Candlestick Maker | Action | $2 | +1 Action. +1 Buy. Take a Coin token. |
Stonemason | Action | $2+ | Trash a card from your hand. Gain 2 cards each costing less than it. — When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid. |
Doctor | Action | $3+ | Name a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest in any order. — When you buy this, you may overpay for it. For each $1 you overpaid, look at the top card of your deck; trash it, discard it, or put it back. |
Masterpiece | Treasure | $3+ | Worth $1 — When you buy this, you may overpay for it. For each $1 you overpaid, gain a Silver. |
Advisor | Action | $4 | +1 Action. Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card and put the rest into your hand. |
Herald | Action | $4+ | +1 Card. +1 Action. Reveal the top card of your deck. If it is an Action, play it. — When you buy this, you may overpay for it. For each $1 you overpaid, look through your discard pile and put a card from it onto your deck. |
Plaza | Action | $4 | +1 Card. +2 Actions. You may discard a Treasure to take a Coin token. |
Taxman | Action – Attack | $4 | |
Baker | Action | $5 | +1 Card. +1 Action. Take a Coin token. — Setup: Each player takes a Coin token. |
Butcher | Action | $5 | Take 2 Coin tokens. You may trash a card from your hand. If you do, pay any number of Coin tokens, and gain a card with a cost of up to the cost of the trashed card plus the number of Coin tokens you paid. |
Journeyman | Action | $5 | Name a card. Reveal cards from your deck until you reveal 3 cards without that name. Put those cards into your hand and discard the rest. |
Merchant Guild | Action | $5 | +1 Buy. +$1. — While this is in play, when you buy a card, take a Coin token. |
Soothsayer | Action – Attack | $5 | Gain a Gold. Each other player gains a Curse, and if they did, draws a card. |
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Could this list be integrated into the “all cards” page, please? It’s really handy to be able to search for any card that has some specific effect across all sets.
Oops, didn’t realize it wasn’t there. Should be fixed now.
What do coin tokens do? Can you spend them later or something?
From my knowledge (which is limited) Coin Tokens count as coppers that you get at the start of every turn. So, for example, if a player had 3 coin tokens and 2 coppers in his hand, then he’d have 5 coins because of the coin tokens.
Coins are coppers that you can use or save. You don’t just get them every turn.
@ ElijahF: Exactly. Coin Tokens can be used in conjunction with the treasures in your hand to buy cards. They persist between rounds but are single-use.
I see no game mechanic that robs coin tokens. Once a Token is acquired by a player may I assume it remains solely in that players power to use?
No way to steal coin tokens. They are safe – unless you misclick while playing online and spend them when you didn’t mean to.
Make sure they’re not too safe…. iow, don’t site on top of unused coin tokens :p
Cant coin tokens be used by possession? That would be the counter to people trying to stockpile coins as it’s not in affect trashing the coins when using them.
From my understanding, you can spend someone else’s coin tokens through possession, but it usually is not good to have these two in the same set, as it makes coin tokens useless.
How do discounts work with overpaying? From my understanding, if I play JUST a quarry, I can buy a stonemason (which now costs $0) and gain two villages (which now cost $1).
I see nothing that would refute that. It would stack as you’ve said. Quarry in play reduces card cost by 2 -> Stonemason cost 0, if you were to pay 1 for it that would trigger it’s overpay effect -> because village is also reduced to the cost of 1 (via quarry) it could be the target of stonemason’s secondary effect, in which you would gain two copies of village (for clarity sake, you could gain any two actions cards -different or same- so long as each cost exactly 1 — of course you could pay more in the overpay trigger, just wanted to flesh out the scope of play)
Ah, thanks. In that case quarry and stonemason make a pretty neat combo. A single quarry and two coppers or a silver could already get you two action cards costing 5.