Accepting submissions for Great Isotropic Moments

Chapel Fail

Extreme Chapel fail

Got a great Isotropic moment you just have to share?  We’re now accepting submissions for a collection of great Isotropic moments of all kinds — funny, incredible, unlucky, and epic fails.  It doesn’t matter if they’re good games, or bad games: as long as they have something hilarious or unique, we want to see them!

Use CouncilRoom’s game search feature (or your own player page) to help find that crazy game, and submit it to us either in the comments below or on the Contact Us page.

Submissions will be open until next Friday, April 8.  We’ll go through all of them and pick out the funniest, the most epic, and the least epic to showcase on this site.

I’ll start off with this gem, from a game between me and rrenaud. Thanks to Quarry, rrenaud had a deck that had no money but a ton of King’s Courts and Wharves. There were no Actions that gave +Coin, but there was Explorer …

rrenaud plays 3 Quarries and 21 Silvers.
This entry was posted in Uncategorized. Bookmark the permalink.

134 Responses to Accepting submissions for Great Isotropic Moments

  1. ecks says:

    That was… glorious. I want to post an epic last turn buy but I’m afraid it won’t measure up to that, rofl.

  2. Ola says:

    WHOA! That was epic!! LOL

  3. Nagetier says:

    I open with dual Ambassadors sometimes, which once led to a deck that couldn’t do anything other than playing Pawns. I ambassadored 2 Tacticians so the pawns came up more often. (Game doesn’t appear to be on my player page.)

    • tlloyd says:

      Wouldn’t playing the Tactician be a better way to play multiple pawns in a turn than trashing them?

      • Nagetier says:

        I still had another one somewhere in the deck. I had way too many of them, as they were the only good $5 action >_> Ambassadoring the 2 probably wasn’t the smartest move still.

  4. Garfield's Lover says:

    Here is a game I was in last night. As it happened, I won, but entirely by accident.

    http://councilroom.com/game?game_id=game-20110402-014429-f7c2ecfe.html

    Here’s how it ended:
    #1 Garfield’s Lover: 0 points (4 Estates and 4 Curses); 12 turns
    #2 Gwildor: 0 points (a Duchy, 3 Estates, a Duke, and 7 Curses); 13 turns
    #3 mouhu: -1 points (a Duchy, 2 Estates, a Duke, and 7 Curses); 13 turns
    #4 Anonymous Donor: -2 points (3 Estates and 5 Curses); 12 turns

  5. gf1024 says:

    My last turn here
    http://councilroom.com/game?game_id=game-20110128-142015-99c39048.html

    althought I’m sure someone outdid this at some point

  6. Personman says:

    Might remember some more in a bit, for now this comes to mind:

    flow plays a Chapel.
    … trashing 4 Chapels.

    from turn 18 of http://councilroom.com/game?game_id=game-20110322-114345-4d333989.html

    Also, rrenaud, would full text search for logs be a possibility? It would help find stuff for this, as well as be interesting to see if some crazy possibility has ever come up in a game.

    • rrenaud says:

      Full text, definitely not (I don’t index the game text), but making the game search more useful is definitely possible.

      Also, I think the game text is not that interesting by itself, what you really want to be able to do is find games that were ever in a state that meets some conditions. EG, does the exist a turn where a player trashed 4 chapels? No game state (besides the end) is directly stored in the log text anyway.

      If you want to mine the logs for interesting info, I’d happily give you an account on the machine hosting the database, and then you have the full power and expressiveness of a general purpose programming language.

      • Ithan says:

        How about a way to calculate the win% for cards-bought-turn-graphs given more complex conditions?

        Ex:. Woodcutter is a mediocre card, but sometimes its the only source of +Buy. I’d like a graph for something like:
        Woodcutter WHEN kingdom(woodcutter, !Buy, !Buy, !Buy, !Buy,….)

  7. http://councilroom.com/game?game_id=game-20110127-050348-a4d3d199.html

    It’s all about the last two turns. The chat log was fairly amusing in its deadpan-ness. I’m Mole5000, or “The Tortoise” as I believe I should also be known as.

    • kn1tt3r says:

      Remarkable. He could have ended the game in his last turn by buying all Colonies and a bunch of Provinces, but decided to buy a horde of Goons instead. Must be a friend of yours. *g*

      • Barring an outrageously unlucky draw for him he’d have been looking at winning the game something like 350 points to nil on his next turn I think. He was going for the big kill. I have to say I did giggle a little when I realised what he was doing and that I had the Feast and Goons in hand.

        • DStu says:

          Yepp, 137:0 would have really been a little close…

          And I wouldn’t say that he needed a “outrageously unlucky draw” to not get his chain running. 29 of 40 cards don’t draw any cards, and the Worker’s Villages also don’t draw much if you can’t KC them. So it is quite possible that you stuck with just 2xKC+2xFestival+Goons or something like that…

          • First says:

            Did you forget the Library ?

            • DStu says:

              No, but perhaps didn’t write clearly enough.
              The 4 Librarys and 7 Worker’s Villages are the only cards that draw something. It is quite possible that you either get none of these 11 out of 40 cards ( with probability 18%), or only get Worker’s Village without KCs and Libs (don’t want to calculate) which stucks you with 5 Cards.

              • First says:

                Oh, i see. He Should have bought more Libraries then.

                By the way, the last two turns were hilarious. You were lucky enought to have 3 Golds and exactly 3 buys. I had a similar game but with a Duchy for a win.

  8. Jonah says:

    In which I appear to be suffering from short-term memory loss:

    Jonah plays a Native Village.
       ... getting +2 actions.
       ... picking up 5 cards from the Native Village mat.
       Jonah plays a Market.
       ... drawing 1 card and getting +1 action, +1 buy, and +$1.
       Jonah plays a Treasure Map.
       ... trashing the Treasure Map.
       ... trashing a Treasure Map from hand.
       ... gaining 4 Golds on the deck.
       Jonah plays a Native Village.
       ... getting +2 actions.
       ... drawing a card and placing it on the Native Village mat.
       Jonah plays a Wishing Well.
       ... drawing 1 card and getting +1 action.
       ... wishing for a Copper but finding a Gold instead.
  9. Ithan says:

    Sadly, my greatest moment may no longer be on Isotropic. One of my earliest games, while I was learning the cards and OPENED with 5 coppers:

    Ithan plays 5 coppers
    . . . and buys a Mint.
    . . . trashing 5 coppers.

    I resigned on turn two.

    • Jonah says:

      Note: this isn’t always so bad, if you can swing a Pawn, Lighthouse, or Embargo with the $2. If there’s no decent money-providing $2 card, though, you’re probably screwed.

      • Ithan says:

        I think there was a Chapel, which is partly why I made the mistake. I was going to start Chapelling in my games (having lost a few that way), but saw the Mint and thought, “that’s a great way to trash a whole lotta cards AND get a $5 action! Awesome!”

        Not.

        • kn1tt3r says:

          Why didn’t you just buy a third copper on turn 2?

          • Epoch says:

            I’ve done that open, and it turns out that getting back up to $3 is pretty annoying. If you open Mint/Copper, then your deck looks like this:

            Mint, Copper, Copper, Copper, Estate, Estate, Estate.

            So you need all three Coppers in your hand to get to Silver, and the odds of that are not spectacular (4/7 * 3/6 = 29%). So you end up buying more Coppers, and the value of the early trash is steadily diluted, and in addition you spent several early buys getting Coppers.

            • guided says:

              I tried and tried but I could never find any way to make a Mint opening strong, not even compared to brainless Big Money. Not even Mint/Embargo is good.

