| Engineer | Action | 4D | Gain a card costing up to $4. You may trash this. If you do, gain a card costing up to $4. |
| City Quarter | Action | 8D | +2 Actions Reveal your hand. +1 Card per Action card revealed.) |
| Overlord | Action | 8D | Play this as if it were an Action card in the Supply costing up to $5. This is that card until it leaves play.) |
| Royal Blacksmith | Action | 8D | +5 Cards Reveal your hand; discard the Coppers. |
| Encampment | Action | $2 | +2 Cards +2 Actions You may reveal a Gold or Plunder from your hand. If you don’t, set this aside, and return it to the Supply at the start of Clean-up. (This is the top half of the Encampment/Plunder pile.) |
| Plunder | Action | $5 | $2 +1 VP (This is the bottom half of the Encampment/Plunder pile.) |
| Patrician | Action | $2 | +1 Card +1 Action Reveal the top card of your deck. If it costs $5 or more, put it into your hand. (This is the top half of the Patrician/Emporium pile.) |
| Emporium | Action | $5 | +1 Card +1 Action +$1 ———- When you gain this, if you have at least 5 Action cards in play, +2 VP. (This is the bottom half of the Patrician/Emporium pile.) |
| Settlers | Action | $2 | +1 Card +1 Action Look through your discard pile. You may reveal a Copper from it and put it into your hand. (This is the top half of the Settlers/Bustling Village pile.) |
| Bustling Village | Action | $5 | +1 Card +3 Actions Look through your discard pile. You may reveal a Settlers from it and put it into your hand. (This is the bottom half of the Settlers/Bustling Village pile.) |
| Castles | Victory – Castle | $3* | See Castles section below. |
| Catapult | Action – Attack | $3 | +$1 Trash a card from your hand. If it costs $3 or more, each other player gains a Curse. If it’s a Treasure, each other player discards down to 3 cards in hand. (This is the top half of the Catapult/Rocks pile.) |
| Rocks | Treasure | $4 | +$1 ———- When you gain or trash this, gain a Silver; if it’s your Buy phase, put the Silver on your deck, otherwise put it into your hand. (This is the bottom half of the Catapult/Rocks pile.) |
| Chariot Race | Action | $3 | +1 Action Reveal the top card of your deck and put it into your hand. The player to your left reveals the top card of their deck. If your card costs more, +$1 and +1 VP. |
| Enchantress | Action – Attack – Duration | $3 | Until your next turn, the first time each other player plays an Action card on their turn, they get +1 Card and +1 Action instead of following its instructions. At the start of your next turn, +2 Cards. |
| Farmer’s Market | Action – Gathering | $3 | +1 Buy If there are 4 VP or more on the Farmers’ Market Supply pile, take them and trash this. Otherwise, add 1 VP to the pile and then +$1 per 1 VP on the pile. |
| Gladiator | Action | $3 | +$2 Reveal a card from your hand. The player to your left may reveal a copy from their hand. If they don’t, +$1 and trash a Gladiator from the Supply. (This is the top half of the Gladiator/Fortune pile.) |
| Fortune | Treasure | $8 8D | +1 Buy When you play this, double your $ if you haven’t yet this turn. ———- When you gain this, gain a Gold per Gladiator you have in play. (This is the bottom half of the Gladiator/Fortune pile.) |
| Sacrifice | Action | $4 | Trash a card from your hand. If it’s an… Action card, +2 Cards, +2 Actions Treasure card, +$2 Victory card, +2 VP |
| Temple | Action – Gathering | $4 | +1 VP Trash from 1 to 3 differently named cards from your hand. Add 1 VP to the Temple Supply pile. ———- When you gain this, take the VP from the Temple Supply pile. |
| Villa | Action | $4 | +2 Actions +1 Buy +$1 ———- When you gain this, put it into your hand, +1 Action, and if it’s your Buy phase return to your Action phase. |
| Archive | Action – Duration | $5 | +1 Action Set aside the top 3 cards of your deck face down (you may look at them). Now and at the start of your next two turns, put one into your hand. |
| Capital | Treasure | $5 | $6 +1 Buy ———- When you discard this from play, take [6D], and then you may pay off [D]. |
| Charm | Treasure | $5 | When you play this, choose one: +1 Buy +$2; or the next time you buy a card this turn, you may also gain a differently named card with the same cost. |
| Crown | Action – Treasure | $5 | If it’s your Action phase, you may play an Action from your hand twice. If it’s your Buy phase, you may play a Treasure from your hand twice. |
| Forum | Action | $5 | +3 Cards +1 Action Discard 2 cards. ———- When you buy this, +1 Buy. |
| Groundskeepr | Action | $5 | +1 Card +1 Action ———- While this is in play, when you gain a Victory card, +1 VP. |
| Legionary | Action – Attack | $5 | +$3 You may reveal a Gold from your hand. If you do, each other player discards down to 2 cards in hand, then draws a card. |
| Wild Hunt | Action – Gathering | $5 | Choose one: +3 Cards and add 1 VP to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the VP from the pile. |
Castles
| Humble Castle | Treasure – Victory – Castle | $3 | $1 ———- Worth 1 VP per Castle you have. |
| Crumbling Castle | Victory – Castle | $4 | 1 VP ———- When you gain or trash this, +1 VP and gain a Silver. |
