Individual analyses of Seaside cards are linked below and also collected here.
Trash this card. Put an Embargo token on top of a Supply pile.
When a player buys a card, he gains a Curse card per Embargo token on that pile.
|Haven||Action – Duration||$2||+1 Card; +1 Action
Set aside a card from your hand face down. At the start of your next turn, put it into your hand.
|Lighthouse||Action – Duration||$2||+1 Action
Now and at the start of your next turn: +$1.
While this is in play, when another player plays an Attack card, it doesn’t affect you.
|Native Village||Action||$2||+2 Actions
Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand. You may look at the cards on your mat at any time; return them to your deck at the end of the game.
|Pearl Diver||Action||$2||+1 Card; +1 Action
Look at the bottom card of your deck. You may put it on top.
|Ambassador (part II)||Action – Attack||$3||Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.|
|Fishing Village||Action – Duration||$3||+2 Actions, +$1
At the start of your next turn: +1 Action; +$1.
Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.
|Smugglers||Action||$3||Gain a copy of a card costing up to $6 that the player to your right gained on his last turn.|
|Warehouse||Action||$3||+3 Cards; +1 Action
Discard 3 cards.
|Caravan||Action – Duration||$4||+1 Card; +1 Action
At the start of your next turn, +1 Card.
|Cutpurse||Action – Attack||$4||+$2
Each other player discards a Copper card (or reveals a hand with no Copper).
|Island||Action – Victory||$4||Set aside this and another card from your hand. Return them to your deck at the end of the game.
Worth 2 Victory Points
Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order.
|Pirate Ship||Action – Attack||$4||Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +$1 per Coin token you’ve taken with Pirate Ships this game.|
Trash a card from your hand. +$ equal to its cost.
|Sea Hag||Action – Attack||$4||Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck.|
|Treasure Map||Action||$4||Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck.|
|Bazaar||Action||$5||+1 Card; +2 Actions, +$1.|
|Explorer||Action||$5||You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.|
|Ghost Ship||Action – Attack||$5||+2 Cards
Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.
|Merchant Ship||Action – Duration||$5||Now and at the start of your next turn: +$2.|
|Outpost||Action – Duration||$5||You only draw 3 cards (instead of 5) in this turn’s Clean-up phase. Take an extra turn after this one. This can’t cause you to take more than two consecutive turns.|
|Tactician||Action – Duration||$5||Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards; +1 Buy; and +1 Action.|
|Treasury||Action||$5||+1 Card; +1 Action; +$1
When you discard this from play, if you didn’t buy a Victory card this turn, you may put this on top of your deck.
|Wharf||Action – Duration||$5||Now and at the start of your next turn: +2 Cards; +1 Buy.|