              • rrenaud says:

                Pure theorycrafting here, I think a 5/2 mint would be great against an opening bishop. While the bishop trashes 1/12 of your opponent’s deck, it trashes 1/7 of yours.

                • guided says:

                  I suppose it might work against certain specific opposing strategies. I’ve never tried it against Bishop.

                • michaeljb says:

                  just squeaked out the win opening Mint/Lighthouse while my opponent opened Bishop/Fishing Village in this game. One crucial thing for opening Mint is having a strong $2, not just for the first buy but the next few turns when you inevitably will $2. Also, hoping you don’t draw $1 is important…

              • chesskidnate says:

                The trick is that you need something like remodel or salvager(esp the latter) this makes it so when you hit 4 you can grab the card and eliminate the estates gaining startup cash

              • Glooble says:

                I did okay with Mint/ Secret Chamber. You can use the four from when the secret chamber comes up to buy silvers, then mint a few of those and get up to Golds pretty quick.

  10. Jack Monkey Squat says:

    in a game with no colonies, victory tokens, dukes or significant curses, I go down five provinces to none only to come back for a most improbable victory…

    http://dominion.isotropic.org/gamelog/201103/24/game-20110324-163819-c05e8693.html.gz

    maybe not as epic or crazy as some of the posts here, but I was pleased…

  11. First says:

    Underrated Coppersmith ? Here is the right way to use it.

    http://councilroom.com/game?game_id=game-20110213-155957-c27d0d2c.html#First-show-turn-15

    I also have trouble when playing too fast, like discarding counting house instead of conuncil room, using throne roome and trade route in the wrong order, and giving my friend colony instead of coppe. Those words are very similar and I didn’t pay atention to the detail.

  12. DRG says:

    Many great moments…. going to put my top 3 memorable ones:

    DRG Turn 23 of this game, which may have been the most points gained in a turn ever where both players were trying and is way too long to post, $78 and 49 buys with 7 goons in play:
    http://councilroom.com/game?game_id=game-20110106-004348-7e127486.html

    http://councilroom.com/game?game_id=game-20101222-202002-fdbd4f9a.html
    Neptune Turn 17 Edit: was typoed as 19
    Remember this as the rest of us in this game were laughing hysterically as he won:
    Neptune plays a Counting House.
    … putting 27 Coppers from the discard pile into the hand.
    Neptune plays 30 Coppers.
    Neptune buys a Colony.

    And the one most people have probably done something akin to:
    http://councilroom.com/game?game_id=game-20101226-214517-088abc5e.html
    DRG Turn 18. Too bad there were no King’s courts.

  13. guided says:

    This is one of my favorites:

    http://dominion.isotropic.org/gamelog/201101/27/game-20110127-070300-09666603.html.gz

    guided plays 4 Hoards.
    guided buys a Province.
    … gaining a Gold.
    … gaining a Gold.
    … gaining a Gold.
    … gaining a Gold.

  14. Nasa says:

    I am kind of terrible at the interface, and I sometimes mess it up. Like this time, where I accidentally clicked trash two cards instead of +2 cards on Steward:
    http://councilroom.com/game?game_id=game-20110318-125747-13302426.html#Nasa-show-turn-15

    Whoops.

    And also this one, because I spent way, way too long trying to get this right when I found out that you can actually play two Tacticians on the same turn:
    http://councilroom.com/game?game_id=game-20110325-204750-2a5b1c3d.html#Nasa-show-turn-28

  15. First says:

    This one is epic fail. I played Throne Room + Masquerade to reduce my opponent’s deck to 0 card, but then I realized that I couldn’t play either … I put Bishop in after ward to complete the combo (which took me like 6 turns to figure that out) but it was too late for me since my opponent had Explorer to keep his deck growing.

    It’s an ugly combo though since even if I played it correctly, only copper and curse pile would be empty and my opponent would be forced to resign since I would get more points from Bishop.

    http://councilroom.com/game?game_id=game-20110324-170526-24c9b150.html

  16. tlloyd says:

    Hey rrenaud, ever heard of Provinces? 😉

    21 Silver is amazing. 21 Golds would be unbelievable.

    • theory says:

      Yes, but that’s the thing. He had literally no money in his deck other than Quarries, and only had King’s Courts and Wharves. There was no card in the supply that gave +$, so he was forced to use Explorer as a quasi +$2 Action.

  17. Keith says:

    I once mis-read “Mint” as “Mine” and bought it in the opening round, leaving myself far from my planned strategy with two coppers to speak of.

    • tlloyd says:

      I have much less excuse, but for some reason I frequently mix up Talisman and Quarry. That’s a very quick way to torpedo your own strategy.

  18. DG says:

    The next time you want to complain about possession, remember that it can be worse.

    — DG’s turn (possessed by Kenuru) —
    DG plays an Apothecary.
    … drawing 1 card and getting +1 action.
    … DG reveals 2 Coppers, a Curse, and an Apothecary.
    … putting the 2 Coppers into the hand.
    … putting 2 cards back on the deck.
    DG plays a Warehouse.
    … drawing 3 cards and getting +1 action.
    … discarding 3 cards.
    DG plays an Apothecary.
    … drawing 1 card and getting +1 action.
    … DG reveals 3 Curses and a Copper.
    … putting the Copper into the hand.
    … putting 3 cards back on the deck.
    DG plays a Pirate Ship.
    … getting +$4.
    DG plays a Silver and 3 Coppers.
    DG buys a Province.
    … Kenuru gains the Province.
    (DG draws: an Estate, 3 Curses, and a Copper.)

  19. Auroch says:

    http://councilroom.com/game?game_id=game-20110309-212502-34a30364.html

    I am ridiculously proud of my play from the last two turns of this game. With no curses, I won with 1 Province on the back of 1 Grand Market played -> 1 Secret Chamber bought, bringing the third stack from 5 to 0 before anyone else had time to buy Victory cards.

  20. Zaphod says:

    Looking through these games logs, I think the lesson to be learned is this: never underestimate the King’s Court.

    • DRG says:

      King’s court can do some disgusting things.

      • Shark_bait says:

        Not isotropic…. but I just comboed kings court, quarry, bridge and council room in a real game (like with the actual physical cards) against one of my friends. There’s nothing sweeter than picking up all 8 colonies and all 8 provinces in the same turn….

  21. Crystal says:

    This was my favorite game — I’d come up with the idea after reading too many posts here and on boardgamegeek, and managed to pull it off. Cleaned up my deck with Apprentice — the last bunch of turns I’d use Apprentice and Herbalist, and buy a Colony + something else to trash the next turn to draw cards. Had a tiny deck that performed beautifully.

    http://councilroom.com/game?game_id=game-20110323-212814-c33eb16d.html

  22. Calamari says:

    Well, this is undoubtedly one of the most ridiculous games I have ever played.

    http://councilroom.com/game?game_id=game-20110330-152329-340e08af.html

    I didn’t actually realize how powerful golem-familiar was until suddenly the curses were gone… Then again, I doubt the KC-possession helped my opponent either…

  23. Axxle says:

    After this Goons/Watchtower game I saw something that I’ve never seen before.

    http://councilroom.com/game?game_id=game-20110223-120206-3cee8cac.html

    “Mining Villages, Coppers, and Shanty Towns are all gone.”

