Dominion Online Championship 2019: Top 8 Interviews with Mercury444F

This year, over 200 players entered to compete in the Dominion 2019 Online Championship. Only 8 players remain. This interview features Mercury444F, who will be playing Quarter Finals against JNails this Thursday, October 24 at 15UTC.

Special Thanks To Seesaw (SSLY) for helping me with this interview as well.

Congratulations again on making it this far in the Championship! 

xtruffles: Can you tell me a bit about yourself? (Ie. where are you from? What do you do?)

Mercury444F: I’m from Japan. Employee.
日本人です。社畜です。

xtruffles: How long have you been playing Dominion and how did you discover the board game?

Mercury444: I started after Guilds was released. I was introduced to a friend and started this game.
私がこのゲームを始めたのはギルドが発売した頃と聞きました。

xtruffles: What is your favorite and least favorite card?

Mercury444F: My favorite card is Remodel. Remodel has a great balance between trashing and gaining cards when building decks. The card I hate the most is Sea Hag .This card is very powerful and dominates the field, making it the first candidate. Sea Hag denies the act of player “choice”, which is the main idea of ​​Dominion, and widens the gap between the first and second player, favouring the first player.
REMODELはデッキを組むにあたって圧縮と獲得のバランスが素晴らしい。
とりあえずSEA HAGを選んでおけばよく、ドミニオンの主旨である“choice”という行為を否定し、また先手と後手の格差も生み出しやすい。

xtruffles: Are you happy about being able to add it to your ban list?

Mercury444F: Sure, I chose it first.

xtruffles: What card do you think requires the most skill to play in Dominion? Why?

Mercury444F: Generally speaking, there are cards that have good compatibility with “dull” cards, and the strategy of a board depends on the combination of cards on the board. Even the “dullest” cards are good with the right cards. Challenging does not mean difficulty of handling the card alone, but figuring out the route of building a deck centred around it on the board.
I want to insist on the difficulty of choosing to build a castle deck, so I don’t want to give each card a rating of difficulty. If I choose, it will be Humble Castle.
一般的にピーキーなカードには良い相性を持つカードがあり、その答えはサプライの組み合わせによって変わるでしょう。その観点で言えば、扱うことの難しさよりも、そのカードを使うルートを選ぶことの難しさという評価をする。私は城デッキを組むことを選ぶことの難しさを主張したいので、各種カードに難易度の評価を付けたいわけではありませんが、強いて言うなら粗末な城でしょうか。

xtrufffles: What are your impressions on the new promos? Church and Captain.

Mercury444F: Church has so interesting an ability that I want to play with cards which take advantage from reducing hand size, but I think the power alone is low. Captain has the ability worth its cost of 6. In addition to the versatility you can choose for any card, you can get the effect you need on the next turn depending on your hand. However, the strength of this card depends on the cards with a supply cost of 4 or less, and many special combos have disappeared due to revised rules. I wouldn’t say it’s a perfect card. I conquered the game using Church in R4 and Captain in R5.
CHURCHは面白いテキストで手札を無くすことがメリットになるカード群と合わせたいが、単体でのパワーは低い方だと思う。船長はコスト6に見合う能力をしている。任意のカードに選べる汎用性はもちろん、次のターンも手札に応じて必要な効果を得られます。しかし、このカードの強さはサプライのコスト4以下カード群に依存し、特殊なコンボはルールの改定によって多く消えました。ただ強いだけのカードとは言えないでしょう。私はラウンド4でCHURCHを、ラウンド5で船長を使用しゲームに勝っている。どちらも思い入れの深いカードです。

xtruffles: What has been the most memorable Dominion game you have played? (Doesn’t necessarily have to be from the championship)

Mercury444F: I will never forget the seventh round of the final year. I was immature in that match. I want to have no regrets this year.
私は一昨年の決勝7戦目が忘れられません。あの時私は未熟でした。今年は後悔のないようにしたい。

xtruffles: You have made it very far already! Best of luck moving forward into Quarterfinals

Mercury444F: Thanks!

xtruffles: Other than yourself, who do you think will win the championship? Why?

Mercury444F: I support Cha-shu, who is also Japanese. He won the Dominion Japan Championship this year and is a player with far superior skills than me. It’s a shame that I don’t usually play online so I don’t appear on the leaderboard. Also, RTT will be powerful among the winning players. I have played against him many times, but the win rate is not good. He also uses means that I can’t think of.
私は同じ日本人プレイヤーのチャーシューさんを推します。彼は今年のドミニオン日本選手権で優勝した、私よりも遥かに卓越した技術を持つプレイヤーです。また勝ち上がっている選手の中ではRTTは強力でしょう。私は彼と何度も対戦をしていますが、勝率は芳しくありません。また彼は私に思いつかないような手段を使ってきます。

xtruffles: Oh cool! There is a Dominion Japan Championship? And do you play a lot of Dominion with physical cards?

Mercury444F: That’s right. In Japan, the national team will be selected to participate in the World Championship held in Indianapolis every year.
Yes. However, in Japan, when playing with physical cards, the battle with four people is the mainstream. The reason is that the Japanese Championship is played by four players.
はい。しかし日本では実物で遊ぶ際は四人での対戦が主流です。それはドミニオン日本選手権が四人での対戦で行われることが理由です。日本では年に一度インディアナポリスで行われる世界選手権の代表選抜試合があり、日本では他に公式大会がないため、そこで優勝することだけがドミニオンの強さを証明する手段であるためです。

xtruffles: Oh cool. That’s awesome. What do you enjoy doing in your spare time outside of Dominion?

Mercury444F: Play with other games and read books, like mobile games and video games like Smash Bros.
主にゲームか読書 グラブルやスマブラ等

xtruffles: Dominion seems to have a lot of great Japanese players. Will you be playing in the Dominion World Cup next year?

Mercury444F: Unfortunately, fighting between two people is not popular in Japan. That version of the game is very difficult. For this reason, it seems that Japanese people are not interested in the two-player competition. However, this year’s championship may have more Japanese participants than the previous year, so it may be possible to form members. There is also a reason why it is difficult to schedule due to the time difference.
残念ながら日本人は二人戦にあまり関心がありません。それは日本では四人戦が主流であり、日本選手権が四人戦であることが原因しています。しかし、今年の選手権には日本人の参加者が前年よりも多く見えるのでメンバーを結成出来るかもしれません。

xtruffles: What advice do you have for Dominion players looking to improve at the game?

Mercury444F: Just read GOSICK.
GOSICKを読みましょう。それだけです。

xtruffles: What is that?

Mercury444F: This is my favorite novel. It’s my selling phrase.

xtruffles: 🙂 Thank you so much. Best of luck for your match!

Mercury444F: You’re welcome:) Thank you for your support!

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Dominion Online Championship 2019: Top 8 Interviews with RTT

This year, over 200 players entered to compete in the Dominion 2019 Online Championship. Only 8 players remain. This interview features RTT, who will be playing Quarter Finals against amoffett11 this Saturday, October 26 at 18UTC.

Congratulations again on making it this far in the Championship! 

xtruffles: Can you tell me a bit about yourself? (Ie. where are you from? What do you do?)

RTT: My name is Tobias and I am 26 years old. I live in Berlin, Germany. I am already married with 2 kids (3 years old and 1 year old) and am working as a software developer.

xtruffles: You are definitely a lot younger than Captain looks. How long have you been playing Dominion and how did you discover the board game?

RTT: It all started Christmas, 2011 when I got Dominion Intrigue Edition as a gift. I used to like board games ala Catan as a Teen, but in my youth I was more into video games and lost interest for physical games. The first Dominion game I played with my sister took 2 hours since we both didn’t know what to do or what cards were good. I opened Great Hall, for example. I didn’t get why I would want a Scout or a Duke. Scout, I still don’t know to this day.-

xtruffles: What is your favorite and least favorite card?

RTT: Captain is one of my obvious favorites, but then there are Capital and Tragic Hero which I like for their strategic depth. Do you try to hold on to your Hero or pop it now for an economy boost? Do I invest in better cards with my Capital and get a lot of debt?
My least favorites? Well they are all on my ban-list now and I don’t even think Possession is a card that exists now. So I will pick a card I still play with as my least favorite: Ambassador. You rely a lot on where you find it in your opening draw and you often have to open 2 of them just to not fall behind in junking. When they collide you just cry. They make the games really long and you constantly have to build in a low risk low reward way to not die to the junking. Once you are sunk, there is no coming back. Oh, and I also dislike Rebuild because it’s weak but let’s people win every now and then by pure luck.

xtruffles: What do you find to be the most challenging card to play with in Dominion? Why?

