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Author Archives: theory
Dark Ages: Beggar
This article is written by Schneau, originally posted on the forum. Beggar is the new Copper hipster. When we were all introduced to Dominion, we thought Coppers were cool. Who would want to trash them? Hipster Chapel, I guess. But, … Continue reading
Hinterlands: Tunnel
This is a revised version of an article by Insomniac and HiveMindEmulator, originally posted on the forum. Introduction Tunnel is a Victory/Reaction card, worth 2VP, costing $3. But the victory portion of this card isn’t usually the reason to pick … Continue reading
Dark Ages: Rats
This article is written by werothegreat, originally posted on the forum. Rats is my favorite Dominion card. — Donald X. Rats! When we saw this card for the first time we all thought: “Wow, that’s thematic! Why would I ever … Continue reading
Dark Ages: Storeroom
This is an article by Qvist, originally posted on the forum. Secret Chamber + Cellar – Reaction – 1 Action + Buy = Storeroom … End of Article? No, it’s not that simple. At first glance it seems like a boring straightforward … Continue reading
Hinterlands: Farmland
This is an article by Brando Commando, originally posted on the forum, incorporating analysis from many other forum members. Farmland is the kind of card that is unusual enough that it’s hard to imagine what other card would take its … Continue reading
Dark Ages: Procession
This article is written by DG, originally posted on the forum, incorporating analysis from jomini. This is the devil’s card. You will see someone play it wonderfully and empty the provinces in 10 turns. You’ll try it out the next … Continue reading
Seaside: Explorer
This article is written by gman314, originally posted on the forum. Explorer is fine, why do people even complain about Explorer. They can’t all be the best $5 ever. — Donald X. Explorer has two different abilities: the first is … Continue reading
Cornucopia: Remake
This article is written by DWetzel, originally posted on the forum, and includes analysis from many other community members. Remake is a powerful early game trasher that lets you turn your Estates into something useful (Silvers, if nothing else) while … Continue reading
Dark Ages: Ironmonger
This article incorporates analysis from mischiefmaker and DrFlux. By itself, Ironmonger is surprisingly strong. Solo play suggests that straight Ironmonger-Money is about equivalent to Smithy-Money: 14-17 turns to get to 4 Provinces and some Duchies. In a more diverse deck, … Continue reading
Dark Ages: Scavenger
This article is written by sffc, originally posted on the forum. Scavenger is a card whose power may not be obvious at first glance. It looks a whole lot like the card Chancellor always wanted to be, similar to how … Continue reading