| Small Castle | Action – Victory – Castle | $5 | Trash this or a Castle from your hand. If you do, gain a Castle. ———- 2 VP |
| Haunted Castle | Victory – Castle | $6 | 2 VP ———- When you gain this during your turn, gain a Gold, and each other player with 5 or more cards in hand puts 2 cards from their hand onto their deck. |
| Opulent Castle | Action – Victory – Castle | $7 | Discard any number of Victory cards. +$2 per card discarded. ———- 3 VP |
| Sprawling Castle | Victory – Castle | $8 | 4 VP ———- When you gain this, gain a Duchy or 3 Estates. |
| Grand Castle | Victory – Castle | $9 | 5 VP ———- When you gain this, reveal your hand. +1 VP per Victory card in your hand and/or in play. |
| King’s Castle | Victory – Castle | $10 | Worth 2 VP per Castle you have. |
Empires: Events
| Advance | Event | $0 | You may trash an Action card from your hand. If you do, gain an Action card costing up to $6. |
| Triumph | Event | 5D | Gain an Estate. If you did, +1 VP per card you’ve gained this turn. |
| Annex | Event | 8D | Look through your discard pile. Choose up to 5 cards from it and shuffle the rest into your deck. Gain a Duchy. |
| Donate | Event | 8D | After this turn, put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards. |
| Delve | Event | $2 | +1 Buy Gain a Silver. |
| Tax | Event | $2 | Add [2D] to a Supply pile. Setup: Add [1D] to each Supply pile. When a player buys a card, they take the [D] from its pile. |
| Banquet | Event | $3 | Gain two Coppers and a non-Victory card costing up to $5.. |
| Ritual | Event | $9 | Gain a Curse. If you do, trash a card from your hand. +1 VP per $1 it cost. |
| Salt the Earth | Event | $4 | +1 VP Trash a Victory card from the Supply. |
| Wedding | Event | $4/3D | +1 VP Gain a Gold. |
| Windfall | Event | $5 | If your deck and discard pile are empty, gain 3 Golds. |
| Conquest | Event | $6 | Gain 2 Silvers. +1 VP per Silver you’ve gained this turn. |
| Dominate | Event | $14 | Gain a Province. If you do, +9 VP. |
Empires Landmarks
| Aqueduct | Landmark | When you gain a Treasure, move 1 VP from its pile to this. When you gain a Victory card, take the VP from this. Setup: Put 8 VP on the Silver and Gold piles. |
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| Arena | Landmark | At the start of your Buy phase, you may discard an Action card. If you do, take 2 VP from here. Setup: Put 6 VP here per player. |
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| Bandit Fort | Landmark | When scoring, -2 VP for each Silver and each Gold you have. | |
| Basilica | Landmark | When you buy a card, if you have $2 or more left, take 2 VP from here. Setup: Put 6 VP here per player. |
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| Baths | Landmark | When you end your turn without having gained a card, take 2 VP from here. Setup: Put 6 VP here per player. |
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| Battlefield | Landmark | When you gain a Victory card, take 2 VP from here. Setup: Put 6 VP here per player. |
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| Colonnade | Landmark | When you buy an Action card, if you have a copy of it in play, take 2 VP from here. Setup: Put 6 VP here per player. |
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| Defiled Shrine | Landmark | When you gain an Action, move 1 VP from its pile to this. When you buy a Curse, take the VP from this. Setup: Put 2 VP on each non-Gathering Action Supply pile. |
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| Fountain | Landmark | When scoring, 15 VP if you have at least 10 Coppers. | |
| Keep | Landmark | When scoring, 5 VP per differently named Treasure you have, that you have more copies of than each other player, or tied for most. | |
| Labyrinth | Landmark | When you gain a 2nd card in one of your turns, take 2 VP from here. Setup: Put 6 VP here per player. |
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| Mountain Pass | Landmark | When you are the first player to gain a Province, after that turn, each player bids once, up to [40D], ending with you. High bidder gets +8 VP and takes the [D] they bid. | |
| Musuem | Landmark | When scoring, 2 VP per differently named card you have. | |
| Obelisk | Landmark | When scoring, 2 VP per card you have from the chosen pile. Setup: Choose a random Action Supply pile. |
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| Orchard | Landmark | When scoring, 4 VP per differently named Action card you have 3 or more copies of. | |
| Palace | Landmark | When scoring, 3 VP per set you have of Copper-Silver-Gold. | |
| Tomb | Landmark | When you trash a card, +1 VP. | |
| Tower | Landmark | When scoring, 1 VP per non-Victory card you have from an empty Supply pile. | |
| Triumphal Arch | Landmark | When scoring, 3 VP per copy you have of the 2nd most common Action card among your cards (if it’s a tie, count either). | |
| Wall | Landmark | When scoring, -1 VP per card you have after the first 15. | |
| Wolf Den | Landmark | When scoring, -3 VP per card you have exactly one copy of. |