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Category Archives: General Strategy
10 Cards to Victory
This article is written by shark_bait, originally posted on the forum. shark_bait’s 10 Cards to Victory This is not a list of the 10 best cards in Dominion. Instead, it is a list of the 10 cards wherein fundamentally understanding … Continue reading
Posted in General Strategy
2 Comments
Combo of the Day #31: Beggar/Gardens
Everyone and their mother knows about Ironworks/Gardens, but the new standard for Gardens enabling is here. Beggar! How cool is this dude!?. If you manage to collect all Gardens by the end of the game, each Beggar play will have … Continue reading
Posted in Combo of the Day
15 Comments
Don’t Play Everything!
This is a featured forum article written by Davio. A mistake I often see less experienced players make is that they just keep auto-playing every Action card in their hand until they’re out of actions, even when the Action cards … Continue reading
Posted in General Strategy
8 Comments
Combo of the Day #30: Hermit/Market Square
This Dark Ages combo was first identified and discussed at length by Herowannabe, whose article is reprinted below. The comments to that article further elaborate on additional combo interactions. We don’t do a lot of combo articles lately, since the … Continue reading
The Best Dominion Cards 2013
Qvist is publishing the results of the Dominion Strategy Forum’s 2013 Card Rankings. They are available on YouTube and the forum. The YouTube playlist is here: If you just want to read the lists: Overview Ruins rankings $1-$2 card rankings … Continue reading
The Five Fundamental Deck Types: The Combo
This is the last in a week-long series by WanderingWinder. For the introduction and links to the other posts, click here. What characterizes the Combo? A combo deck is a one that revolves entirely around a particular specific combo of … Continue reading
Posted in Articles
14 Comments
The Five Fundamental Deck Types: The Rush
This is the fifth in a week-long series by WanderingWinder. For the introduction and links to the other posts, click here. What characterizes the Rush? A Rush deck is conceptually very simple – get the game to end on three … Continue reading
The Five Fundamental Deck Types: The Engine
This is the fourth in a week-long series by WanderingWinder. For the introduction and links to the other posts, click here. What characterizes the Engine? An engine plays important Action(s) repeatedly, very often, and in large quantity every turn. Practically … Continue reading
Posted in Articles
4 Comments
The Five Fundamental Deck Types: The Slog
This is the third in a week-long series by WanderingWinder. For the introduction and links to the other posts, click here. Everyone always talks about there being two kinds of decks – Big Money and Engine. But I think there … Continue reading
Posted in Articles
5 Comments
The Five Fundamental Deck Types: Big Money
This is the second in a week-long series by WanderingWinder. For the introduction and links to the other posts, click here. What characterizes Big Money? Basically, it gets the bulk of its income from treasures bigger than copper, so silver, … Continue reading
Posted in Articles
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