RTT: If Develop is your only extra gainer but playing money is out of the question – man, that’s just a headache. Also, playing a Smugglers centric board is also very challenging. You have to constantly weigh the risk of them playing multiple Smugglers so you try to buy stuff thats not too beneficial for them to gain. Often thats just another smugglers. I think I shouldn’t give away any more of my weaknesses though, as my opponents might read that too!

xtruffles: Congratulations on being a card, Captain. Before the card was revealed to you, what were you hoping the card would be? (Action card, treasure card, attack card, etc.)

RTT: I asked Donald early on if it would be an attack so I could pose for it accordingly. It wasn’t, so I knew that much about the card type. It turned out the artist cut my smile anyways. It kind of had to be an action card I thought, since it was a person. And I wished it would be a strong card but not over the top like Governor. Well you can’t have it all.

xtrufffles: What are your impressions on the new promos? Church and Captain.

RTT: Church is a weak trasher and strong haven. You can spike huge turns with it, but like tactician you might have to sacrifice your current turn. It’s great if you build a deck with overdraw that you can set good cards aside for your next turn. But building like that is sometimes a losing play because it’s too slow. Captain is just a powerhouse. On the right board there is no card that’s better. Every now and then, it’s a very sad Captain without a crew though. I have tried running down key piles to stop my opponent who invested into captains. That didn’t work out too well so far.

xtruffles: What has been the most memorable Dominion game you have played? (Doesn’t necessarily have to be from the championship)

RTT: After playing over 6000 games on ShuffleIT Dominion Online alone, they are all kind of blurred for me. I remember some key moments people liked from my play like skipping a Peasant opening and going for Develop and Remodel. I think that was a World Cup game against Dan Brooks, but I might be confusing that with a match against Mic Qsenoch in League.
And the meme Dismantle, Masquerade pass against markus in League is another fan favorite. But really the most memorable games are the ones with Physical Cards. There’s just something about shuffling, drawing and playing cards in person that makes the brain memorize the moments better. Out of the real games I played the most memorable has to be the finals of the German Championship 2018/19 (the one that made me Captain). In addition to it being played with real cards, it was against a nice opponent (tuffteah). There was really something big on the line and the spectators stand right next to you all around the table. The board was nothing special but I still remember almost every card and many of the turns.

xtruffles: Other than yourself, who do you think will win the championship? Why?

RTT: Freaky is an exceptional player who has very high odds of winning it all. I think his strongest opponent is himself. Other than him, Mercury444F and drsteelhammer look very strong. This tournament hasn’t been shy of upsets though so anything is possible. Ospond is the big surprise to me, we will see how far he can make it.

xtruffles: You have been in A League for a very long time! How does playing in the Championship compare to playing in League?

RTT: There is a huge range in opponent strength. You might win your first match handily and become too sure of yourself and struggle hard in the next game. In League the opponents are constantly in your skill range so you know what to expect. Scheduling is also different. It’s sometimes hard to find a time in championship since all you have is one week and you don’t know your opponent beforehand. The pressure of being out on a single loss is also harder to deal with

xtruffles: What do you enjoy doing in your spare time outside of Dominion?

RTT: A lot of my spare time is occupied by my family really. I really love my two sons and can’t wait to dive into the world of board games with them. I enjoy playing video games on Nintendo Switch at the moment. Fire Emblem Three Houses is what I currently play and I spent quite some time on Mario Maker and Zelda before. I play guitar and sing but not as commonly anymore due to having little kids in the house.

xtruffles: What advice do you have for Dominion players looking to improve at the game?

RTT: insert mandatory Improve joke here 😀 Don’t be afraid to lose. Losing is often the best way to learn from your mistakes. And play against players who are stronger than you. You might lose a lot of games but from them you learn a lot more. Spectate high level play and discuss the strategies you see or think about with the other spectators. And lastly do your Homework.

xtruffles: If you haven’t, check out RTT’s Dominion Homework Series on YouTube! Thanks for doing the interview RTT!

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Dominion Online Championship 2019: Top 8 Interviews with amoffett11

This year, over 200 players entered to compete in the Dominion 2019 Online Championship. Only 8 players remain. This interview features amoffett11, who will be playing Quarter Finals against RTT this Saturday, October 26 at 18UTC.

Congratulations again on making it this far in the Championship! 

xtruffles: Can you tell me a bit about yourself? (Ie. where are you from? What do you do?)

amoffett11: Thanks! Well, I live in Southern Ontario. I’m on the wrong side of 30 now. Like everyone else it seems, I went to school for Computer Science, but I didn’t enjoy it much, so now I work in administration in a small college.

xtruffles: That’s cool – doing what you enjoy is more important. Also, it’s exciting to see you represent Canada in the Quarterfinals! How long have you been playing Dominion and how did you discover the board game?

amoffett11: I’ve been playing for a little more than 4 years now; I found Dominion the same way I find most games: my brother pulled it out onto the table and we played a couple times. Dominion though was different, I took a big liking to it right away, and quickly got my own copy. When that wasn’t enough, I looked online and found Making Fun – I played through the campaigns, started playing online, and then joined the league not long after. I don’t think I’ve missed a League season in the time since.

xtruffles: Wow. How many of seasons of league has that been?

amoffett11: I’d have to look it up. I think my first season was 15 or 16 and we’re at 36 now. So maybe this next one is my 20th, or the last one was. My first match was against Aku Chi in D division – how far we’ve come.

xtruffles: Wow haha. That’s amazing. What is your favorite and least favorite card in Dominion?

amoffett11: It’s hard to pick a favourite. A couple that come to mind are like Menagerie and Diplomat. You get that little adrenaline rush when they go off. Or something like Innovation. I like cards that make you think about how to play through your turns, not just click village, click smithy, repeat. And of course Black Market, that might be my actual favourite. I don’t get the hate.
Least favourite, probably something like Familiar or Cultist. I don’t like the attacks where one player tends to fall behind the race and the game is just over. I prefer Ambassador or Torturer even over those two. With the blacklist now, I can just add the cards I hate and never play with them again. I didn’t think I’d use the Blacklist at all, but actually I don’t miss those couple cards I’ve added.

xtruffles: Yeah, I can definitely see the attack cards often being game deciding. Black Market is also one of my favorite cards as well. What do you find to be the most challenging card to play with in Dominion?

amoffett11: Donate. I like to dive right into a board – “Hey that card looks good and so does that one, let’s buy them and let’s go”. Donate forces me to actually stop and think about what I’m doing before I’ve even started. I think Donald X. likes to say something like “Donate separates the men from the boys”, and well, sometimes I like to just play around and not be a Dominion grown-up.

xtruffles: Haha. Never growing up seems like a good plan. Speaking about more cards, two new cards were released this year – Church and Captain. What are your impressions on the new promos?

amoffett11: I like them both. Seaside was the first expansion I played after Base (the same day I first played Dominion) and the Orange cards were a big reason I fell in love with the game. They just look so aesthetically pleasing and their effects are so cool. So, I’ve always had a soft spot for the Orange ones.
Church though, I really like when you’re using it not to trash, but as like a Super Haven. You need 6 Havens to hide 3 Provinces, but you can hide 3 Provinces with just 2 Churches. Hopefully I’ve done that math right.

xtrufffles: Haha, math seems good

amoffett11: Captain is fun because it’s really strong. Hopefully that guy in the picture loses his next match though

xtruffles: Right, you’re facing Captain up next in the Championship! So, other than yourself, who do you think will win the championship? Why?

amoffett11: If I can’t pick myself, it’s tempting to pick the guy who will beat me. He’s had quite the year, winning a couple A divisions and he wears a lot of hats. But actually I’m going to go out on a limb and pick one of the players I picked in the beginning of the tournament and that’s drsteelhammer. I don’t know, just a feeling. And Germany I tell you, they’re pretty strong.

xtruffles: Sometimes you just have to go with your gut. Yeah, that Captain guy is pretty strong. I wonder if it’s the hats. 🙂 What has been the most memorable Dominion game you have played? (Doesn’t necessarily have to be from the championship)

amoffett11: I think a couple games from this Championship I’m going to remember for awhile. This is my favourite tournament to play in and I’ve never made it nearly this far, and some of the crazy stuff I’ve had in a couple of the deciding games will be memorable for me. Having the Ruined Market appear in the Game 7 against Bryan, and the last game against SamE where I still don’t really know what happened to hit $16 on my last turn. I just clicked Play all Treasures, clicked both Provinces, and then just kind of sat in shock for a few seconds. Did that really just happen? (Sorry SamE!) One other game that comes to mind was when I just a wee discord-er in the first crew battle and I managed to beat Mic Qsenoch in a game.

xtruffles: Yeah, I think those type of wins can be extremely exhilarating. Sometimes they almost feel a bit magical, heh.

