Category Archives: Articles

Fun With Popular Buys: Card Power Levels

In our most recent installment, we looked at the popular buys page to examine the impact of tournament prizes to see which ones were popular, which ones were effective. While looking at this, I had jumped onto the page, sorted … Continue reading

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Fun with Popular Buys: Tournament Prizes

Theory’s hiatus continues, so you’re stuck with me providing some low quality content. Today’s mini installment is a follow up to our previous article on Cornucopia Prizes. We now have 1 weekend worth of data on CouncilRoom.com, so we can … Continue reading

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The Penultimate Province Rule

The most important — and the most dangerous — Province in the supply is the second-to-last one.  Many games have been lost by buying this Province instead of a Duchy.  Yes, you read that right.  A Province instead of a … Continue reading

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Basic Opening Probabilities

This post analyzes opening probabilities for Dominion.  It assumes that you purchase two cards that provide +$2 on Turns 1 and 2, classifying them into “Silvers” or “terminal Silver equivalents” (e.g., Chancellor, Cutpurse), and calculates the probabilities of various Turn … Continue reading

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Building a +Actions/+Cards Engine

There’s two main ways to make your hand better in Dominion: either have good cards, or have a lot of cards.  +Actions/+Cards subscribes to the latter philosophy; it’s one of the fundamental strategies in Dominion. In descending order of importance, … Continue reading

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Beyond Silver

About two years ago, Stormparkiet wrote an influential review of base Dominion outlining the “Silver test”: is the card you’re about to purchase really better than a Silver?  If it isn’t, you should just stick to buying a Silver.  At its … Continue reading

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