Dark Ages
Poor House | Action | $1 | +$4 Reveal your hand. -$1 per Treasure card in your hand. (You can’t go below $0.) |
Beggar | Action – Reaction | $2 | Gain 3 Coppers to your hand. ———- When another player plays an Attack card, you may first discard this to gain 2 Silvers, putting one onto your deck. |
Squire | Action | $2 | +$1 Choose one: +2 Actions; or +2 Buys; or gain a Silver. ___ When you trash this, gain an Attack card. |
Vagrant | Action | $2 | +1 Card +1 Action Reveal the top card of your deck. If it’s a Curse, Ruins, Shelter, or Victory card, put it into your hand. |
Forager | Action | $3 | +1 Action +1 Buy Trash a card from your hand, then +$1 per differently named Treasure in the trash. |
Hermit | Action | $3 | Look through your discard pile. You may trash a non-Treasure card from your discard pile or hand. Gain a card costing up to $3. ———- When you discard this from play, if you didn’t buy any cards this turn, trash this and gain a Madman from the Madman pile. |
Madman | Action | $0* | +2 Actions Return this to the Madman pile. If you do, +1 Card per card in your hand. (This is not in the Supply.) |
Market Square | Action – Reaction | $3 | +1 Card +1 Action +1 Buy ———- When one of your cards is trashed, you may discard this from your hand to gain a Gold. |
Sage | Action | $3 | +1 Action Reveal cards from your deck until you reveal one costing $3 or more. Put that card into your hand and discard the rest. |
Storeroom | Action | $3 | +1 Buy Discard any number of cards, then draw that many. Then discard any number of cards for +$1 each. |
Urchin | Action – Attack | $3 | +1 Card +1 Action Each other player discards down to 4 cards in hand. ———- When you play another Attack card with this in play, you may first trash this, to gain a Mercenary from the Mercenary pile. |
Mercenary | Action – Attack | $0* | You may trash 2 cards from your hand. If you do, +2 Cards, + $2, and each other player discards down to 3 cards in hand. (This is not in the Supply.) |
Armory | Action | $4 | Gain a card onto your deck costing up to $4. |
Death Cart | Action – Looter | $4 | +$5 You may trash an Action card from your hand. If you don’t, trash this. ___ When you gain this, gain two Ruins. |
Feodum | Victory | $4 | Worth 1 VP per 3 Silvers you have (round down). ———- When you trash this, gain 3 Silvers. |
Fortress | Action | $4 | +1 Card +2 Actions ___ When you trash this, put it into your hand. |
Ironmonger | Action | $4 | +1 Card +1 Action Reveal the top card of your deck; you may discard it. Either way, if it’s an… Action card, +1 Action Treasure card, +$1 Victory card, +1 Card |
Marauder | Action – Attack – Looter | $4 | Gain a Spoils from the Spoils pile. Each other player gains a Ruins. |
Procession | Action | $4 | You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly $1 more than it. |
Rats | Action | $4 | +1 Card +1 Action Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats). ———- When you trash this, +1 Card. |
Scavenger | Action | $4 | +$2 You may put your deck into your discard pile. Look through your discard pile and put one card from it onto your deck. |
Wandering Minstrel | Action | $4 | +1 Card +2 Actions Reveal the top 3 cards of your deck. Put the Actions back on top in any order and discard the rest. |
Band of Misfits | Action | $5 | Play this as if it were a cheaper Action card in the Supply. This is that card until it leaves play. |
Bandit Camp | Action | $5 | +1 Card +2 Actions Gain a Spoils from the Spoils pile. |
Catacombs | Action | $5 | Look at the top 3 cards of your deck. Choose one: Put them into your hand; or discard them and +3 Cards. ___ When you trash this, gain a cheaper card. |
Count | Action | $5 | Choose one: Discard 2 cards; or put a card from your hand onto your deck; or gain a Copper. Choose one: +$3; trash your hand; or gain a Duchy. |
Counterfeit | Treasure | $5 | $1 +1 Buy When you play this, you may play a treasure from your hand twice. If you do, trash that treasure. |
Cultist | Action – Attack – Looter | $5 | +2 Cards Each other player gains a Ruins. You may play a Cultist from your hand. ___ When you trash this, +3 Cards. |
Graverobber | Action | $5 | Choose one: Gain a card from the trash costing from $3 to $6, onto your deck; or trash an Action card from your hand and gain a card costing up to $3 more than it. |