amoffett11: I’ve definitely had a little bit of magic in my last two matches.

xtruffles: A bit more magic and you’ll be in the Finals. But don’t discredit yourself – it takes a large amount of skill to make it so far and take advantage of the small magic moments in the game. Moving a bit away from dominion, what do you enjoy doing in your spare time outside of Dominion?

amoffett11: I like to watch movies. My dad raised my brother and I to love sports so I also like to watch sports, and usually some fantasy sports in whatever leagues my brother is in. I like to play baseball in summer and also play a lot of other board games.

xtruffles: Are you a Raptors fan? They just won the NBA Championship last year. Could be foreshadowing another Canadian winning another Championship haha.

amoffett11: Hockey and baseball are my two favourites; I follow the Raptors pretty closely but am guilty a little bit of hopping on the bandwagon and watching them more when they’re good. It was pretty cool to experience a championship season though, a first for me. I’m too young to remember the Jays’ back-to-backs. Definitely a feeling I want to chase in this tournament!

xtruffles: For sure! On the topic of teams, you’re organizing this year’s World Cup. Do you have any hype words for players reading this and have enjoyed the Championship?

amoffett11: I guess I’m contradicting what I said earlier but the World Cup is my favourite tournament.

xtruffles: Haha.

amoffett11: I think the last one went pretty well, but this time we’re taking what we’ve learned and hopefully we can make things even better. It will be more fun for both players and spectators so sign up! We do our best to find a way for as many people as possible to participate. Especially if you’re from outside the US, there’s probably a team looking for you to join, and it seems like we get a couple of new teams every year. If you are from the US, keep your eyes peeled, because it looks like they’re going to have a qualifying tournament starting soon. Either way, look for more updates in the next couple of weeks as this tournament comes to a close! Hype!

xtruffles: Extremely hype. I think regardless if you play or not, there will be some amazing matches to spectate! 😀 So, I have one last question for you! What advice do you have for Dominion players looking to improve at the game?

amoffett11: I had a lot of ideas for what to say here. But ultimately, I think the only advice I have to give is: have fun playing this game. It is a game after all. I think there are some players who only have fun if they’re winning, but if you can have fun playing, win or lose, I think in the long run you’ll end up playing better. Also, there’s a lesson in every loss. Sometimes you learn the same lesson many times, but I think it’s a good idea to try to figure out why you lost, even if it’s just something like a bad shuffle. And in games you win, your opponent lost, so you can try to figure out what happened to them. If a game’s a tie, I don’t know what to tell you, you just wasted your time.

xtruffles: Haha. Well, thanks for answering all of my questions. Best of luck moving forward.

amoffett11: Thanks!


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Dominion Online Championship 2019: Top 8 Interviews with Freaky

This year, over 200 players entered to compete in the Dominion 2019 Online Championship. Only 8 players remain. This interview features Freaky, who will be playing Quarter Finals against elementmario222 this week.

Congratulations again on making it this far in the Championship! 

xtruffles: How long have you been playing Dominion for and how did you discover the board game?

Freaky: I think I must have been playing for around 2 years. Originally, I started playing it when my mum bought it and then we played it offline, of course, with my family. Then, I discovered online Dominion and basically played way too much Dominion ever since.

xtruffles: Do ever play physical sets with your mum?

Freaky: I mean, it wouldn’t be very interesting to be honest. It would be very one-sided. I hardly ever play real life right now, though I did play with my brother a bit recently. But I don’t like losing, so not too much.

xtruffles: In terms of Dominion, what is your favorite and least favorite card?

Freaky: Oh, jeez. I think my favorite card would have to be Sculptor right now. Just because the flexibility is really nice and it always feels good to play when you have a lot of options. My least favorite card is probably cultist, but with banlists now, it’s hardly ever a concern nowadays. Cultist is just too centralizing, too easy to play.

xtruffles: Right. So, what do you find to be the most challenging card to play with in Dominion and why?

Freaky: I guess that depends on what you’re looking at. If you’re just looking at challenging, then I would probably pick Night’s Watchman. There’s a question of “Do I buy it?”, “How much do I discard?” and “When do I buy it?”. However, it’s not very game impactful decisions usually. Whether you do it or not, it’s not terribly impactful so if you take impact into consideration, I suppose I would choose Procession. Many players say that Procession is hard.

xtruffles: With the new Errata, do you think Procession is still just as challenging?

Freaky: Oh it’s way worse. It’s so frustrating because I used to just always buy Procession because it will just always work out somehow, not thinking too much. Now it’s like – Wait, I have an enchantress in hand. What do I do with my Procession now?! I think it’s a lot worse now, but obviously there are still boards where it is just as insane.

xtruffles: Yeah, I remember spectating a game of aku chi’s and hakha’s for their B League Match. Procession was pretty insane with experiments on board.

Freaky: Oh yeah, unfortunately he couldn’t procession Wharf.

xtruffles: Yeah, that made it a little more sad. So, what are your impressions on the new promo cards? Church and Captain.

Freaky: What I think of in terms of power, design? What do you mean?

xtruffles: I mean, it’s really up to you what you want to talk about. If you want to talk about the art that’s fine, as well.

Freaky: I don’t care too much about the art, but in terms of power level Church is pretty average, nothing too exciting. Captain is way too strong mostly due to it being annoying of whoever hitting 6 first, snowballs too hard out over control. Church has the small issue of the “Turn Three Syndrome”, where if you see your Church Turn 3, you’re much better off than someone who sees it Turn 4. However; Church is not as extreme as I originally thought. I guess I’m fine with Church, but a bit annoyed at Captain.

xtruffles: Yeah. I guess Cargo Ship is a card that has a stronger Turn 3 Syndrome.

Freaky: Yeah, quite a bit stronger. Being able to play a 5-cost card on Turn 4 and then also being able to shuffle your Cargo Ship and 5-cost into your next shuffle is a huge advantage.

xtruffles: What do you like the most and least about Dominion?

Freaky: I think what I like the most is that when you start playing the game, you have this phase where you learn new things and as long as you pick up new things, you keep progressively getting better and better. You feel how the choices you make differently, affect your win ratio. You win more games and you feel good, and it gets you hooked to the game. There’s a really nice curve until you hit higher levels of play for people improving. That’s what I like most about Dominion.

Freaky: What do I dislike most about the game? You can talk about first player advantage, shuffles, but ultimately it’s just another game of Poker so to speak. At least I treat it that way. If you reach higher levels of play, you can’t look at every game individually and be like “What did I do wrong this game if I lost?”. You just have to accept that sometimes you just lose to things out of your control. So I guess what I like least is the trend we have where cards become more and more centralizing, as we see with Captain and many renaissance cards. The board becomes less about what strategy you play and more about how we can abuse one card that stands out that’s so centralizing that everything revolves around it. We can look at Silk Merchant, Inventor, Recruiter – these cards that can make or break a board. The game becomes about who can abuse the card better, which is not as exciting for me. It might be better for others, since I know many people that like Renaissance.
When I compare Renaissance to Nocturne, which power level is below Renaissance (but not by that much), you have an expansion where every card is good but also requires to make thoughtful decisions. So it’s not just blatantly overpowered as Renaissance has come out to be.

xtruffles: Yeah, that’s really interesting. I definitely think with someone of the Renaissance cards it becomes “Who can hit that card first?”. Being able to see buy Recruiter Turn 1 is significantly nicer than Shuffle 2 or Shuffle 3.

Freaky: Yeah, you can look at the stats for Recruiter. It has a 70% win rate if you are the only player opening it, similar to Summon level.

xtruffles: You’re consistently on the top of the leaderboard on Ladder.

Freaky: If we discount Stef.

xtruffles: Haha.

Freaky: That’s quite an important differentiation I think.

xtruffles: So what do you think has helped you improve the most to get there? I think it’s easier to go from level 40 to level 50. Or level 50 to level 55. But it becomes very difficult to hit level 60s. Between levels 63, 64, 65, there’s quite a bit of difference.

Freaky: I guess I can talk about how I got there in terms of how long it took me and how I felt about it. When I started climbing the ladder, it took me a long time to hit level 60. It took me an even longer time to get 2 mu. Even just playing a lot of games took me a very long time to get there. When I started to become better was when I started to think about the game differently in terms of not thinking about “What cards are best?”, “What cards I want to get?”, “What game plan I have”?
I focus more on “What is going on right now – in this game, in this shuffle?” “How do I want to change my deck depending on what my next shuffle looks like?” I think that’s when I started to gain a lot more rating and skill – when I did those considerations I hadn’t previously. So what helped me was just realizing the game in a different light. It was less something I did and more just a different approach.

xtruffles: Yeah, that makes sense. So, you’re very well known for being able to spot wins and pile-outs. What kind of approach do you have when solving these types of puzzles?