  24. hoff says:

    My most ridiculous turn NOT involving Bridge:

    After playing a billion King’s Courts, Worker’s Villages, Wharfs, 1 Smithy, 2 Goons, and 3 Quarries, I had 36 buys(!), with KCs costing $1 and all other actions free. So I emptied six(!) piles, bought 2 colonies, and won 105 to 10.

    http://councilroom.com/game?game_id=game-20110302-202120-21f46fab.html#hoff-show-turn-15

    I have no explanation for the Potion on turn 13.🙂

  25. hoff says:

    In my luckiest opening in history, I played a Witch on turns 3, 4, 5, 6, 7, 8, and 9. Seven consecutive turns. BRUTAL!

    http://dominion.isotropic.org/gamelog/201103/29/game-20110329-225054-3852ca24.html.gz

    Turns 1 & 2: With no $2 available, I open Witch/nothing.
    Turn 3: Opponent makes dubious use of his $5 by buying a Vault. I play my Witch and buy a Silver. Four cards left in my deck (all Copper) and eight cards in my discard pile.
    Turn 4: I hit the 1/8 chance to re-draw my Witch. I play it and hit $5 for a second Witch.
    Turn 5: Opponent’s Vault lets him buy a Forge, but it lets me discard two cards to reshuffle and draw… a Witch!
    Turn 6: Witch!
    Turn 7: Witch!!
    Turn 8: Witch!!!
    Turn 9: WITCH!!!
    Turn 10: 4x Copper and Estate. I buy a Throne Room hoping to double-Witch next turn and sort of keep the combo going, and next turn I do draw the Throne Room, but no Witch. :-p

    I haven’t computed the odds of hitting exactly one of my Witches each turn, but I had a 1/8 chance on turn 4 and 2/8 chance on turn 5, and since I was seeing 6-non-Witch cards each turn out of a deck of 15/16/17 cards, I had about a 35% of getting both Witches on any one of those turns. So I hit something like a 1000:1 shot.

  26. BelZoness says:

    http://councilroom.com/game?game_id=game-20110319-211816-1f47d8c3.html

    He placed 8 Embargo tokens on province. There were 8 curses left. I bought a province to empty the curse pile to end the game.

  27. tbates99 says:

    My last turn here: http://councilroom.com/game?game_id=game-20110327-214341-31d3b692.html

    Playing a much better opponent, I clicked Transmute, causing all the cards in my hand to shift over one. I then accidentally clicked on the Province, giving me a Gold. Thinking I was far behind my opponent, I didn’t think much of it and bought the Duchy. The game ended and only then did I realize I had lost by one point. Terrible.

    • DG says:

      You need to keep an eye on your card positions with caravans as well. If your mouse is hovering over an action card during your opponent’s turn you can click too eagerly before noticing the extra cards have arrived and changed it all. That innocent looking {info} button can also become a card position if you draw enough cards at start of turn to form a second line.

  28. Adam says:

    I think this is the highest score I ever got to on isotropic. This would have taken far too long in a real [read: physical card] game, and even on isotropic, I felt a little sorry for my opponent. I could have stretched it out and racked up even more points, but again, I felt bad for the guy.

    Besides the fact that the engine was Goons/KC, Royal Seal was a crucial card. To show that, see turn 18 where I basically setup my next mega-turn, which allowed me to again setup my final turn where I did this…

    Adam buys a Copper.
    … getting +1 ▼.
    … getting +1 ▼.
    … getting +1 ▼.
    … getting +1 ▼.
    … getting +1 ▼.
    … getting +1 ▼.
    … getting +1 ▼.
    … getting +1 ▼.

    ad nauseum…

    Only wish I hadn’t played royal seal on the last turn, it would have saved me the trouble of clicking “put on deck” or “discard pile” for each and every copper.

  29. modem1975 says:

    I once scored more than 100 points in a single turn. My opponent let me buy all the cities, most of the goons, several markets, and there were two piles empty. The next-to-last turn was near epic, the last turn was 2 colonies and 12 coppers at 8 VP apiece.

    Good times.

  30. Yariv says:

    I must say I truly enjoyed this game, in which I actually ambassadored (almost) all of the coppers to my opponent.
    http://councilroom.com/game?game_id=game-20110320-090641-e448ed55.html
    He resigned with 58.

    • ipofanes says:

      Nice move by your opponent:

      … trashing the Embargo.
      … embargoing the Curses.

      “Don’t buy a Curse, or else … !”

    • joel88s says:

      You enjoyed sadistically prolonging a game you had won against an obviously weak opponent, so that they’ll probably never want to play Dominion again?
      OK, to each his own.

      • Yariv says:

        He has played 685 games, I don’t think it worked. However, I did not know his level, and played such strategies effectively against top players as well, this is just the only time I had KC available. Also, I did not prolong the game. I played it attack first, buy second, and since there were no +buys could not buy more than one province a turn anyway. I did not refuse a province with 8$ after I had my 3 KC (did so to buy the first 2, had only 7 when bought 3rd). This is a slow strategy in general, and usually the opponent resigns before I buy all the provinces, but I did not played slower than I thought appropriate. The game was about to end in ~35 turns, when I had to buy all provinces and had a very long set-up phase (bought first 2 KCs in turns 17, 21. Provinces on turns 19 (then decided to get another KC), 24, 25, 27, 29, 31).

        Anyway, it’s not as if he could not resign earlier, if he wished to do so… and being swamped with coppers is not nearly as annoying as having you deck stolen by a masquerade-KC combo. I had both.

  31. chesskidnate says:

    http://councilroom.com/game?game_id=game-20110327-200114-7858345f.html#chesskidnate-show-turn-15 first turn I bought a card costing more than 4 in this bridge engine

  32. Drake Wilson says:

    I sometimes play as Rin on Isotropic. At one point, I screwed up the ordering of a double Ambassador that I was going to use to return a single Copper to the supply and give my opponent two. I don’t remember whether it was confusing “0 then 1” with “1 then 0” or just being clumsy with the trackball, but… http://councilroom.com/game?game_id=game-20110317-045943-e41bb0be.html#Rin-show-turn-30

  33. Lunares says:

    http://councilroom.com/game?game_id=game-20110305-144023-7ec5500a.html

    So here is an interesting game I had with King’s Court-Golem-Possession. My opponent apparently didn’t quite know how king’s court works.

    Two turns in particular were awesome.

    http://councilroom.com/game?game_id=game-20110305-144023-7ec5500a.html#lindseuse-show-turn-12

    So this is his turn and he king courts a possession , fine. On his third possession he manages to golem a possession (therefore possessing himself) which is good. However he then draws a golem’d king court and plays the only action card (instead of nothing): another possession. So while possessing me he gave me 4 possessions over him.

    Then later in the game (basically last turn)
    http://councilroom.com/game?game_id=game-20110305-144023-7ec5500a.html#Lunares-show-turn-17

    That’s right. SEVEN possessions in one turn that I then inflicted on him.

    #1 Lunares: 66 points (7 Provinces, 6 Duchies, 4 Estates, and an Island); 18 turns was my final score. I think I had at least twice as many turns as he did that game due to possession.

  34. GenericKen says:

    Got 93 in my highest-scoring non-Goons, non-Bridge game.

    http://councilroom.com/game?game_id=game-20101218-163246-01f4e86d.html#GenericKen-show-turn-17
    — GenericKen’s turn 17 —
    GenericKen plays a King’s Court.
    … and plays a King’s Court.

    GenericKen plays a Platinum and 2 Silvers.
    GenericKen buys a Colony.
    GenericKen buys a Colony.
    GenericKen buys a Colony.
    GenericKen buys a Colony.
    GenericKen buys a Colony.
    GenericKen buys a Province.
    GenericKen buys a Duchy.

    Did you know that you can re-draw estates that you discard to Baron? Handy trick.

  35. Nagetier says:

    The stupid contraband mindgame! Set it up like this:

    You play 4 Coppers.
    You play a Contraband.
    … Opponent prohibits you from buying Goons.
    You buy a Gold.

