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Category Archives: Intrigue
Intrigue: Swindler
One of the most hated $3’s. Swindler is a heavily luck-driven card: there’s a very big difference between discarding an opponent’s Estate and transforming Coppers into Curses. In general, it is one of the most frustrating cards in Dominion, second … Continue reading
Intrigue: Mining Village
Mining Village is best thought of as a one-shot Conspirator/Grand Market. Its ability makes it one of the best $4 openers: by trashing it, you can slingshot to $5, $6, or possibly even $7 much faster than you otherwise would … Continue reading
Intrigue: Harem
Harem is a curiously underrated card. Bedazzled by the allure of Gold, many players pass on them entirely until the late game, treating them as consolation prizes for missing out on Provinces. Nothing could be further from the truth: in … Continue reading
Intrigue: Wishing Well
Wishing Well isn’t the best card at $3, but it isn’t quite the worst either. Ideally, you’d like to play it with knowledge of what card you’re wishing for. Outside of being an obsessive-compulsive deck-tracker, there’s not many ways to … Continue reading
Intrigue: Saboteur
The ultimate spite card, and on the surface, seemingly ridiculously powerful. But on a closer look, considering its cost, Saboteur is one of the weakest attacks in the game. First, Saboteur is one of the two attack cards (along with … Continue reading
Intrigue: Minion
Minion is one of those game-warping cards, whose presence greatly changes the strategic landscape. Though not necessarily a must-buy, its availability forces players to either buy it or give serious thought to how to respond to it. Strengths Minion’s primary … Continue reading