Freaky: I differentiate them between intuition-based wins and counting wins. You have wins where you have Procession and Develop and you look at your hand wondering “Can I win?” or “Can I not win?”. I don’t actually bother with the math and thinking about every line. I just trust my intuition with if it feels right or if it doesn’t feel right. You then develop some intuition for that. Most of time it works, sometimes it doesn’t but I’m not going to bother sitting there 20 minutes figuring it out.
The other possible wins are the wins where you actually count. For example, you have Inventor or Ironworks as a pile, which are typical piles. I like to think of “non-Ironwork gains” – gains that are not Ironworks, because Ironworks can gain itself. The only restriction for Ironworks pile-outs is draw, not gains itself, so I differentiate the gains between Ironworks and non-Ironworks. Then, when you have a card like Peasant, which gives buy itself, that you want to pile using Ironworks, you can consider it as two gains. One, because gaining it removes a card from the pile and two, because you get a buy. Just doing those simple things usually helps to simplify the situation and tells you if there is a win or not.

xtruffles: Nice. You’ve made it so far – other than yourself, who do you think will win the Championship and why? (Players left are: RTT, Freaky, Mercury444F, drsteelhammer, amoffett11, elementmario222 and JNails)

Freaky: Well the likeliest has to be RTT. I don’t know about Mercury444F too well. I don’t care too much about the seed, but just from skill level – I don’t know too much about Mercury since I haven’t seen him play much – it is either Mercury who I can’t really put into a category or RTT. But I think it’s probably RTT. Just most consistent, and highest ceiling for skill.

xtruffles: Yeah. So, the last question I have for you is: What advice do you have for Dominion players looking to improve at the game?

Freaky: The easiest advice is to of course, play a lot. But that’s not very efficient and claiming so would probably be wrong. So if you’re looking to improve fast, two different ways would be:
1. Spectate games that are commentated. It is important that they are commentated, so you can watch old YouTube videos of championships, or what not, where players actually talk about their plays. Because if you just look at the game and don’t understand the thought process, you’re not going to be able to derive much value.
2. I think what the community is failing to do is like what we had in doubles, where you practice with someone else against one or two people and talk about what you would do. Doing that with someone better than you gives you new insights and new perspectives, so I think that would be a great way for new players to get better faster. But so far, we haven’t accepted that as a way of learning so to speak. So until then, you’re stuck with playing games and watching other people.

xtruffles: Right. I really liked the doubles format, though I think the doubles tournament style was not as friendly for spectators. I was paired with ceviri and I learned a lot from him. It was a lot of fun. Cool, so thanks so much for doing the interview and best of luck going forward. I believe you’re playing against elementmario222 next.

Freaky: Yep.

xtruffles: Good luck and thanks for doing the interview!

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Dominion Online Championship 2019: Top 8 Interviews with ospond

This year, over 200 players entered to compete in the Dominion 2019 Online Championship. Only 8 players remain. This interview features ospond, who will be playing Quarter Finals against drsteelhammer on Thursday, October 24 at 2:00PM UTC.

Congratulations again on making it this far in the Championship! 

xtruffles: Can you tell me a bit about yourself? (Ie. Where you’re from? What you do?)

ospond: Yeah thanks! I’m from West United States, in Utah. I’m 25 years old and a Computer Science PhD student. Currently, I’m about halfway through my program.

xtruffles:  Oh wow, I feel like there are a lot of computer science majors in the discord community, myself included. You’ve had an impressive run this championship, making it all the way to the top eight. The interesting thing is that you beat many players that were higher seeded than you. What has helped you the most this championship?

ospond: I actually think I have only beaten one player who was higher seeded than me. I think in my last round, heron was much higher seeded but I just kind of got lucky. The biggest factor was markus getting defeated early on so I didn’t have to face him.

xtruffles: Right, markus had gone 3-4 against ramue, who was lower seeded than him. And you then beat ramue. 

ospond: And there was another match between ramue and heron – I played markusin 

xtruffles: Oh right, haha. You didn’t get to face markus, but you got to face markusin. That’s pretty funny. 

ospond: I feel like I mostly got lucky from the seeding and who I was facing up against. I may also play a little bit better in tournament than ladder, but I don’t know by how much mu increase.

xtruffles: Well, you’ve gotten this far so there’s definitely some skill involved. So speaking more about playing Dominion, how long have you been playing dominion and how did you discover the board game?

ospond: Yeah, I’ve been trying to figure that out. I think it was around when I was a kid, I used to play board games. I didn’t play it seriously and kind of rediscovered it a few different times. I only started playing it after rediscovering the online version (the most recent Shuffle iT client). I think that was around two years ago that I started picking it up again.

xtruffles: Yeah, I wasn’t here for any of the Goko or Isotropic years either. 

ospond: Actually I did play Isotopic a bit, so that gives you a bit of a timeline, but wasn’t very good. I did go through phases of being interested. 

xtruffles: Right. I’ve seen videos of Isotropic and Goko and I much prefer this client. Some of layouts in the old clients had weird green glowing backgrounds and was just not as nice.

ospond: It’s a lot better!

xtruffles: So what’s your favorite and least favorite card in Dominion?

ospond: My favorite card is scholar. I like simple cards that are really unique. I don’t like cards like the peasant line or squire that have several different effects stacked on. So, I like scholar because it’s a really simple card that sometimes enables really cool draw-to-X decks. 

xtruffles: How do you like scholar compared to library?

ospond: I don’t like library as much. Probably because it has a ton of text for what could have been such a simple effect. Compared to scholar, you understand the card immediately and then you can use it to enable new strategies. 

xtruffles: So you like scholar for its simplicity – what is your least favorite card? Something complex?

ospond: I think something like page. Another card I don’t like is fool’s gold because it has this silly reaction that you’re always ignoring.

xtruffles: Haha, yeah. It’s rare in the end game, when your opponent is provincing, that you actually want to topdeck a gold. What do you find to be the most challenging cards to play with in Dominion and why?

ospond: One of the hard ones is Shepherd. I find Shepherd really difficult. I think it’s just the way you are building that is super different if Shepherd is your main draw. 

xtruffles: Yeah I can see that. I’ve definitely seen instances where you trash away your estates in the beginning but then you regain them to play Shepard in your end game. With the weird balance, I can definitely see that being a very challenging card. Speaking of more cards, what are your impressions of the new promos – Church and Captain?

ospond: Captain is bonkers on many boards. It’s like wharf but sometimes even a little better, such as when silk merchant is on the board. Often you use it with a good cantrip, so it’s really strong. For church, I’m still not sure of the exact power but I think it’s also very strong because of how you are able to setup turns. You can round out your turns the way that save does, which makes it really really nice.

xtruffles: In terms of games that you’ve played, what has been the most memorable Dominion game you’ve played so far? It doesn’t necessarily have to be from the championship.

ospond: Well, before the championship, the games all blend together. The most memorable game from the championship was in my match with heron. It’s memorable because of the game that I threw on turn 3 since it was an urchin game. We both opened double urchin and there was save on the board, so you basically have to save your urchin on turn 3 to line them up. I played my urchin on turn 3 instead and that was pretty much game.

xtruffles: I think for this question I’m gonna be expecting a variety of either really silly mistakes players have made or really cool wins you find. It’ll be interesting to hear the different stories. Speaking more about the championship, other than yourself who do you think will win the championship and why? (Players left are: RTT, Freaky, Mercury444F, drsteelhammer, amoffett11, elementmario222 and JNails)

ospond: I don’t know a lot about all the players, but I would favorite RTT or Freaky. 

xtruffles: Yeah, they’re also very involved in the community as well, so it’d be nice to see them in the Finals. They’re two very strong German Players.

ospond: They are also the only ones from the Top Eight seeds who have made it. 

xtruffles: Yeah, that’s also the interesting part. Everyone else has been beaten by a lower seed person so far in the tournament. It’ll be interesting to see if they can hold on to that seed. So shifting a bit away from Dominion, what do you enjoy doing in your spare time outside of Dominion?

ospond: When I have free time I like to play puzzle games on Steam.

xtruffles: Baba is You?

ospond: This is one I haven’t and I need to find the time to play it, but I’m always behind – there are always several games that I want to play.

xtruffles: I think it makes sense that if you like Dominion, you’ll probably like puzzle games. Baba is You is a really fun puzzle game. Quite a few people in the community play it as well, like Stef and ceviri. A lot of the game focuses on logic, very much like Computer Science where you have statements. Pretty cool game.

ospond: I’ll add your recommendation then. I hope I’ll get around to playing it eventually.

xtruffles: Haha, maybe after the championship. The last question that I have for you is: What advice do you have for Dominion players looking to improve at the game?

ospond: Two things.
One thing when I was starting out and not very good, I discovered the Qvist Rankings. I just trusted whatever the rankings said and I think that’s a really valuable way to start out. Any card that was highly rated, I figured “Oh I should be buying this card”. If I didn’t understand why it was good, I should figure out why it’s good.
The second thing is watching content on YouTube or listening to the top players commentating and learning how they think is a good way.

xtruffles: Yeah. Well, thank you so much for doing this interview and taking your time to do so. Good luck in the championship challenge! I believe you’re facing drsteelhammer next.

ospond: Yep. And thanks!

