This is the second in a series of five preview posts by Donald X., each revealing some cards and mechanics from the upcoming Dominion expansion, Dominion: Renaissance.
Villagers are like Coffers but for Actions. I guess that explanation would have been simpler tomorrow. +1 Villager means you add a token to the Villagers side of your Coffers / Villagers mat. You can remove the token for +1 Action in your Action phase. It’s a +1 Action you can save. The actual tokens are coins, but don’t be fooled, they do double duty. I will tell you now, it’s so nice just using one type of token. So anyway, Villagers.Acting Troupe gets right to the point: 4 tokens, it’s gone. How much of a village is that exactly; what decks are possible when this is the only village-like thing? As always I leave those questions to you.
Sculptor is that rare animal, a Workshop that gains cards directly to your hand. Watch out. If you gain an Action you won’t necessarily be able to play it that turn… but wait, you might have Villagers from previous plays of Sculptor. They thought of everything.
Recruiter can let you really go nuts getting Villagers. Don’t go too nuts; you don’t need a giant pile of Villagers sitting there.
If you missed yesterday’s preview, I am here to tell you that you can try these cards right now at dominion.games. If you did catch yesterday’s preview, I’m just wasting your time now.