Guilds Card List

Candlestick Maker Action $2 +1 Action.
+1 Buy.
Take a Coin token.
Stonemason Action $2+ Trash a card from your hand. Gain 2 cards each costing less than it.

When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.
Doctor Action $3+ Name a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest in any order.

When you buy this, you may overpay for it. For each $1 you overpaid, look at the top card of your deck; trash it, discard it, or put it back.
Masterpiece Treasure $3+ Worth $1

When you buy this, you may overpay for it. For each $1 you overpaid, gain a Silver.
Advisor Action $4 +1 Action.
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card and put the rest into your hand.
Herald Action $4+ +1 Card.
+1 Action.
Reveal the top card of your deck. If it is an Action, play it.

When you buy this, you may overpay for it. For each $1 you overpaid, look through your discard pile and put a card from it onto your deck.
Plaza Action $4 +1 Card.
+2 Actions.
You may discard a Treasure to take a Coin token.
Taxman Action – Attack $4
Baker Action $5 +1 Card.
+1 Action.
Take a Coin token.

Setup: Each player takes a Coin token.
Butcher Action $5 Take 2 Coin tokens. You may trash a card from your hand. If you do, pay any number of Coin tokens, and gain a card with a cost of up to the cost of the trashed card plus the number of Coin tokens you paid.
Journeyman Action $5 Name a card. Reveal cards from your deck until you reveal 3 cards without that name. Put those cards into your hand and discard the rest.
Merchant Guild Action $5 +1 Buy.

While this is in play, when you buy a card, take a Coin token.
Soothsayer Action – Attack $5 Gain a Gold. Each other player gains a Curse, and if they did, draws a card.

14 Responses to Guilds Card List

  1. Clive says:

    Could this list be integrated into the “all cards” page, please? It’s really handy to be able to search for any card that has some specific effect across all sets.

  2. ElijahF says:

    What do coin tokens do? Can you spend them later or something?

    • RandomGuy804 says:

      From my knowledge (which is limited) Coin Tokens count as coppers that you get at the start of every turn. So, for example, if a player had 3 coin tokens and 2 coppers in his hand, then he’d have 5 coins because of the coin tokens.

    • arigaa says:

      Coins are coppers that you can use or save. You don’t just get them every turn.

  3. Anonymous says:

    @ ElijahF: Exactly. Coin Tokens can be used in conjunction with the treasures in your hand to buy cards. They persist between rounds but are single-use.

  4. Anonymous says:

    I see no game mechanic that robs coin tokens. Once a Token is acquired by a player may I assume it remains solely in that players power to use?

  5. Anonymous says:

    No way to steal coin tokens. They are safe – unless you misclick while playing online and spend them when you didn’t mean to.

  6. Anonymous says:

    Cant coin tokens be used by possession? That would be the counter to people trying to stockpile coins as it’s not in affect trashing the coins when using them.

  7. mrsir17 says:

    From my understanding, you can spend someone else’s coin tokens through possession, but it usually is not good to have these two in the same set, as it makes coin tokens useless.

  8. tinyduke says:

    How do discounts work with overpaying? From my understanding, if I play JUST a quarry, I can buy a stonemason (which now costs $0) and gain two villages (which now cost $1).

    • Nam Shub says:

      I see nothing that would refute that. It would stack as you’ve said. Quarry in play reduces card cost by 2 -> Stonemason cost 0, if you were to pay 1 for it that would trigger it’s overpay effect -> because village is also reduced to the cost of 1 (via quarry) it could be the target of stonemason’s secondary effect, in which you would gain two copies of village (for clarity sake, you could gain any two actions cards -different or same- so long as each cost exactly 1 — of course you could pay more in the overpay trigger, just wanted to flesh out the scope of play)

      • tinyduke says:

        Ah, thanks. In that case quarry and stonemason make a pretty neat combo. A single quarry and two coppers or a silver could already get you two action cards costing 5.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s