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Dominion 2019 Errata and Rules Tweaks

Donald X. Vaccarino (designer of Dominion):

“I am changing some rules and errata-ing some cards. And this post is telling you all about it.

The reasons behind these changes are:

  • It’s possible for two copies of a card to have different abilities. This causes problems, the worst (extremely exotic) situation being, you play a card and don’t actually know what it should do. The cards that do this are also confusing in general.
  • There are cases where card interactions fail in an unintuitive way, due to it mattering if cards in a discard pile are covered up.
  • Two minor rules clarify things a little and simplify texts a little, and are just coming along for the ride.

These changes will be implemented in the online program soon, and are effective now. Of course if you are playing irl you may not know about them, or may choose to do whatever you choose to do. These are changes for the better though, and I recommend using them.”

Errata

Eight cards are getting errata. Four are “shapeshifters” – they can change what they are, or what something else is. These create lots of rules questions and a few problems, and are switching to be like Captain and Necromancer – they’ll play a card instead of becoming the card. Three are one-shots that would behave differently with the shapeshifters; they’re changing to be more like they previously were, though this will change how they work in some other situations (e.g. with Necromancer and Captain). And then Procession is getting rid of the tracking problem introduced when the Throne/Duration rule changed a few years ago.

Someday those expansions will get printed again, and will have the new wordings, with FAQs to go with them. You can play with them right now though, through the magic of knowing about them.

New card texts

Band of Misfits: Action, $5
Play an Action card from the Supply that costs less than this, leaving it there.

Overlord: Action, 8D
Play an Action card from the Supply costing up to $5, leaving it there.

Inheritance: Event, $7
Once per game: Set aside a non-Victory Action card from the Supply costing up to $4. Move your Estate token to it. (During your turns, Estates are also Actions with “Play the card with your Estate token, leaving it there.”)

Lantern: Artifact
Border Guards you play reveal 3 cards and discard 2. (It takes all 3 being Actions to take the Horn.)

Death Cart: Action – Looter, $4
You may trash this or an Action card from your hand, for +$5.
———-
When you gain this, gain 2 Ruins.

Pillage: Action – Attack, $5
Trash this. If you did, gain 2 Spoils, and each other player with 5 or more cards in hand reveals their hand and discards a card that you choose.

Embargo: Action, $2
+$2
Trash this. If you did, add an Embargo token to a Supply pile. (For the rest of the game, when a player buys a card from that pile, they gain a Curse.)

Procession: Action, $4
You may play a non-Duration Action card from your hand twice. Trash it. Gain an Action card costing exactly $1 more than it.

Tracking for the former shapeshifters

Some cards, like the new Band of Misfits, can play a card that isn’t put into play. When you play Band of Misfits, leave it in play as long as you would have left the card it plays in play. Normally that will be the same turn’s Clean-up. For a Band of Misfits playing a Duration card, it will be the Clean-up of the last turn the Duration card has any effects. For a Band of Misfits playing a Throne Room playing a Duration card, it will be the Clean-up of the turn the Duration card leaves play. For a Band of Misfits playing a card that can move itself from play, like Mining Village, the Mining Village can’t move itself, so Band of Misfits doesn’t leave play any earlier than normal. If a Band of Misfits plays multiple Duration cards (e.g., you used Throne Room on it), leave it out until the Clean-up of the last turn that one of them still had effects.

These rules apply to all of the cards that play cards without putting them into play: currently, Band of Misfits, Overlord, Inheritance, Necromancer, and Captain.

The new lose-track rule, now stop-moving, and getting things from your discard pile

Sometimes, the game wants you to not move a card further. I used to call this lose-track, because it existed due to situations where you’d really lose track of the card. But mostly you know right where the card is, so now I am calling it the stop-moving rule. And it’s changing too, as follows.

The stop-moving rule: An effect can move a card if it specifies where the card is coming from, or if the effect put the card where it is now. If a card isn’t where the effect would expect it to be, it can’t move the card. Played cards expect to be in play; they can’t move themselves if they aren’t. Gained cards are expected to be where they were gained to, even if this isn’t the discard pile. Cards in discard piles can be moved even if covered up by other cards; cards on top of a deck can’t be moved once covered up.

Additionally, when you are told to get a card from your discard pile, you can look through it to get the card. That’s just implicit. You don’t have to just look at the top couple of cards, you can look through the whole discard pile.

The main change here is that previously you’d lose track of something if it were covered up in your discard pile, and now you don’t. So for example if you Replace an Estate into Skulk, previously you would lose track of the Skulk when you gained a Gold and covered it up, but now you won’t, you will put the Skulk onto your deck.

You can gain non-Supply cards when called out

When a card tells you to gain a non-Supply card by name, you can gain it from its pile, even though it’s not in the Supply.

This is just letting me drop “from its pile” from those cards, which wasn’t a great way to make it clear that you really get to gain them.

Costs don’t go below $0

The cost in $ of a card can’t go below $0. The cost in [potion] of a card can’t go below 0 [potion]; the cost in [debt] of a card can’t go below 0 [debt].

This is something that cards like Bridge have said; now it’s just a rule, and covers the potion and debt cases since people ask. What does Vineyard cost with a Highway in play? Same as without it – zero coins, one potion, and zero debt.

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Patron

This article was written by Chris is me with editing help from the Dominion Strategy blog team. Dominion Strategy blog content has been coming out at a slower pace over the past few weeks, and will continue to release at a slower pace for the near future. The blog team is looking forward to ramping back up in several weeks, and we appreciate your patience.

patron

What does Patron do?

In simplest terms, Patron will convert a spare Action you may have into a Villager while also producing +$2. Except in the case where you have no Actions remaining and no Villagers available, Patron is essentially strictly better than Silver. Patron also has a neat Reaction that will give you an extra Coffers when revealed by something.

Why is Patron’s on-play effect useful?

Patron gives you a Villager on-play while also doing something else (providing economy). Villagers are at their most powerful in the early game. Before you have thinned your deck and added a source of +Actions to it, an extra Villager or two can help you resolve terminal collisions, ensuring an otherwise unlucky shuffle doesn’t hurt your momentum. Additionally, the +$2 that Patron provides is useful early on for buying $5 cost cards. Sneaking in a Patron play or two in the first few shuffles thus ends up helping boost your momentum and consistency in this critical part of the game where bad luck could otherwise mess you up. In the worst case, where Patron collides with something else, you can still play both by immediately using the Villager.

Later on in the game, you can use any extra Action plays you have left to stockpile Villagers with your Patrons, providing some extra insurance when greening. The peace of mind helps avoid dud turns when your +Actions doesn’t align perfectly with your +Cards to start the turn.

Of course, there are also the many cases in which you’d prefer your economy to come from Action cards rather than Treasures. Patron can be drawn with Scrying Pool, multiplied with Throne Room, and skipped over by Loan, to name just a few.

Basically, while Patron isn’t going to give you a massive pile of Villagers the way cards like Recruiter do, it is useful to have in your deck simply because just 1 or 2 Villagers can save games for you and help you keep momentum through otherwise awkward collisions.

When The Reaction Matters

Patron is fine for many decks without the Reaction, but if you can reliably and repeatedly get that extra economy boost, Patron can be an excellent card and the primary payload of a deck. A Patron revealed once per time it is played is essentially better than Gold, and with any potential for multiple reveals, the effect compounds from there.

The best reveal cards for Patron tend to be nonterminal – they can be played frequently without a lot of other support, and they usually won’t use any of the Villagers Patron is stacking up. Menagerie and Hunting Party are two standout examples. Both reveal your whole hand on each play. Hunting Party is more powerful as it gives you some flexibility – you can either keep your Patrons in hand to stock up Coffers, or you can play them to grab your next Patron from the deck. Menagerie is a bit more awkward as it won’t play as effectively if you have multiple Patrons, but since Menagerie is so cheap, you can add them to a deck that doesn’t otherwise need them just for the economy boost. Patron is also an excellent addition to decks that use City Quarter for draw, as City Quarter reveals your hand on play and the extra economy will help you buy the expensive City Quarters. Scrying Pool also gets a mention, because it reveals every Patron that you draw in a turn, and it is good for Scrying Pool decks to not have to rely on Silver or Gold for economy.