    Then later do this:

    You play a Gold.
    You play a Contraband.
    … underwatercolor prohibits you from buying Goons.
    You play a Silver and 2 Coppers.
    You buy a Platinum.

    • kn1tt3r says:

      And why not always play Contraband as the first treasure? Don’t really see the benefits of your method.

      • Nagetier says:

        I want to give the impression of not knowing how to play Contraband correctly (= as first treasure), so I can later fake having $6 when really having $9.

        It’s risky; I chose to do it because there were two good cards at $6 to purchase in the first place.

        • Ithan says:

          Like not playing all your coppers on turn one if you’re not going to use them, so your opponent can’t guess your second buy and react.

  36. Reyk says:

    some kind of epic fail/very stupid game:
    Mint was already mentioned, but generally players are aware of the trashing early and I’ve tried it intentionally, but in this game …
    I had a bad chapel draw (only in turn 5), and my opponent was well ahead. In turn 13 he buys mint – and in some sort of collective blindness I thought, well King’s Court Mint on Gold might be a good idea …

    So his 13th turn:
    http://councilroom.com/game?game_id=game-20110203-121528-fe97a821.html#flanders-show-turn-13
    “flanders buys a Mint.
    … trashing 3 Golds and 2 Silvers from the play area.”

    I didn’t really notice the second line. While he is chatting “Holy shit”, I’m already executing my own 13th turn:
    http://councilroom.com/game?game_id=game-20110203-121528-fe97a821.html#califax-show-turn-13
    ” califax buys a Mint.
    … trashing 2 Golds and 3 Silvers from the play area.”

    So, yes – we’ve both trashed all our money in this turn😉
    After “Holy shit” a quick “Hehe” was the answer. Fortunately I could play 2 Worker’s Villages next turn and happily bought 3 Coppers.

    This was an epic fail indeed – but after all we had a good time on our mutual blindness.

  37. Minced says:

    Here’s the craziest game I’ve ever played. I went for pirate ships and trashed everything but two lookouts, two pirate ships, and a moat, making Vlad’s attacks useless. Despite my working pirate ships up to $8, Vlad actually still won, probably because I should have gone for duchies as soon as my ships hit $5:

    http://dominion.isotropic.org/gamelog/201104/05/game-20110405-102504-a528ca72.html.gz

  38. zeugma says:

    Bishop is possibly my favorite card, so I occasionally get a bit Bishop-happy … I can’t find the game where I did this at the moment, but I once bought about four Bishops in my first few turns and then promptly trashed everything I was willing to trash (Coppers, Estates, mostly, at this stage in the game). I got my deck down to five cards, before realizing I no longer had any buying power. So I spent the next few turns buying Copper to get Silver, and resisting the temptation to Bishop the Copper before I had a chance to actually get things other than Bishop.

  39. Jorbles says:

    What’s the most money people have gotten in a turn? This isn’t huge compared to some stuff I’m sure other people have done, but the biggest I have on record is $44 at the end of this game:
    http://dominion.isotropic.org/gamelog/201103/30/game-20110330-212552-7136f888.html.gz

  40. hoff says:

    Shields up!

    — hoff’s turn 17 —
    hoff plays an Upgrade.
    … drawing 1 card and getting +1 action.
    … trashing a Curse.
    … gaining nothing.
    hoff plays a King’s Court.
    … and plays a Mountebank.
    … … getting +$2.
    … … Lunares discards a Curse.
    … and plays the Mountebank again.
    … … getting +$2.
    … … Lunares discards a Curse.
    … and plays the Mountebank a third time.
    … … getting +$2.
    … … Lunares discards a Curse.

  41. caelym says:

    This is an instance of epic fail between two high level players (yariv and I): http://councilroom.com/game?game_id=game-20110402-103313-157195e5.html#caelym-show-turn-18

    I go for the win by trying to buy out the apprentices, but was short one buy. Yariv had an easy opportunity to end the game, but didn’t see it. I spend my next turn buying the last apprentice.

  42. I Eat Tables says:

    http://dominion.isotropic.org/gamelog/201104/06/game-20110406-155713-6cc2d87f.html.gz

    With only Mint available for trashing and my opponent buying nothing more than Provinces, it wasn’t too difficult to track his points. As he went massively ahead in the midgame with my deck not up to speed, I knew I really only had one chance, and that was getting a big enough draw and bogging him down with enough Torturers to catch up. And it worked. It got to the final turn and I realised, I could buy the three Provinces and win 30-29 (actually 30-28, as he took an extra Curse I missed). Check the final score and work out my obvious mistake…

  43. Eli Dupree says:

    Haha. The Chapel example from the post is bad, but not as bad as this game of mine: http://councilroom.com/game?game_id=game-20110402-182712-44742540.html

    I accidentally bought a Curse on the last turn of the game, and lost because of it.😀

  44. Cthulhu's Snack says:

    This was ugly. I literally could not do anything. Also, because I had 0 cards in my hand, I couldn’t resign.

    http://councilroom.com/game?game_id=game-20110327-122529-6e2645de.html

    — Dstern’s turn 19 —
    Dstern draws 1 card from the Caravan.
    Dstern draws 1 card from the Caravan.
    Dstern plays a King’s Court.
    … and plays a Caravan.
    … … drawing nothing and getting +1 action.
    … and plays the Caravan again.
    … … drawing nothing and getting +1 action.
    … and plays the Caravan a third time.
    … … drawing nothing and getting +1 action.
    Dstern plays a Caravan.
    … drawing nothing and getting +1 action.
    Dstern plays a King’s Court.
    … and plays a King’s Court.
    … … and plays a Militia.
    … … … getting +$2.
    … … … Cthulhu’s Snack discards 2 cards.
    … … and plays the Militia again.
    … … … getting +$2.
    … … … Cthulhu’s Snack only has 3 cards.
    … … and plays the Militia a third time.
    … … … getting +$2.
    … … … Cthulhu’s Snack only has 3 cards.
    … and plays the King’s Court again.
    … … and plays a Masquerade.
    … … … drawing nothing.
    … … … trashing a Silver.
    … … and plays the Masquerade again.
    … … … drawing nothing.
    … … … trashing a Silver.
    … … and plays the Masquerade a third time.
    … … … drawing nothing.
    … … … trashing a Gold.
    … and plays the King’s Court a third time.
    … … but plays no action with it.
    (Dstern reshuffles.)
    (Dstern draws: a King’s Court, 2 Caravans, a Militia, and a Masquerade.)

    — Cthulhu’s Snack’s turn 19 —
    Cthulhu’s Snack does nothing.
    (Cthulhu’s Snack draws: a Silver, a Copper, a Woodcutter, a Worker’s Village, and a Masquerade.)

    — Dstern’s turn 20 —
    Dstern draws 1 card from the Caravan.
    Dstern had played the Caravan with a King’s Court.
    Dstern draws nothing from the Caravan.
    Dstern draws nothing from the Caravan.
    Dstern draws nothing from the Caravan.
    Dstern plays a Caravan.
    … drawing nothing and getting +1 action.
    Dstern plays a Caravan.
    … drawing nothing and getting +1 action.
    Dstern plays a King’s Court.
    … and plays a King’s Court.
    … … and plays a Militia.
    … … … getting +$2.
    … … … Cthulhu’s Snack discards 2 cards.
    … … and plays the Militia again.
    … … … getting +$2.
    … … … Cthulhu’s Snack only has 3 cards.
    … … and plays the Militia a third time.
    … … … getting +$2.
    … … … Cthulhu’s Snack only has 3 cards.
    … and plays the King’s Court again.
    … … and plays a Masquerade.
    … … … drawing nothing.
    … … … trashing a Masquerade.
    … … and plays the Masquerade again.
    … … … drawing nothing.
    … … … trashing a Woodcutter.
    … … and plays the Masquerade a third time.
    … … … drawing nothing.
    … … … trashing a Worker’s Village.
    … and plays the King’s Court a third time.
    … … but plays no action with it.
    (Dstern reshuffles.)
    (Dstern draws: 2 King’s Courts, a Caravan, a Militia, and a Masquerade.)