Junk Dealer | Action | $5 | +1 Card +1 Action +$1 Trash a card from your hand. |
Mystic | Action | $5 | +1 Action +$2 Name a card, then reveal the top card of your deck. If you named it, put it into your hand. |
Pillage | Action – Attack | $5 | Trash this. Each other player with 5 or more cards in hand reveals their hand and discards a card that you choose. Gain 2 Spoils from the Spoils pile. |
Rebuild | Action | $5 | +1 Action Name a card. Reveal cards from your deck until you reveal a Victory card you did not name. Discard the rest, trash the Victory card, and gain a Victory card costing up to $3 more than it.. |
Rogue | Action – Attack | $5 | +$2 If there are any cards in the trash costing from $3 to $6, gain one of them. Otherwise, each other player reveals the top two cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. |
Altar | Action | $6 | Trash a card from your hand. Gain a card costing up to $5. |
Hunting Grounds | Action | $6 | +4 Cards ———- When you trash this, gain a Duchy or 3 Estates. |
Dark Ages: Spoils
Spoils | Treasure | $0* | $3 When you play this, return it to the pile. |
Dark Ages: Ruins
Abandoned Mine | Action – Ruins | $0 | +$1 |
Ruined Library | Action – Ruins | $0 | +1 Card |
Ruined Market | Action – Ruins | $0 | +1 Buy |
Ruined Village | Action – Ruins | $0 | +1 Action |
Survivors | Action – Ruins | $0 | Look at the top 2 cards of your deck. Discard them or put them back in any order. |
Dark Ages: Knights
Knights | Shuffle the Knight pile before each game with it. Keep it face down except for the top card, which is the only one that can be bought or gained. | ||
Dame Anna | Action – Attack – Knight | $5 | You may trash up to 2 cards from your hand. Each other player reveals the top two cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this. |
Dame Josephine | Action – Attack – Victory – Knight | $5 | Each other player reveals the top two cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this. ———- Worth 2 VP |
Dame Molly | Action – Attack – Knight | $5 | +2 Actions. Each other player reveals the top two cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this. |
Dame Natalie | Action – Attack – Knight | $5 | You may gain a card costing up to $3. Each other player reveals the top two cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this. |
Dame Sylvia | Action – Attack – Knight | $5 | +$2 Each other player reveals the top two cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this. |
Sir Bailey | Action – Attack – Knight | $5 | +1 Card +1 Action Each other player reveals the top two cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this. |
Sir Destry | Action – Attack – Knight | $5 | +2 Cards Each other player reveals the top two cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this. |
Sir Martin | Action – Attack – Knight | $4 | +2 Buys Each other player reveals the top two cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this. |
Sir Michael | Action – Attack – Knight | $5 | Each other player discards down to 3 cards in hand. Each other player reveals the top two cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this. |
Sir Vander | Action – Attack – Knight | $5 | Each other player reveals the top two cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this. ———- When you trash this, gain a Gold. |
Dark Ages: Shelters
Shelters | Replaces starting Estates | ||
Hovel | Reaction – Shelter | $1 | When you buy a Victory card, you may trash this from your hand. |
Necropolis | Action – Shelter | $1 | +2 Actions |
Overgrown Estate | Victory – Shelter | $1 | 0 VP ___ When you trash this, +1 Card. |
The Rogue text here is “each other player reveals then discards the top 2 cards of his deck”. The actual card says “each other player reveals the top 2 cards of his deck”. If a Tunnel gets trashed it makes a difference.
is mystic a really bad card or am I missing something?
It’s a chance at getting +1card +1action +$2, which is Grand Market without the buy. 2 Mystics can pick up a card, and of courrse they work really well when you can know what the next card is. It mostly doesn’t hurt your deck, but it’s not the best card either.
Mystic works pretty good in a combination with spy