There are many other useful reveal cards to look for. Advisor is a nice one, as it is nonterminal. Courtier is drawn to Patron’s dual-typing. Journeyman is terminal, but you do reveal everything you draw with it (similarly Royal Blacksmith reveals your hand after drawing). The list goes on.

Other Useful Synergies

Capitalism merits a special mention as it allows you to use Patron as essentially a next-turn Village. All your Villagers are free when you play Patron in the Buy phase. Throne variants have been mentioned before, but also worthy of note is Scepter, which can be used to squeeze out extra Villagers in the Buy phase if you need them.

In conclusion, while Patron is one of the least flashy sources of Villagers, it should definitely be considered in any deck that can find space for it. The $4 cost can make it awkward to open, but in most cases, if you were going to open Silver / $3 cost, you might as well make that Silver a Patron instead.

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When Should I Start Greening?

The article below was written by Titandrake and originally posted in the Articles section of the Dominion Strategy Forums. Quality articles posted to the forums will often find their way onto the blog with permission of the author, so feel free to post your contributions there if you’re interested!

A quick side note: Dominion Strategy blog articles will now regularly publish on Sundays instead of Thursdays. If you’re the type to religiously check the blog each week, adjust your schedules accordingly.


If you’re not familiar with Dominion slang, “greening” is when you start buying VP cards for points.

You should start greening based on how quickly you can improve your deck and your buying power. The faster you can improve it, the longer you should delay buying VP. The reasoning is simple: buying VP cards slows down your deck. Part of the problem is adding a junk card. The bigger problem is that $8 spent on a Province is $8 less that could have been spent on more money or Action cards. If the Kingdom supports faster growth, you’re better off investing into your deck now and buying points later.

If you’re playing a Gardens rush, then, well, for one Gardens rushes are not as strong as we thought they were 5 years ago and a lot of Big Money baselines compete with it. But sometimes they’re the correct choice, and in these cases you start greening right away. It’s not like your deck is going to do much better than hitting $4 for Gardens.

If you’re going for Duchy-Duke, then you want to start greening a bit later, late enough that you can somewhat reliably hit $5. But still much earlier than you would in a Province game.

If you’re playing a 1 buy a turn deck, you don’t have any reason to hit more than $8 for Province (or more than $11 for Colony), so you start greening when you think your deck can usually hit $8.

If you’re playing a reasonable engine, one that draws a lot of cards but not always your entire deck, you start greening around the point where you’re hitting $13 (Province + Duchy), $16 (2 Provinces), or $18 (Province + 2 Duchies, a useful option to have in endgames). Two Provinces a turn is a sweet spot where the game ends very soon if both players decide to start greening – 8 Provinces goes away in 4 turns, or 2 turns each.

However, if you’re playing a Kingdom with a strong engine, something like Wharf + Village + trashing, you may want to build even more. $24 for triple Province, $28 for 2 Province + 2 Duchy, maybe even $32 for 4 Provinces. On these boards, it’s common for high-level play to turn into a game of chicken that eventually ends in a low-scoring 3 pile. When both players believe detouring for points will cost them the game, they both buy actions instead, bringing the game closer to a 3 pile ending.

Finally, there are Bridge boards, Bridge Troll boards, and the like, where you play for the megaturn and buy all your points on the final turn. The scoring potential of these decks grows quadratically, and there’s really no reason to pick up points unless you have to (e.g. in order to avoid a 3 pile).


Here are some toy examples. In these examples, when I say a deck hits $N, I mean it always hits $N, even as Victory cards are entering their deck. Additionally, P1 is not necessarily the player who started the game, but is the player who goes first at the time the analysis starts.

Both decks can hit $8, and it takes 2 turns to build a deck into one that hits $16

Let’s say first player goes for Provinces, and 2nd player tries to build

P1: Province
P2: build
P1: Province
P2: build
P1: Province
P2: Province + Province
P1: Province
P2: Province + Province, both players have 4 Provinces, tie at game end.

So it isn’t any worse at hitting 4 Provinces. But in a real-life version of this scenario,

  1. P2’s deck is more reliable because they buy Provinces later, and
  2. if P1 misses $8 once, P2 can punish that bad luck more severely.

If P2 gets unlucky, then well, they lose. But if they didn’t build and got unlucky, they would have lost anyways, and P2 is less likely to get unlucky if they build their deck a bit more.

If we reverse the roles, and have P1 build, then P1 wins.

P1: build
P2: Province
P1: build
P2: Province
P1: Province + Province
P2: Province
P1: Province + Duchy (P1 has 3 Prov 1 Duchy, P2 has 3 Prov)
P2: “If I buy Province, P1 wins on Province. If I buy Duchy, P1 wins on 2 Provinces.” P2 loses.

Both decks can hit $16, takes 1 turn to build deck to one that hits $24

Say P1 goes for double Provinces and P2 goes for building.

P1: Province + Province
P2: build
P1: Province + Province
P2: “If I buy 2 Provinces, P1 wins on Province + Province”. Buys Province + 3 Duchies (costs $23)
P1: Province + Province (P1 has 6 Provinces, P2 has Province + 3 Duchies)
P2: loses

In this example, P2 loses because they don’t have time against a double Province player.

If we reverse the roles, P2 still loses.

P1: build
P2: Province + Province
P1: Province + Province + Province (P1: 3 Province, P2: 2 Province)
P2: “If I double Province, P1 wins on Province + Duchy. If I don’t buy any Provinces, P1 wins anyways on triple Province.” P2 loses. (In a real game I would buy Province + Duchy and hope P1 has a dud and hits less than $16.)

In fact, P1 wins even if both players go for double Provinces.

P1: Province + Province
P2: Province + Province
P1: Province + Duchy (P1: 3 Prov + 1 Duchy, P2: 2 Province)
P2: “If I double Province, P1 wins on a single Province. If I Province + Duchy, P1 wins on double Province”. P2 loses.

In this setting, P1 wins because they have first mover advantage. But what if we can build to $24 while picking up some points along the way?

Both decks can hit $16, takes 1 turn to build deck to one that hits $24, on the building turn you can afford buying 1 Province

P1 goes for double Prov, P2 builds

P1: Province + Province
P2: builds + Province
P1: “If I double Province, then P2 ties on triple Province. Can I win if I don’t allow the tie?”.

(P1 hypothetical)
P1: Province + Duchy (P1: 3 Provinces + 1 Duchy, P2: 1 Province)
P2: “If I buy 2 Provinces, P1 can end the game.” Province + 3 Duchies (P1: 3 Provinces + Duchy, P2: 2 Provinces + 3 Duchies)
P1 “Only 3 Provinces are left, so P2 can end the game no matter what I do. I should get as many points as possible.” Province + Province
P2: Province + 3 Duchies (P1: 5 Provinces + Duchy. P2: 3 Provinces + 6 Duchies. P2 wins)

P1: “Okay, I can’t, I take the tie”. Province + Province
P2: Province + Province + Province

If we give the option of picking up a Province while building towards $24, then P2 can turn a losing situation into one where they can get a tie instead, as long as P1 goes for the double Province strategy. But, if P1 builds, then P2 will once again lose no matter what they do.

P1 builds, P2 does double Province

P1: builds + Province
P2: Province + Province
P1: Province + Province + Duchy
P2: “P1 can end the game no matter what I do and I can at most get 4 Provinces, while they have 3 Provinces + 1 Duchy”. P2 loses.

P1 builds, P2 builds

P1: builds + Province
P2: builds + Province
P1: Province + Province + Duchy (P1: 3 Provinces, 1 Duchy. P2: 1 Province)
P2: “A 6-2 Province split is not beatable. If I buy a single Province, P1 can end the game on Provinces. Therefore I should deny all the Provinces I can.” Province + Province + Province
P1: Province + 3 Duchies (P1: 4 Provinces, 4 Duchies. P2: 4 Provinces)


These toy examples are far enough from reality that I would not follow them religiously. In particular, they’re missing a model of how your deck becomes less reliable as you add VP cards to it. What they do show is how the decision of when to build and when to green isn’t just “stop at $8” or “stop at $16”. It’s dependent on the context of how quickly your deck can become better, how many VP cards are left in the pile, and how well your deck can handle Victory cards.

Even though these examples aren’t perfect, they do show off the emergent complexity of Dominion endgames. It’s quite tricky to play them correctly, and there aren’t really any shortcuts besides thinking about the possibilities and seeing what happens in each one. But that’s a subject for another article.

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German Championship 2019

This post written by RTT chronicles his experiences at the 2019 German Championship.