    I guess I could have technically stuck around and made him play out his combo, but I really doubt I could have come back from my entire deck being trashed.

  45. nemryn says:

    In a recent 4-player game, I managed to get a King’s Court + Upgrade/Minion engine going, which let me thin/cycle through my deck enough that I was able to consistently KC + Ambassador, revealing Curse, for about 4-5 turns in a row. (There weren’t any Curse-granting Kingdom cards, so I had to buy the Curse.) Once all the Curses were gone, I started Upgrading the Courts into Provinces. Final score was something like 24/3/0/-5.

    This was with real cards, though, not Isotropic, so there isn’t a log or anything.

  46. hoff says:

    Trash a Province, gaining nothing… for the win!

    (hoff draws: a Gold, a Baron, a Copper, an Upgrade, and a Province.)

    — hoff’s turn 18 —
    hoff plays an Upgrade.
    … (hoff reshuffles.)
    … drawing 1 card and getting +1 action.
    … trashing a Province.
    … gaining nothing.
    hoff plays a Baron.
    … getting +1 buy.
    … discarding an Estate.
    … getting +$4.
    hoff plays a Gold and a Copper.
    hoff buys a Province.
    (hoff draws: 4 Duchies and a Copper.)
    The game is over! (All Provinces are gone.)
    hoff has 36 points (3 Provinces, 5 Duchies, and 3 Estates) and took 18 turns.
    glish has 35 points (4 Provinces, 3 Duchies, and 2 Estates) and took 18 turns.

    http://dominion.isotropic.org/gamelog/201104/07/game-20110407-160900-d60d1acc.html.gz

  47. Wobbles says:

    http://councilroom.com/game?game_id=game-20110103-073817-50b6e893.html#catsclaw-show-turn-14

    Chapel+Possession led to this crazy game, where it became basically impossible to end the game or gain an advantage.

  48. ycz6 says:

    Still a fan of this one:

    — theory’s turn 16 —
    theory plays a Gold, 2 Silvers, and a Copper.
    theory buys a Province.
    (theory draws: a Gold, a Copper, a Warehouse, a Duchy, and a Counting House.)

    All Provinces are gone.
    ycz6 wins!

    ycz6 39- theory 39

  49. Nelson Hu says:

    This game, my opponent gets 4 possessions and uses them with +2 actions (fishing village). I manage to grab two myself and find myself stuck at tow. I resign myself to try to counter by making my deck stuffed with useless victory cards. And it works….because earlier my opponent had bought a salvager. I manage to possess his hand three times with salvager in hand and buy myself 3 provinces! Possessing my hands become futile and I walk away with the win!

    http://councilroom.com/game?game_id=game-20110407-211902-e56339ab.html

    • Ola says:

      I think I just made my most idiotic Dominion turn EVER! Actually, the whole game (http://councilroom.com/game?game_id=game-20110409-134028-5ffb9926.html) is rather painful to watch — in the sense that you do seem to see some brains behind the development first (trashing to get the deck of: a Platinum, 2 Golds, 2 King’s Courts, a Market, a Bishop and a Province — going for the Explorer combo), but then, from turn #13 and on, an inexplicable attack of stupid overwhelms me and I go on to snatch defeat from the claws of victory… Turn #22 was, I think, a true gem in the crown. Here it is: (starting hand: 2 Warehouses, a Province, and 2 King’s Courts.)

      Ola plays a King’s Court.
      … and plays a King’s Court.
      … … and plays a Warehouse.
      … … … (Ola reshuffles.)
      … … … drawing 3 cards and getting +1 action.
      … … … discarding 3 cards.
      … … and plays the Warehouse again.
      … … … drawing 3 cards and getting +1 action.
      … … … discarding 3 cards.
      … … and plays the Warehouse a third time.
      … … … drawing 3 cards and getting +1 action.
      … … … discarding 3 cards.
      … and plays the King’s Court again.
      … … and plays a King’s Court.
      … … … and plays a Warehouse.
      … … … … drawing 3 cards and getting +1 action.
      … … … … discarding 3 cards.
      … … … and plays the Warehouse again.
      … … … … drawing 3 cards and getting +1 action.
      … … … … discarding 3 cards.
      … … … and plays the Warehouse a third time.
      … … … … (Ola reshuffles.)
      … … … … drawing 3 cards and getting +1 action.
      … … … … discarding 3 cards.
      … … and plays the King’s Court again.
      … … … but plays no action with it.
      … … and plays the King’s Court a third time.
      … … … but plays no action with it.
      … and plays the King’s Court a third time.
      … … but plays no action with it.

      Yes. That’s it. No cards left in hand🙂

  50. Cthulhu's Snack says:

    This is why Ambassador/Ambassador is one of the strongest openings in a 3p game.

    http://dominion.isotropic.org/gamelog/201104/10/game-20110410-131300-536a3ad6.html.gz

    #1 Cthulhu’s Snack: 66 points (6 Colonies and a Province); 27 turns
    opening: Ambassador / Ambassador
    [23 cards] 3 Native Villages, 3 Stewards, 3 Treasuries, 2 Worker’s Villages, 4 Golds, 1 Platinum, 1 Province, 6 Colonies

    #2 jwh: 59 points (5 Colonies, a Province, and a Duchy); 27 turns
    opening: Steward / Moneylender
    [49 cards] 4 Ventures, 3 Counting Houses, 3 Treasuries, 2 Moneylenders, 2 Stewards, 1 Native Village, 20 Coppers, 3 Silvers, 2 Golds, 2 Platinums, 1 Duchy, 1 Province, 5 Colonies

    #3 chellen: 41 points (3 Provinces, a Colony, 7 Estates, and 2 Duchies); 27 turns
    opening: Silver / Moneylender
    [61 cards] 6 Markets, 4 Worker’s Villages, 2 Stewards, 2 Treasuries, 1 Moneylender, 23 Coppers, 4 Silvers, 4 Golds, 2 Platinums, 7 Estates, 2 Duchies, 3 Provinces, 1 Colony

  51. Splash says:

    This one made me smile:

    Background: I’ve been experimenting with Bishop, I think. (This game was a couple of months ago.) My opponent has been playing Torturer and, rather than continually decimate my hands, I’ve mostly been taking the curses. There are two depleted piles and two curses remaining. Then we get to this (actually, ctw had had three or four turns not unlike this):

