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	<title>Comments for Dominion Strategy</title>
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	<link>http://dominionstrategy.com</link>
	<description>Cards, Combos, and Counters</description>
	<lastBuildDate>Tue, 14 May 2013 18:28:56 +0000</lastBuildDate>
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		<title>Comment on Dark Ages: Marauder by Anonymous</title>
		<link>http://dominionstrategy.com/2013/05/13/dark-ages-marauder/#comment-71547</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 14 May 2013 18:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://dominionstrategy.com/?p=4061#comment-71547</guid>
		<description><![CDATA[Don&#039;t forget the three unique shelters.]]></description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget the three unique shelters.</p>
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		<title>Comment on Dark Ages: Marauder by stevenlabute</title>
		<link>http://dominionstrategy.com/2013/05/13/dark-ages-marauder/#comment-71504</link>
		<dc:creator><![CDATA[stevenlabute]]></dc:creator>
		<pubDate>Tue, 14 May 2013 13:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://dominionstrategy.com/?p=4061#comment-71504</guid>
		<description><![CDATA[I refer to it as &quot;Gold&quot; because it has the same value. If you play Marauder, you get another spoils on your next shuffle, which is the same as if you had a Gold and used it every shuffle.

As to the 3 Estates and Marauder in your deck, you still have a good chance of hitting that $6, mostly because those probably aren&#039;t the only cards in your deck, and if you didn&#039;t buy any Silvers or money generating action cards (Asside from Marauder which is providing the Spoils) I find that a bit strange. :P You could also save the spoils and use 2 of them to get a Gold. The previous post on this site says &quot;Don&#039;t play everything!&quot; which can also apply to Spoils.]]></description>
		<content:encoded><![CDATA[<p>I refer to it as &#8220;Gold&#8221; because it has the same value. If you play Marauder, you get another spoils on your next shuffle, which is the same as if you had a Gold and used it every shuffle.</p>
<p>As to the 3 Estates and Marauder in your deck, you still have a good chance of hitting that $6, mostly because those probably aren&#8217;t the only cards in your deck, and if you didn&#8217;t buy any Silvers or money generating action cards (Asside from Marauder which is providing the Spoils) I find that a bit strange. <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  You could also save the spoils and use 2 of them to get a Gold. The previous post on this site says &#8220;Don&#8217;t play everything!&#8221; which can also apply to Spoils.</p>
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		<title>Comment on Dark Ages: Marauder by WheresMyElephant</title>
		<link>http://dominionstrategy.com/2013/05/13/dark-ages-marauder/#comment-71500</link>
		<dc:creator><![CDATA[WheresMyElephant]]></dc:creator>
		<pubDate>Tue, 14 May 2013 12:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://dominionstrategy.com/?p=4061#comment-71500</guid>
		<description><![CDATA[It guarantees you a Spoils, which acts like a Gold. 

Not sure exactly what section of the article you&#039;re asking about, but the author often refers to Spoils as &quot;Gold&quot; and I&#039;m pretty confident that&#039;s what has you confused.]]></description>
		<content:encoded><![CDATA[<p>It guarantees you a Spoils, which acts like a Gold. </p>
<p>Not sure exactly what section of the article you&#8217;re asking about, but the author often refers to Spoils as &#8220;Gold&#8221; and I&#8217;m pretty confident that&#8217;s what has you confused.</p>
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		<title>Comment on Dark Ages: Marauder by Anonymous</title>
		<link>http://dominionstrategy.com/2013/05/13/dark-ages-marauder/#comment-71474</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 14 May 2013 10:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://dominionstrategy.com/?p=4061#comment-71474</guid>
		<description><![CDATA[How does the Marauder guarantee you a gold?  You still have 3 estates in your deck and a marauder when the spoils shows up.  That&#039;s 4 cards that contribute nothing to the $3 you still need.]]></description>
		<content:encoded><![CDATA[<p>How does the Marauder guarantee you a gold?  You still have 3 estates in your deck and a marauder when the spoils shows up.  That&#8217;s 4 cards that contribute nothing to the $3 you still need.</p>
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	<item>
		<title>Comment on Dark Ages: Marauder by WheresMyElephant</title>
		<link>http://dominionstrategy.com/2013/05/13/dark-ages-marauder/#comment-71415</link>
		<dc:creator><![CDATA[WheresMyElephant]]></dc:creator>
		<pubDate>Mon, 13 May 2013 20:36:17 +0000</pubDate>
		<guid isPermaLink="false">http://dominionstrategy.com/?p=4061#comment-71415</guid>
		<description><![CDATA[Another point: maybe it depends on the cost distribution in the kingdom? If you need to buy a bunch of $6-7 cards for Fairgrounds then maybe giving out Ruins can stop your opponent from getting all the variety he wants. Conversely if you actually do need to waste a lot of turns buying $2-3 cards anyway, then maybe Ruins aren&#039;t so bad. Spoils can also help you win the Fairgrounds split. Fascinating question.]]></description>
		<content:encoded><![CDATA[<p>Another point: maybe it depends on the cost distribution in the kingdom? If you need to buy a bunch of $6-7 cards for Fairgrounds then maybe giving out Ruins can stop your opponent from getting all the variety he wants. Conversely if you actually do need to waste a lot of turns buying $2-3 cards anyway, then maybe Ruins aren&#8217;t so bad. Spoils can also help you win the Fairgrounds split. Fascinating question.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Dark Ages: Marauder by WheresMyElephant</title>
		<link>http://dominionstrategy.com/2013/05/13/dark-ages-marauder/#comment-71414</link>
		<dc:creator><![CDATA[WheresMyElephant]]></dc:creator>
		<pubDate>Mon, 13 May 2013 20:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://dominionstrategy.com/?p=4061#comment-71414</guid>
		<description><![CDATA[I&#039;m not so sure about Fairgrounds. Buying up Ruins at the end of the game to round out the number is pretty easy if there&#039;s any +Buy. So maybe playing Marauder on your opponent isn&#039;t giving him too much that he wouldn&#039;t have gotten anyhow. 