On March 3rd I attended the finals of the national Championship of Germany and Austria (also known as “Jubiläumsmeisterschaft”) to celebrate the 10th anniversary of our beloved game. This shall be a report of my experiences and games I played during that competition.

Arriving in Altenburg

The finals were held in the castle of Altenburg which is the residence (Altenburg, not the castle) of the German dominion publisher (ASS). After a 3 hour drive on the day before, I arrived at the hotel and and met with some community members in a local restaurant. This was a real great start to this trip as getting to know some of the people I often played with online in person was really awesome. We had a nice evening and played some filler board games too.

Round 1

So, the tournament starts and the first pleasant surprise is that it’s held in a 2 player format. Which is great since I enjoy a 2 player dominion game much more, and it also decreases the randomness of the game. Out of all the players who qualified through preliminary tournaments or games played at “Hotspots”,  50 people showed up to the tournament.

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The first pairing matchups were randomly drawn and each couple gets to pick (without seeing the cards) one of 8 different kingdoms to play with. The cards used were a mix of all expansions without Alchemy, Prosperity, Dark Ages, Hinterlands and Renaissance (not released in German yet). A heavy focus of the kingdoms appeared to be on Nocturne cards, maybe to promote ASS’s newest release.

The first board was this little gem with a nice engine to build. An interesting twist was that Tragic Hero is the only +Buy but it’s pretty hard to keep since you are starting most turns with 6 cards in hand due to Ghost Town. My opponent was a woman who didn’t know any of the Nocturne cards yet. She opened Farming Village/Ghost Town and proceeded to buy a lot of Sacrifices to trash them to each other. Eventually she got a Tragic Hero and started actually doing some things but the game was long over by then. A neat trick on this board was “killing” the Tragic Hero for a Gold and then Stonemasoning the Gold into 2 more Tragic Heros (or Labs once the Heroes ran out). Storytellers were not touched, and I think rightfully so. You can trash your Coppers anyway and want to trash the few Gold you get with Stonemason or actually buy things.

Round 2

From this round on the organizers started to do the pairings based on previous performance; that is winners played other winners and so on. So, as it turned out they used a variation of the Swiss style tournament format.

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This game was a Bridge megaturn board. My opponent didn’t know the power of stacking Bridges and mostly bought a lot of Silvers and Chariot Races. She also was too afraid of playing Cursed Gold and thus got her Sentry way too late. I finished it with a big Megaturn in which I played a Ghosted Lost City to draw and play all my heralds and bridges. Oh, and the board also had the Landmark Museum and the Event Seaway, which were pretty irrelevant other than boosting up the endgame score for tie-breaking points. (Yes, they decided to use some weird calculation of points relative to your opponent as a tiebreaker).

Round 3

 

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This was basically a game about rushing to Champion and winning the Nobles Split. Goat allowed for that to happen pretty quickly. My opponent also realised that, of course. He opened Smugglers though and I carefully bought my own Smugglers turn 3 (as second player) when I knew he had his Smugglers in his turn 4 hand. He neglected to gain another Smugglers and chose to not play his at all. His only big mistake was an early Fortune Teller that really helped me get to my Champion a few turns faster than him. I also got a nice tactical Doctor trash in once, cleaning up a lot of junk at the end of my shuffle. I won the Nobles split (with the help of my two Smugglers) and, by playing multiple Sacred Groves each turn, the game ended on the Province pile.

Round 4

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In this round I encountered one of the people I met with the day before, and arguably the strongest one: Till (Sicomatic) who also plays in the Dominion League A division. The board though was not really that exciting. While you could theoretically build some engine here there just is no +Buy or extra gains other than some boons;  money just closes out the game super fast with Baker and Lucky Coin support. Luckily I was first player here and did build a kind of one of everything deck aiming at Fairgrounds as a potential Province substitute. Till just got a bunch of Bakers and trashed a little with Raze. He piled up a huge amount of Coffers. We both started greening at the same time though, and without an extra Buy there’s really not much use for the tokens. I sometimes missed $8 and could only buy a Fairgrounds. I was at 14 uniques at the end of the game but Till bought the penultimate Province thinking he’s enough in the lead (online Dominion made us weak) and I am able to buy the last one for a 1 point win. It turned out he miscounted how many starting Estates had been trashed, thinking we had both trashed one where really he trashed two and I kept all of mine. Unfortunately that already kicked Till out of the tournament since he had tied a game in a previous round before.

Quarterfinals

After the Qualification rounds the top 8 finishers advanced to the quarterfinals. Having won all 4 games I probably finished first or second in the qualifying rounds since only one other player managed to win all 4 matches as well. Unfortunately that was of no use, since the QF pairings are for some reason purely random again.

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I played this one with Wolfgang, another member of our group (Watno). And boy is that a board. We have great trashing with Monastery and Butcher. We both opened with that since Borrow allowed everyone to start with a 5 cost card. By the way, all 4 Quarterfinals played that same board which I found was a really nice thing for a tournament to do. I heard that in a a lot of the other quarterfinals they opened Baron instead of Butcher which I don’t think is as good. If you buy Ports on your Monastery turn you get to trash even more cards so we both got thin really quick. We did build a Port Faithful Hound engine that was aiming to play a lot of Horns of Plenty as  payload. But before we could start scoring, piles have started to become really low and I was able to find a tricky pile-out on my turn by throning a Butcher to gain and later play 2 more Horns (I had to trash Horn into Horn for it to work). So I was able to win with just one Province against no victory points at all.

Semifinals

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This was such an awful board for a IRL tournament. Originally it even included Swindler as an 11th card but since that’s too many cards it got removed at random. I was so happy about that swingy card being gone. But imagine if Lighthouse would have gotten the axe instead. *shivers* The board still was full of nasty attacks to really punish you for not having a Lighthouse down every turn. And to top it all off there is Keep to make the tracking of VP really hard. Fortunately I got a really amazing head start. We both opened 5/2 and got Vampire/Lighthouse. On turn 3 I gained a Cursed Village with my Vampire which flipped the Hex War. But, my deck didnt have any cards costing between $3 to $4 yet so I got a free Chancelor effect instead. I also got to trash my Magic Lamp for three Wishes very early on. Actually building something on the board is really messy, but I bought a lot of Cursed/Blessed Villages, Bridge Trolls and Secret Caves. I didn’t draw that well in the end so I couldn’t really close it out. I delayed the end of the game multiple turns to make sure to win most of the Keep splits beforehand. I didn’t want this game to end in a unpleasant surprise because I really was far ahead. In the end I won every single Keep split (other than Magic Lamp) and won the game on the back of that with a big points lead.

Finals

So I made it to the finals! This is where it gets exciting right? Honestly I was already very happy to have made it this far. For this game one of the organizers sits with us at the table acting as a “judge”. That basically meant that he picked up cards every now and then to read the text on them closely; sometimes even directly from play. Like once I played an Imp and thought about what to play with the Imp after drawing, but wait … where is my Imp gone? Well it’s in the hands of the judge.

And of course there were a lot of the other players standing around the table as spectators. My final boss was another member of our group: Lukas (tufftaeh).

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We both were in great mood for this final and had some amazing banter. At the start I messed with all the spectators and the judge and did pretend to read all the cards as if I didn’t know them. At catapult I said out loud: “Man that’s a lot of text. I am not going to read all of that now.” Ah, we had a good time. So about the actual game: the kingdom has no +buy so all we have for gaining is Artisan (and Leprechaun). Catapult is a nice attack and Guide a pretty nice counter. We both opened with a Tormentor to gain some early Imps. Lukas hit an early Artisan while I get Plaza and Catapult. Lukas delays his Catapult a little too long and was thus a bit behind in trashing. He also had some sad draws where all his estates landed in the same hand and he couldn’t buy anything but a Pearl Diver. Skipping a whole buy like this hurts a lot in a single buy kingdom. One time I played my Catapult commenting it with the meme: “I am going to play my Catapult to trash a Copper and gain a Lab.” (Judge starts to read Catapult again) Even Pearl Diver had its time to shine as a card to play after your Imp. Once it saved my catapult form being bottom decked early on in the game. We both gained our Plazas and two Idols from Artisan. At one point I got hit by Envious and pretended to read Envy: “This card allows me to ignore Silver and Gold.” So we both try to hit $6 for the Nobles now. The big difference here I think was that I used 2 Guides to move through my deck much more quickly and to fight off the Catapult attack. There probably was the potential to gain a Leprechaun with Artisan and play it right away for a Wish but neither of us noticed that in time. When I am buying the 5th Nobles and with that winning the split Lukas offers a handshake as a sign of resignation. At that point I also had 7 Coffers compared to his zero so it’s basically impossible for me to ever miss Province. I also have my deck way better in control than he did so the resign was reasonable for sure.