    — ctw’s turn 18 —
    ctw plays a Grand Market.
    … drawing 1 card and getting +1 action, +1 buy, and +$2.
    ctw plays a Grand Market.
    … drawing 1 card and getting +1 action, +1 buy, and +$2.
    ctw plays a Grand Market.
    … drawing 1 card and getting +1 action, +1 buy, and +$2.
    ctw plays a Worker’s Village.
    … drawing 1 card and getting +2 actions and +1 buy.
    ctw plays a Torturer.
    … drawing 3 cards.
    … Splash gains a Curse in hand.
    ctw plays a Grand Market.
    … drawing 1 card and getting +1 action, +1 buy, and +$2.
    ctw plays a Grand Market.
    … drawing 1 card and getting +1 action, +1 buy, and +$2.
    ctw plays a Grand Market.
    … drawing 1 card and getting +1 action, +1 buy, and +$2.
    ctw plays a Worker’s Village.
    … drawing 1 card and getting +2 actions and +1 buy.
    ctw plays a Worker’s Village.
    … drawing 1 card and getting +2 actions and +1 buy.
    ctw plays a Worker’s Village.
    … drawing 1 card and getting +2 actions and +1 buy.
    ctw plays a Grand Market.
    … drawing 1 card and getting +1 action, +1 buy, and +$2.
    ctw plays a Bridge.
    … getting +1 buy, +$1, and reducing all costs by $1.
    ctw plays a Worker’s Village.
    … drawing 1 card and getting +2 actions and +1 buy.
    ctw plays a Grand Market.
    … drawing 1 card and getting +1 action, +1 buy, and +$2.
    ctw plays a Worker’s Village.
    … drawing 1 card and getting +2 actions and +1 buy.
    ctw plays a Bridge.
    … getting +1 buy, +$1, and reducing all costs by $1.
    ctw plays a Bishop.
    … getting +$1 and +1 ▼.
    … ctw trashes a Gold and gets +2 ▼.
    … Splash trashes a Curse.
    ctw plays 2 Silvers.
    ctw buys a Torturer.
    ctw buys a Minion.
    ctw buys a Platinum.
    ctw buys a Gold.
    ctw buys a Gold.
    ctw buys a Bridge.
    (ctw draws: a Bridge, 2 Platinums, a Silver, and a Grand Market.)

    — Splash’s turn 18 —
    Splash plays a Bridge.
    … getting +1 buy, +$1, and reducing all costs by $1.
    Splash plays a Copper.
    Splash buys an Estate.
    Splash buys a Curse.
    (Splash draws: a Copper, a Province, a Worker’s Village, and 2 Golds.)
    Grand Markets, Worker’s Villages, and Curses are all gone.
    Splash wins!

    cards in supply: Bishop, Bridge, Colony, Contraband, Grand Market, Minion, Platinum, Thief,
    Torturer, Tribute, Woodcutter, and Worker’s Village
    ———————-
    #1 Splash: 19 points (2 Provinces, 11 ▼, an Estate, and 5 Curses); 18 turns
    opening: Bishop / Silver
    [29 cards] 4 Worker’s Villages, 3 Bridges, 2 Bishops, 1 Contraband, 4 Coppers, 5 Silvers, 2 Golds,
    1 Estate, 2 Provinces, 5 Curses
    #2 ctw: 7 points (7 ▼); 18 turns
    opening: Silver / Bridge
    [38 cards] 10 Grand Markets, 6 Worker’s Villages, 4 Bridges, 3 Minions, 3 Torturers, 2 Bishops, 3
    Silvers, 4 Golds, 3 Platinums

    I consider myself to have gotten EXTREMELY lucky, but I still got an enormous kick out of winning that game.🙂

  52. Murtaugh88 says:

    — Murtaugh88’s turn 17 —
    Murtaugh88 plays a King’s Court.
    … and plays a King’s Court.
    … … and plays a Nobles.
    … … … getting +2 actions.
    … … and plays the Nobles again.
    … … … drawing 3 cards.
    … … and plays the Nobles a third time.
    … … … drawing 3 cards.
    … and plays the King’s Court again.
    … … and plays a King’s Court.
    … … … and plays a King’s Court.
    … … … … and plays a Nobles.
    … … … … … drawing 3 cards.
    … … … … and plays the Nobles again.
    … … … … … drawing 3 cards.
    … … … … and plays the Nobles a third time.
    … … … … … drawing 3 cards.
    … … … and plays the King’s Court again.
    … … … … and plays a Bridge.
    … … … … … getting +1 buy, +$1, and reducing all costs by $1.
    … … … … and plays the Bridge again.
    … … … … … getting +1 buy, +$1, and reducing all costs by $1.
    … … … … and plays the Bridge a third time.
    … … … … … getting +1 buy, +$1, and reducing all costs by $1.
    … … … and plays the King’s Court a third time.
    … … … … and plays a Bridge.
    … … … … … getting +1 buy, +$1, and reducing all costs by $1.
    … … … … and plays the Bridge again.
    … … … … … getting +1 buy, +$1, and reducing all costs by $1.
    … … … … and plays the Bridge a third time.
    … … … … … getting +1 buy, +$1, and reducing all costs by $1.
    … … and plays the King’s Court again.
    … … … and plays a Festival.
    … … … … getting +2 actions, +1 buy, and +$2.
    … … … and plays the Festival again.
    … … … … getting +2 actions, +1 buy, and +$2.
    … … … and plays the Festival a third time.
    … … … … getting +2 actions, +1 buy, and +$2.
    … … and plays the King’s Court a third time.
    … … … and plays a Conspirator.
    … … … … drawing 1 card and getting +1 action and +$2.
    … … … and plays the Conspirator again.
    … … … … drawing 1 card and getting +1 action and +$2.
    … … … and plays the Conspirator a third time.
    … … … … drawing 1 card and getting +1 action and +$2.
    … and plays the King’s Court a third time.
    … … and plays a Festival.
    … … … getting +2 actions, +1 buy, and +$2.
    … … and plays the Festival again.
    … … … getting +2 actions, +1 buy, and +$2.
    … … and plays the Festival a third time.
    … … … getting +2 actions, +1 buy, and +$2.
    Murtaugh88 plays a Festival.
    … getting +2 actions, +1 buy, and +$2.
    Murtaugh88 plays a Platinum, 4 Silvers, and 4 Coppers.
    Murtaugh88 buys a Colony.
    Murtaugh88 buys a Colony.
    Murtaugh88 buys a Colony.
    Murtaugh88 buys a Colony.
    Murtaugh88 buys a Colony.
    Murtaugh88 buys a Colony.
    Murtaugh88 buys a Colony.
    Murtaugh88 buys a Colony.
    Murtaugh88 buys a Province.
    Murtaugh88 buys a Duchy.
    Murtaugh88 buys a Duchy.
    Murtaugh88 buys a Duchy.
    Murtaugh88 buys a Duchy.
    Murtaugh88 buys a Duchy.
    (Murtaugh88 draws: 2 Estates and 3 Silvers.)

    All Colonies are gone.
    Murtaugh88 wins!

    #1 Murtaugh88: 111 points (8 Colonies, 5 Duchies, a Province, 3 Nobles, and 4 Estates); 17 turns
    opening: Silver / Bridge
    [50 cards] 4 King’s Courts, 3 Bridges, 3 Festivals, 3 Nobles, 1 Conspirator, 1 Woodcutter, 7 Coppers, 8 Silvers, 2 Platinums, 4 Estates, 5 Duchies, 1 Province, 8 Colonies

    #2 Jared808: 3 points (3 Estates); 16 turns
    opening: Festival / nothing
    [26 cards] 4 Festivals, 3 King’s Courts, 1 Conspirator, 1 Golem, 7 Coppers, 3 Silvers, 1 Potion, 2 Golds, 1 Platinum, 3 Estates

  53. David says:

    http://councilroom.com/game?game_id=game-20110409-165855-6e75f742.html

    Turns 11 and 12:

    Kemps buys a Curse.
    … revealing a Watchtower.
    … trashing the Curse.
    Kemps buys a Curse.
    … revealing a Watchtower.
    … trashing the Curse.
    Kemps buys a Curse.
    … revealing a Watchtower.
    … trashing the Curse.