I&#039;d guess the biggest danger is that you&#039;re reducing the availability of Ruins that YOU could buy later. You know, if the endgame comes and then you realize the rest of the Ruins pile is all one type, maybe you&#039;re screwed. But I think this is avoidable with a little care. A vanilla Marauder game has up to 23 uniques (17+Spoils+5 Ruins). You can get the full effect with only 2 different Ruins, so lowering the pile a little probably won&#039;t kill you.

Granted, &quot;vanilla&quot; games are a little more rare nowadays, and if it&#039;s possible to get up to 25 uniques then this analysis will change. Even still, getting all 5 types of Ruins seems a very unreliable plan (in 2P), especially against a savvy opponent. I think I&#039;d rather take my chances with a less junky deck that only gets up to 20 uniques. 

Who&#039;s played Fairgrounds/Marauder? This sounds really fun.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not so sure about Fairgrounds. Buying up Ruins at the end of the game to round out the number is pretty easy if there&#8217;s any +Buy. So maybe playing Marauder on your opponent isn&#8217;t giving him too much that he wouldn&#8217;t have gotten anyhow. </p>
<p>I&#8217;d guess the biggest danger is that you&#8217;re reducing the availability of Ruins that YOU could buy later. You know, if the endgame comes and then you realize the rest of the Ruins pile is all one type, maybe you&#8217;re screwed. But I think this is avoidable with a little care. A vanilla Marauder game has up to 23 uniques (17+Spoils+5 Ruins). You can get the full effect with only 2 different Ruins, so lowering the pile a little probably won&#8217;t kill you.</p>
<p>Granted, &#8220;vanilla&#8221; games are a little more rare nowadays, and if it&#8217;s possible to get up to 25 uniques then this analysis will change. Even still, getting all 5 types of Ruins seems a very unreliable plan (in 2P), especially against a savvy opponent. I think I&#8217;d rather take my chances with a less junky deck that only gets up to 20 uniques. </p>
<p>Who&#8217;s played Fairgrounds/Marauder? This sounds really fun.</p>
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	<item>
		<title>Comment on Dark Ages: Marauder by theory</title>
		<link>http://dominionstrategy.com/2013/05/13/dark-ages-marauder/#comment-71400</link>
		<dc:creator><![CDATA[theory]]></dc:creator>
		<pubDate>Mon, 13 May 2013 17:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://dominionstrategy.com/?p=4061#comment-71400</guid>
		<description><![CDATA[A whole bunch of stuff at the top got cut off at first.  Fixed, now!]]></description>
		<content:encoded><![CDATA[<p>A whole bunch of stuff at the top got cut off at first.  Fixed, now!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Dark Ages: Marauder by stevenlabute</title>
		<link>http://dominionstrategy.com/2013/05/13/dark-ages-marauder/#comment-71399</link>
		<dc:creator><![CDATA[stevenlabute]]></dc:creator>
		<pubDate>Mon, 13 May 2013 17:01:32 +0000</pubDate>
		<guid isPermaLink="false">http://dominionstrategy.com/?p=4061#comment-71399</guid>
		<description><![CDATA[And thanks Theory for posting my article from forum.dominionstrategy :)]]></description>
		<content:encoded><![CDATA[<p>And thanks Theory for posting my article from forum.dominionstrategy <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Dark Ages: Marauder by stevenlabute</title>
		<link>http://dominionstrategy.com/2013/05/13/dark-ages-marauder/#comment-71397</link>
		<dc:creator><![CDATA[stevenlabute]]></dc:creator>
		<pubDate>Mon, 13 May 2013 17:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://dominionstrategy.com/?p=4061#comment-71397</guid>
		<description><![CDATA[The counters are not complete, true. I should have mentioned cards that rely on differently named cards, but mentioning every single card to counter is not needed. And I did mention Gardens decks won&#039;t want to trash all the Ruins, or any.]]></description>
		<content:encoded><![CDATA[<p>The counters are not complete, true. I should have mentioned cards that rely on differently named cards, but mentioning every single card to counter is not needed. And I did mention Gardens decks won&#8217;t want to trash all the Ruins, or any.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Dark Ages: Marauder by massenburger</title>
		<link>http://dominionstrategy.com/2013/05/13/dark-ages-marauder/#comment-71396</link>
		<dc:creator><![CDATA[massenburger]]></dc:creator>
		<pubDate>Mon, 13 May 2013 16:53:54 +0000</pubDate>
		<guid isPermaLink="false">http://dominionstrategy.com/?p=4061#comment-71396</guid>
		<description><![CDATA[Fairgrounds and Gardens are some other counters as well.]]></description>
		<content:encoded><![CDATA[<p>Fairgrounds and Gardens are some other counters as well.</p>
]]></content:encoded>
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