So I actually did it. And the Prize was … a participation certificate. (and a 250€ voucher for their online shop) But seriously as far as prize support goes it was kind of disappointing. Not even a trophy for my shelf or a big unique Certificate. Anyways, I hope the biggest prize is yet to come and hopefully its for the joy of all of you.

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Interview With Donald X.: Part IV

The long-awaited fourth installment from the epic interview that never ends. If you have questions you’d like to ask Donald X., feel free to ask away!

Part I, Part II, Part III.

Phil asks: Do you intentionally look for/design a “big splash” or two for your sets, or is it just a result of exploring the design space, or…?

Donald X.: I’m always trying to dramatically change the game, but not every card needs to do that. I don’t normally worry about having especially exciting cards, because I have them; I would worry about it if I didn’t.

GendoIkari asks: Did you decide that you shouldn’t be able to buy the same project twice for mechanics reasons, and then balance projects around that? Or did the no buying the same project twice rule come about due to needing to limit the power of some projects?

Donald X.: Originally they were states and each player got a copy. So there was no thought of letting you have two of one then; it would have been 6 more cards per state. When they turned into projects, I just kept them at one per player. But I immediately tried a card that let you place a second token on a project, and it was a dud.

In general I like to let people get multiple copies of an ability. It’s the same number of rules – people are used to games not letting them have two of the same ability, so you have to spell out that they can. It generates more extreme situations and I like that. It does sometimes limit what you can do – the card phrasings have to all make sense, and it’s bad if lots of abilities are now so strong with two copies that you have to cost them for that and then they suck at one copy. Here I didn’t really consider it beyond that card. I didn’t want to give you more cubes; sure you could have two cubes and be able to go up to two somewhere, but it would have felt like, wouldn’t it be more fun to have four cubes. I wanted simplicity; this way I dodged any explanations of “what if you have two of this” (Nefarious didn’t get “this twist copies the other twist” because the publisher didn’t like the rules questions and phrasing changes that created). But it was not much on my mind.

Greybirdofprey asks: About Patron – in most translations, ‘reveal’ hasn’t been consistently translated using the same word (probably because no one expected it to matter). Have you considered this when designing Patron?

Donald X.: I don’t know how consistent the translations are, but I knew it was a thing to worry about it, and we checked what we could, and as you can see I went for it.

If Renaissance gets published in e.g. Japanese and a particular card doesn’t match, people will play that one wrong… which is probably fine. If someone knows that the English version says “reveal,” they can speak up and verify this with a device they carry everywhere.

Ipofanes asks: Have you ever considered or tested a stackable Enchantress effect?

Donald X.: It’s intentionally not stackable. You can stop Enchantress from hurting you by playing with no fun Action cards. When Action cards are punished too heavily, casual players try that no-fun strategy and have no fun.

AJD asks: Is it a coincidence that no Potion-cost cards give +coin, or was that an intentional design decision?

Donald X.: I wasn’t avoiding +$. I was however trying to deal with “what if this is the only potion-coster,” which led to a bunch of cantrips, which led to making “likes actions” a sub-theme. So if there had been a +$ action odds are it would have had +1 action too.

Buckets asks: If you could play a game of giant Dominion where all the cards were like A4 sized would you? If you could invite 2-3 famous people to play giant dominion with you, would you invite those people or would you opt to play giant dominion with your usual crew? Assume you can only play giant dominion the one time.

Donald X.: I looked up what A4 is. Man it’s just slightly off from eight and a half by eleven. What’s up with that. If e.g. when I went to Essen they had said, here are these giant cards, I would have been a good sport and played a game with them. I have no special interest in them though. I can already invite famous people to play. The problem is getting them to come. Maybe the A4 size would do the trick, but man, it sounds like a long shot.

Greybirdofprey asks: I know there are quite some videogame-related charity events, but I have never seen boardgame-related charity events. Have you ever participated in boardgame-related charity events? Would you?

Donald X.: I was asked once, and I said sure, but they didn’t work out how to get the signed stuff from me and then I guess forgot about it.

Crj asks: A curious question a friend’s just asked, which I don’t think I’ve ever seen addressed: Is Dominion set on Earth?

Donald X.: Dominion is set on Earth, mostly in medieval times, though Empires has ancient Rome and Renaissance is the end of the period.

chipperMDW asks: Is magic real?

Tripwire follows up: This question got me thinking: what is a curse thematically? They seem to imply magic, but lots of non-magical stuff gives them out: Mountebanks, Jesters, Hideouts, etc.

Donald X.: Initially the idea was to have a hint of magic with no clear demonstration of it being real magic. I decided to make Alchemy anyway, it had pure fantasy things. Then when the main set was published, Witch was shown with magic despite me specifying otherwise, so so much for that. In the end the game is set in the medieval Europe of many stories, not just fairy tales but you know, Shakespeare plays and so on; it’s mostly the real world, but with some magical stuff. People believed in ghost ships and there’s a ghost ship, you know. Except Alchemy has some flat-out fantasy stuff, and then Nocturne has tons of it, it’s Celtic fairy tales.

With magic not being clearly real, Witch and Mountebank are the same kind of thing. With actual magic, well Curses I guess are both magical and non-magical things that are in your way.

Sir Bailey had the second copy of Dominion, and took the name Castle Builder to heart, changing Curse to Rubble and having those attacks be siege weapons. I considered Rubble but stuck with Curse.

Cave-o-sapien asks: I’ve noticed you spectating several high-level league matches. What is it like watching people play your creation competitively, in general? Is it amusing? Entertaining? Fulfilling? Do you find validation of design choices by watching some of these matches?

Donald X.: To me, I’m just me; when I post on the forums it feels a lot to me like it does when I post on forums where I’m no-one special. Now shift that over to watching games being played. For the most part I don’t think I’m specially affected. Sure there are things I can speak up on, oh in playtest that card was different. I’m aware that people might expect me to be a better player than I am, because I’m the guy. That’s a bummer, who needs that pressure.

That said, I do like seeing interesting games, cool lines of play; I don’t like seeing cards I blew it on make the game worse. It’s fun to see cards I blew it on by making them too weak end up doing something. For a typical game I am not thinking “look at all my mistakes,” but then the powerful cards gain some finesse from the high level of play in the matches I’m likely to click on, and taking out those 12 Dominion/Intrigue cards reduced the frequency of games with lots of duds. In that last championship there was a game with Pirate Ship, Counting House, and Noble Brigand, but there was a lot going on in the remaining cards.

Probably when an expansion is new I feel more like, this is my thing, please like it guys, I hope I didn’t blow it. But later that pressure is off.

I’m probably overstating this due to wanting to feel like I’m not stuck-up or something; some cognitive bias, we can work out which one later. Probably I’ve to some degree watched games just because I’m the guy. Maybe in a sideways sense of, like, this isn’t as much of a waste of time as it would be if it were some other game, because hey I’m the guy. Or the expected background idea of wanting to feel good about making a game that people are playing.

But then, I’ve watched a bunch of Super Mario Odyssey videos, and I’m clearly no-one there, just a guy who wants to see cool stuff in a game he likes.

Spectating Dominion is greatly enhanced by being able to chat with the other spectators. It’s way more fun than watching the videos. I do watch some of the videos, but tend to skip a lot, trying to just see, how did they open, how did things develop, how did it end, without seeing every decision being considered. But when you’re spectating, you can talk about the decisions, spot things they didn’t, listen to Stef spot things they didn’t, or you know, talk about something else even.

Silby asks: What’s the most fun you can have with a deck of traditional playing cards?

Donald X.: I’ll pretend that instead you asked, what’s the best game to play with a deck of playing cards.

Well I’m no expert. I imagine you can do an entertaining mini-version of Dominion; people don’t tend to research this stuff because you can just make a special deck can’t you. Some of the games I’ve played the most with one deck of playing cards are: Crazy Crazy 8’s (it’s Crazy 8’s but the winner of a hand makes up a new rule to add to the game; Pina Pirata is this only the rules are provided and the deck is different); Speed; FreeCell. I respect Deuces but have not played it much. The trick-taking games I’ve played any noticeable amount of did not use a regular deck. Well I made some just to play around and they did.

There’s a game idea I tested with playing cards, and it worked but I never made the game with its own deck. Maybe someday. Oh there are two of those, though the second needed chits too. I have another game that would totally work with playing cards, but has a special deck, and well maybe someday I will show it to publishers again. They like it but realize it won’t sell. I have an old old game that used playing cards but added another deck too; that’s how it goes. My Poker game had a special deck; I’ve barely played playing-card-deck Poker.

If you have questions you’d like to ask Donald X., feel free to ask away!

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