  54. Sysp says:

    Turn 15 win with 70 points (7 colonies) with a King’s Court – Conspirator – Steward engine that got kickstarted when opponent’s Council Room and a lucky draw allowed for a turn 2 King Court purchase:

    http://dominion.isotropic.org/gamelog/201104/11/game-20110411-230611-5628a074.html.gz

  55. Anonymous says:

    I just quite like the little silly moments like these:

    discard 2 cards> Curse Curse Curse Curse Lookout
    (with such a perfect hand it’s hard to know where to start – I ended up using the Lookout to trash a Militia)

    You draw a Caravan from your Caravan
    You draw a Caravan from your Caravan
    (Yo Dawg)

  56. Personman says:

    There are several others kind of like this, but what makes this special (to me, anyway) is that for most of the game I was buying Wishing Wells while he was buying Colonies on turns 12-14, and going into my final turn the score was 11 to 58:

    http://dominion.isotropic.org/gamelog/201104/12/game-20110412-012417-6f39bb6e.html.gz

    — Personman’s turn 20 —
    Personman plays a King’s Court.
    … and plays a King’s Court.
    … … and plays a Wishing Well.
    … … … drawing 1 card and getting +1 action.
    … … … wishing for a Copper but finding a Wishing Well instead.
    … … and plays the Wishing Well again.
    … … … drawing 1 card and getting +1 action.
    … … … wishing for a Wishing Well but finding a King’s Court instead.
    … … and plays the Wishing Well a third time.
    … … … drawing 1 card and getting +1 action.
    … … … wishing for a Wishing Well and finding one.
    … and plays the King’s Court again.
    … … and plays a King’s Court.
    … … … and plays a Wishing Well.
    … … … … drawing 1 card and getting +1 action.
    … … … … wishing for a Copper but finding a Goons instead.
    … … … and plays the Wishing Well again.
    … … … … drawing 1 card and getting +1 action.
    … … … … wishing for a Copper but finding a Wishing Well instead.
    … … … and plays the Wishing Well a third time.
    … … … … drawing 1 card and getting +1 action.
    … … … … wishing for a Copper but finding an Estate instead.
    … … and plays the King’s Court again.
    … … … and plays a Smithy.
    … … … … drawing 3 cards.
    … … … and plays the Smithy again.
    … … … … drawing 3 cards.
    … … … and plays the Smithy a third time.
    … … … … drawing 3 cards.
    … … and plays the King’s Court a third time.
    … … … and plays a King’s Court.
    … … … … and plays a Vault.
    … … … … … drawing 2 cards.
    … … … … … discarding nothing and getting +$0.
    … … … … … Zakharov discards nothing.
    … … … … and plays the Vault again.
    … … … … … drawing 2 cards.
    … … … … … discarding nothing and getting +$0.
    … … … … … Zakharov discards nothing.
    … … … … and plays the Vault a third time.
    … … … … … drawing 2 cards.
    … … … … … discarding 2 Estates and 5 Wishing Wells and getting +$7.
    … … … … … Zakharov discards nothing.
    … … … and plays the King’s Court again.
    … … … … and plays a Pirate Ship.
    … … … … … attacking the other players.
    … … … … … Zakharov reveals a Colony and a Wishing Well.
    … … … … and plays the Pirate Ship again.
    … … … … … getting +$4.
    … … … … and plays the Pirate Ship a third time.
    … … … … … getting +$4.
    … … … and plays the King’s Court a third time.
    … … … … and plays a Pirate Ship.
    … … … … … getting +$4.
    … … … … and plays the Pirate Ship again.
    … … … … … getting +$4.
    … … … … and plays the Pirate Ship a third time.
    … … … … … getting +$4.
    … and plays the King’s Court a third time.
    … … and plays a Goons.
    … … … getting +1 buy and +$2.
    … … … Zakharov discards 2 cards.
    … … and plays the Goons again.
    … … … getting +1 buy and +$2.
    … … … Zakharov only has 3 cards.
    … … and plays the Goons a third time.
    … … … getting +1 buy and +$2.
    … … … Zakharov only has 3 cards.
    Personman plays a Goons.
    … getting +1 buy and +$2.
    … Zakharov only has 3 cards.
    Personman plays a Goons.
    … getting +1 buy and +$2.
    … Zakharov only has 3 cards.
    Personman plays a Platinum, a Silver, and 5 Coppers.
    Personman buys a Colony.
    … getting +1 ▼.
    … getting +1 ▼.
    … getting +1 ▼.
    Personman buys a Colony.
    … getting +1 ▼.
    … getting +1 ▼.
    … getting +1 ▼.
    Personman buys a Colony.
    … getting +1 ▼.
    … getting +1 ▼.
    … getting +1 ▼.
    Personman buys a Colony.
    … getting +1 ▼.
    … getting +1 ▼.
    … getting +1 ▼.
    Personman buys a Duchy.
    … getting +1 ▼.
    … getting +1 ▼.
    … getting +1 ▼.
    Personman buys a Copper.
    … getting +1 ▼.
    … getting +1 ▼.
    … getting +1 ▼.
    (Personman reshuffles.)
    (Personman draws: an Estate, a Goons, a Wishing Well, a Copper, and a King’s Court.)

    All Colonies are gone.
    Personman wins!

    • Personman says:

      Also, as KC chains go, it’s quite varied – I KC’d 2x Wishing Well, Smithy, Vault, 2x P-Ship, and Goons, and all of them were quite necessary.

      I’m particularly proud of the turns that led up to this — I picked up KC, P-Ship, 2x Goons and Smithy just four, three and two turns before (when he already had three Colonies) instead of scrabbling for Provinces, since I knew I’d need to combo out pretty hard to have a chance.

  57. Sysp says:

    Got Possession played against me today which resulted in this rather amusing turn where BobbyDoc comes away with a Province but pays a high price…

    — sysp’s turn (possessed by BobbyDoc) —
    sysp plays a Throne Room.
    … and plays a Golem.
    … … revealing 2 Mountebanks, an Estate, and 2 Coppers.
    … … discarding the Estate and the 2 Coppers.
    … … playing the Mountebank first.
    … … … getting +$2.
    … … … BobbyDoc gains a Copper and a Curse.
    … … playing the Mountebank second.
    … … … getting +$2.
    … … … BobbyDoc gains a Copper and a Curse.
    … and plays the Golem again.
    … … revealing a Mountebank, a Moat, a Silver, an Estate, and a Curse.
    … … discarding the Estate, the Silver, and the Curse.
    … … playing the Moat first.
    … … … drawing 2 cards.
    … … playing the Mountebank second.
    … … … getting +$2.
    … … … BobbyDoc gains a Copper and a Curse.
    sysp plays 4 Coppers.
    sysp buys a Province.
    … BobbyDoc gains the Province.
    (sysp draws: a Curse, an Estate, a Copper, a Festival, and a Throne Room.)

  58. Personman says:

    Hopefully this will get noticed here and considered for Vol. 2:

    Ptolemy_I plays a Saboteur.
    … You reveal a Secret Chamber.
    … … You draw a Hoard and a Haven.
    … … You put a Province and a Duchy on your deck (first on top).
    … You reveal a Province and trash it.
    … You gain nothing to replace it.

