Category Archives: Intrigue

Intrigue: Baron

Baron is one of those cards whose benefit is immediately apparent to beginners, but also includes some more subtle rewards for more advanced players. The early game benefit is pretty apparent: it’s a huge amount of buying power this early … Continue reading

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Intrigue: Swindler

One of the most hated $3’s.  Swindler is a heavily luck-driven card: there’s a very big difference between discarding an opponent’s Estate and transforming Coppers into Curses.  In general, it is one of the most frustrating cards in Dominion, second … Continue reading

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Intrigue: Mining Village

Mining Village is best thought of as a one-shot Conspirator/Grand Market.  Its ability makes it one of the best $4 openers: by trashing it, you can slingshot to $5, $6, or possibly even $7 much faster than you otherwise would … Continue reading

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Intrigue: Harem

Harem is a curiously underrated card.  Bedazzled by the allure of Gold, many players pass on them entirely until the late game, treating them as consolation prizes for missing out on Provinces.  Nothing could be further from the truth: in … Continue reading

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Intrigue: Wishing Well

Wishing Well isn’t the best card at $3, but it isn’t quite the worst either.  Ideally, you’d like to play it with knowledge of what card you’re wishing for.  Outside of being an obsessive-compulsive deck-tracker, there’s not many ways to … Continue reading

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Intrigue: Saboteur

The ultimate spite card, and on the surface, seemingly ridiculously powerful.  But on a closer look, considering its cost, Saboteur is one of the weakest attacks in the game. First, Saboteur is one of the two attack cards (along with … Continue reading

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Intrigue: Minion

Minion is one of those game-warping cards, whose presence greatly changes the strategic landscape.  Though not necessarily a must-buy, its availability forces players to either buy it or give serious thought to how to respond to it. Strengths Minion’s primary … Continue reading

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