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Category Archives: Seaside
Seaside: Ambassador 201
This article is written by WanderingWinder, originally posted on the forum. I know there’s already an article on the blog on Ambassador, and I’m not trying to say it’s a bad article in writing this. Only, Ambassador is an extraordinarily … Continue reading
Seaside: Explorer
This article is written by gman314, originally posted on the forum. Explorer is fine, why do people even complain about Explorer. They can’t all be the best $5 ever. — Donald X. Explorer has two different abilities: the first is … Continue reading
Seaside: Wharf
This is a guest article synthesized from articles by Epoch and WanderingWinder in the forum. Wharf is, bar none, the best card-drawer in the game. And on some level, that’s all you need to know. Card drawing is valuable. Wharf … Continue reading
Posted in Seaside
25 Comments
Seaside: Tactician
Tactician highlights the general Dominion principle that one good thing is usually better than two mediocre things. There are two very different ways to play Tactician: Single Tactician, which is how you’d normally think of the card, and Double Tactician, … Continue reading
Seaside: Ghost Ship
The following is an expanded and revised version of a guest article by HiveMindEmulator, originally posted in the forum. A ship by the side of the sea reduces hand sizes to three. And when played every turn will quite often … Continue reading
Seaside: Treasure Map
The following is a revised version of a guest article written by jotheonah, originally posted on the forum Treasure Map is, as Donald X. would say, a cute card. Gold is really good, right? And 4 Golds, that’s a lot … Continue reading
Seaside: Cutpurse
Part of the reason why I hate multiplayer games. If you’re sitting in 4th position and the preceding players all bought Cutpurse, well, you’re kinda hosed. Even 2-player games suffer from Cutpurse, though it’s not quite as bad as Militia … Continue reading
Posted in Seaside
17 Comments
Seaside: Sea Hag
Sea Hag is a powerful card, and one you should almost always open with. As far as the Cursing attacks go, it doesn’t get any more direct than this. No need to wait for the reshuffle for Familiar and Witch … Continue reading
Seaside: Native Village
The +Actions isn’t what makes this card so interesting—if all you’re looking for is more Actions, any other Village is superior. (The exception is if you have Libraries or Watchtowers and want to take advantage of its handsize-lowering effect.) Rather, … Continue reading
Seaside: Ambassador
This article is intended as an introduction to Ambassador. For a more recently updated and advanced article on Ambassador, click here. This is the card that a $5/$2 player hates seeing on the board more than any other. Along with … Continue reading