very well together. Purchase one (or even several) Loans early on; this commits you to a Treasure-free deck, which … Continue reading
Intrigue: Minion
Minion is one of those game-warping cards, whose presence greatly changes the strategic landscape. Though not necessarily a must-buy, its availability forces players to either buy it or give serious thought to how to respond to it. Strengths Minion’s primary … Continue reading
Combo of the Day #13: Warehouse/Counting House
Another mildly thematic combo. Warehouse cycles your deck, tossing your Coppers into the discard for the Counting House to pick up. It helps get you to your Counting House faster (through all the Coppers) and also softens the blow of … Continue reading
Combo of the Day #12: Golem/Counting House
Counting House is best when you have your deck in the discard. Naturally, the obvious way to accomplish this goal is with Chancellor. The problem this faces is the sheer improbability of drawing your Chancellor, plus your Counting House, plus … Continue reading
Prosperity: Monument
Despite having one of the most awesome card images, Monument is one of the most boring cards. It’s not bad: the VP token power is decent, and can really add up. Certainly if there are no better terminal Actions, then … Continue reading
Prosperity: Bishop
There’s two ways to view Bishop. The first is by lumping it with Salvager and Remodel, as a 4-cost, single-card trasher that provides some kind of benefit. (In this sense, Island is a bit like a one-time version of Bishop: … Continue reading
Seaside: Haven
Haven is my personal second-favorite $2 card (after you-know-what). It significantly reduces the luck of the draw by allowing you to control card distribution. For instance, it allows you to shuffle the Explorer, Treasure Map, or Throne Room around in … Continue reading