    This just happened to me (http://dominion.isotropic.org/gamelog/201104/18/game-20110418-170258-739fadf8.html.gz, can others view logs on isotropic nowadays? If not, the council room log will be up eventually…). I won the game 2 turns later. It was a long, terrible game in which I had 6 provinces to 0 and had a huge lead the whole time, so I was incredibly grateful when he played that Saboteur, which allowed me to get to $8, at the cost of a province. Gaining nothing was a thoughtless click that didn’t matter at all, but it makes the snippet funnier. So was not putting the Duchy first…

  59. Personman says:

    And another (why couldn’t these happen to me before submissions were due?):

    http://dominion.isotropic.org/gamelog/201104/19/game-20110419-221855-41cb9c24.html.gz

    I’m up 3 colonies to 0, but my deck only buys one a turn, while his is ramping up to buy three or four at once. On his last turn, he emptied the GM pile, turning his cities to level 2. I play out a few Cities and Grand Markets and count up my money: 14. Searching desperately for a way to just end the game now that two piles are out, I look at my hand of 2 bishops, some money, and 2 colonies… and notice that I have exactly 8 buys…

    You play a Bishop.
    … You get +$1 and +1 ▼.
    … You trash a Colony and get +5 ▼.
    … Slavo trashes nothing.
    You play a Bishop.
    … You get +$1 and +1 ▼.
    … You trash a Colony and get +5 ▼.
    … Slavo trashes nothing.
    You play a Silver and a Copper.
    You buy an Estate.
    You buy an Estate.
    You buy an Estate.
    You buy an Estate.
    You buy an Estate.
    You buy an Estate.
    You buy an Estate.
    You buy an Estate.
    (You reshuffle.)

    The game is over! (Cities, Grand Markets, and Estates are all gone.)
    Personman has 45 points (27 ▼, a Colony, and 8 Estates) and took 18 turns.
    Slavo has 15 points (15 ▼) and took 18 turns.

    Personman wins!

  60. cpflames says:

    Just played this game where I bought the first 4 provinces but still lost. Final province split was 6-2, but he took all the duchies:
    http://dominion.isotropic.org/gamelog/201105/01/game-20110501-195804-55664d89.html.gz

  61. tlloyd says:

    Here are two classic DOH!minion moments from some recent games.

    The first:
    — *** turn 14 —
    *** draws nothing from the Caravan.
    *** had played the Caravan with a King’s Court.
    *** draws nothing from the Caravan.
    *** draws nothing from the Caravan.
    *** draws nothing from the Caravan.
    *** had played the Caravan with a King’s Court.
    *** draws nothing from the Caravan.
    *** draws nothing from the Caravan.
    *** draws nothing from the Caravan.
    *** draws nothing from the Caravan.

    The second:
    — *** turn 1 —
    *** plays 5 Coppers.
    *** buys a Feast.
    (*** draws: 3 Estates and 2 Coppers.)

    This second was my favorite. When I asked this relatively inexperienced player why he opened with a Feast instead of a $5 card, he responded that he didn’t want any of the $5 cards. I laughed for a good long while.

  62. tlloyd says:

    Okay, here’s one of mine (a rare amazing turn among my many less-successful ones).
    I’ll preface this by saying that on turn 8 I bought my first Province, and on turn 9 I played a Tactician. Here’s turn 10 (remember, I only have ONE Province):

    — tlloyd’s turn 10 —
    tlloyd draws 5 cards and gets +1 action and +1 buy from the Tactician.
    tlloyd plays a Tournament.
    … getting +1 action.
    … tlloyd reveals a Province.
    … tlloyd discards a Province and gains a Trusty Steed on the deck.
    … drawing 1 card and getting +$1.
    tlloyd plays a Trusty Steed.
    … (tlloyd reshuffles.)
    … drawing 2 cards and getting +2 actions.
    tlloyd plays a Tournament.
    … getting +1 action.
    … tlloyd reveals a Province.
    … tlloyd discards a Province and gains a Followers on the deck.
    … drawing 1 card and getting +$1.
    tlloyd plays a Followers.
    … (tlloyd reshuffles.)
    … drawing 1 card.
    … gaining an Estate.
    … Jon115 gains a Curse.
    … Jon115 discards 2 cards.
    tlloyd plays a Tournament.
    … getting +1 action.
    … tlloyd reveals a Province.
    … tlloyd discards a Province and gains a Princess on the deck.
    … drawing 1 card and getting +$1.
    tlloyd plays an Ironworks.
    … gaining a Tournament.
    … getting +1 action.
    tlloyd plays a Tournament.
    … getting +1 action.
    … (tlloyd reshuffles.)
    … drawing 1 card and getting +$1.
    tlloyd plays a Tournament.
    … getting +1 action.
    … tlloyd reveals a Province.
    … tlloyd discards a Province and gains a Bag of Gold on the deck.
    … drawing 1 card and getting +$1.
    tlloyd plays a Bag of Gold.
    … getting +1 action.
    … gaining a Gold on the deck.
    tlloyd plays a Princess.
    … getting +1 buy.
    … reducing all costs by $2.
    tlloyd plays a Chapel.
    … trashing a Copper.
    tlloyd plays a Gold and a Silver.
    tlloyd buys a King’s Court.
    tlloyd buys a King’s Court.

    The end score was as lopsided as you’d expect given this turn, but my opponent did get the consolation prize of playing King’s Court (Possession) twice in one turn at the end. He bought most of the remaining VP, but there weren’t enough left at that point.

    http://dominion.isotropic.org/gamelog/201105/18/game-20110518-212218-7504fce8.html.gz

    • Reyk says:

      Nice. Imho Potion is often too slow in tournament games.
      I love the way this card changes the dynamics. Although you might lose some games due to bad luck very quickly. But this wasn’t due to bad luck I think.

  63. guided says:

    Here’s a bit of an understated moment that underscores the value of the lowly Estate:

    You play a Masquerade.
    … (You reshuffle.)
    … You draw a Copper and a Province.
    … You pass a Copper to buzzmcnab.
    … You receive an Estate from buzzmcnab.
    You play a Masquerade.
    … You draw a Gold and an Estate.
    … You pass a Copper to buzzmcnab.
    … You receive a Copper from buzzmcnab.
    You play a Gold, a Silver, and 2 Coppers.
    You buy a Province.
    The game is over! (All Provinces are gone.)
    guided has 26 points (4 Provinces and 2 Estates) and took 13 turns.
    buzzmcnab has 25 points (4 Provinces and an Estate) and took 13 turns.

    I did a fist-pump when he passed me that Estate. Until that moment I thought I had no chance to win this game. Before this turn I knew I would be 1 point behind if I bought out the last Province, and I had little to no hope of winning a Duchy-trading battle.

  64. Saucery says:

    http://councilroom.com/game?game_id=game-20110528-045647-404d853c.html

    — Saucery’s turn (possessed by Kitsune) —
    Saucery plays a Remodel.
    … trashing a Province.
    … gaining a Curse.
    … … Kitsune gains the Curse.

  65. RobF says:

    Unlucky effects of playing Golums…

    You play a Golem.
    … (You reshuffle.)
    … You reveal a Possession, a Gold, a Potion, a Duchy, and a Lookout.
    … You discard the Gold, the Potion, and the Duchy.
    … You play the Possession first.
    … You play the Lookout second.
    … … You get +1 action.
    … … You draw 3 Provinces.
    … … You trash a Province.
    … … You discard a Province.
    … … You put the remaining Province on top of your deck.

    It started so well too!

  66. PK9 says:

    Eh, I just intentionally Chapeled 2 Provinces, a Duchy and an Estate. I had a really small deck and the other guy hadn’t bought a Province yet (I was using Hoard to generate Gold), so I didn’t want any green getting in the way at that stage. I ended up winning something like 24-18, four Provinces to Two.

  67. PK9 says:

    I wish I had the log where my opponent played a Swindler on me while I had a Watchtower in my hand. I drew a Cache… Which he decided to swindle into a Cache to give me two Coppers… which I trashed… and then put the new Cache on top of my deck.

    He ended up winning, though, so I guess the +$2 was helpful.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s